Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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// Warp Collision (seems strange to put these collision in another file. Only instance of this seperation thus far. Not sure what this is doing as a file.)
// 0x0301CE78 - 0x0301CECC
const s16 door_seg3_collision_0301CE78[] = {
COL_INIT(),
COL_VERTEX_INIT(0x8),
COL_VERTEX(-80, 240, 30),
COL_VERTEX(80, 240, 30),
COL_VERTEX(80, 0, 30),
COL_VERTEX(-80, 0, 30),
COL_VERTEX(-80, 240, -30),
COL_VERTEX(80, 0, -30),
COL_VERTEX(80, 240, -30),
COL_VERTEX(-80, 0, -30),
COL_TRI_INIT(SURFACE_DEFAULT, 4),
COL_TRI(2, 1, 0),
COL_TRI(3, 2, 0),
COL_TRI(6, 5, 4),
COL_TRI(5, 7, 4),
COL_TRI_STOP(),
COL_END(),
};
// 0x0301CECC - 0x0301CEFC
const s16 lll_hexagonal_mesh_seg3_collision_0301CECC[] = {
COL_INIT(),
COL_VERTEX_INIT(0x4),
COL_VERTEX(-200, 0, -200),
COL_VERTEX(200, 0, -200),
COL_VERTEX(200, 0, 200),
COL_VERTEX(-200, 0, 200),
COL_TRI_INIT(SURFACE_DEFAULT, 2),
COL_TRI(2, 1, 0),
COL_TRI(3, 2, 0),
COL_TRI_STOP(),
COL_END(),
};