// Warp Collision (seems strange to put these collision in another file. Only instance of this seperation thus far. Not sure what this is doing as a file.) // 0x0301CE78 - 0x0301CECC const s16 door_seg3_collision_0301CE78[] = { COL_INIT(), COL_VERTEX_INIT(0x8), COL_VERTEX(-80, 240, 30), COL_VERTEX(80, 240, 30), COL_VERTEX(80, 0, 30), COL_VERTEX(-80, 0, 30), COL_VERTEX(-80, 240, -30), COL_VERTEX(80, 0, -30), COL_VERTEX(80, 240, -30), COL_VERTEX(-80, 0, -30), COL_TRI_INIT(SURFACE_DEFAULT, 4), COL_TRI(2, 1, 0), COL_TRI(3, 2, 0), COL_TRI(6, 5, 4), COL_TRI(5, 7, 4), COL_TRI_STOP(), COL_END(), }; // 0x0301CECC - 0x0301CEFC const s16 lll_hexagonal_mesh_seg3_collision_0301CECC[] = { COL_INIT(), COL_VERTEX_INIT(0x4), COL_VERTEX(-200, 0, -200), COL_VERTEX(200, 0, -200), COL_VERTEX(200, 0, 200), COL_VERTEX(-200, 0, 200), COL_TRI_INIT(SURFACE_DEFAULT, 2), COL_TRI(2, 1, 0), COL_TRI(3, 2, 0), COL_TRI_STOP(), COL_END(), };