New Makefile and fgsfdsfgs fixes

New Makefile based on master branch Makefile.
Ported fdsfgsfds' OOB memory access and save buffer corruption fixes.
This commit is contained in:
IvanDSM 2020-05-10 05:11:27 -03:00
parent 5024cdece3
commit 88b063d7a1
3 changed files with 83 additions and 233 deletions

310
Makefile
View File

@ -16,19 +16,18 @@ GRUCODE ?= f3d_old
# If COMPARE is 1, check the output sha1sum when building 'all' # If COMPARE is 1, check the output sha1sum when building 'all'
COMPARE ?= 1 COMPARE ?= 1
# If NON_MATCHING is 1, define the NON_MATCHING and AVOID_UB macros when building (recommended) # If NON_MATCHING is 1, define the NON_MATCHING and AVOID_UB macros when building (recommended)
NON_MATCHING ?= 0 NON_MATCHING ?= 1
# Build for the N64 (turn this off for ports) # Sane default until N64 build scripts rm'd
TARGET_N64 ?= 0 TARGET_N64 = 0
# Build and optimize for Raspberry Pi(s) # Build and optimize for Raspberry Pi(s)
TARGET_RPI ?= 0 TARGET_RPI ?= 0
# Compiler to use (ido or gcc) # Compiler to use (ido or gcc)
COMPILER ?= ido COMPILER ?= ido
# Enable better camera by default
BETTERCAMERA ?= 1 BETTERCAMERA ?= 1
ifeq ($(COMPILER),gcc)
NON_MATCHING := 1
endif
# Build for Emscripten/WebGL # Build for Emscripten/WebGL
TARGET_WEB ?= 0 TARGET_WEB ?= 0
# Specify the target you are building for, 0 means native # Specify the target you are building for, 0 means native
@ -41,18 +40,18 @@ else
BITS := BITS :=
endif endif
# Automatic settings only for ports # Automatic settings for PC port(s)
ifeq ($(TARGET_N64),0)
NON_MATCHING := 1
GRUCODE := f3dex2e
WINDOWS_BUILD := 0
ifeq ($(TARGET_WEB),0)
ifeq ($(OS),Windows_NT)
WINDOWS_BUILD := 1
endif
endif
# Release NON_MATCHING := 1
GRUCODE := f3dex2e
WINDOWS_BUILD := 0
ifeq ($(TARGET_WEB),0)
ifeq ($(OS),Windows_NT)
WINDOWS_BUILD := 1
endif
# Release (version) flag defs
ifeq ($(VERSION),jp) ifeq ($(VERSION),jp)
VERSION_CFLAGS := -DVERSION_JP VERSION_CFLAGS := -DVERSION_JP
@ -105,7 +104,7 @@ ifeq ($(GRUCODE), f3dex2) # Fast3DEX2
TARGET := $(TARGET).f3dex2 TARGET := $(TARGET).f3dex2
COMPARE := 0 COMPARE := 0
else else
ifeq ($(GRUCODE), f3dex2e) # Fast3DEX2 Extended (for PC) ifeq ($(GRUCODE), f3dex2e) # Fast3DEX2 Extended (PC default)
GRUCODE_CFLAGS := -DF3DEX_GBI_2E GRUCODE_CFLAGS := -DF3DEX_GBI_2E
TARGET := $(TARGET).f3dex2e TARGET := $(TARGET).f3dex2e
COMPARE := 0 COMPARE := 0
@ -128,18 +127,15 @@ endif
endif endif
endif endif
ifeq ($(TARGET_N64),0) # Default build is for PC now
NON_MATCHING := 1 VERSION_CFLAGS := $(VERSION_CFLAGS) -DNON_MATCHING -DAVOID_UB
ifeq ($(TARGET_RPI),1) # Define RPi to change SDL2 title & GLES2 hints
VERSION_CFLAGS += -DUSE_GLES
endif endif
ifeq ($(NON_MATCHING),1) VERSION_ASFLAGS := --defsym AVOID_UB=1
VERSION_CFLAGS := $(VERSION_CFLAGS) -DNON_MATCHING -DAVOID_UB COMPARE := 0
ifeq ($(TARGET_RPI),1) # Define RPi to change SDL2 title & GLES2 hints
VERSION_CFLAGS += -DTARGET_RPI
endif
VERSION_ASFLAGS := --defsym AVOID_UB=1
COMPARE := 0
endif
ifeq ($(TARGET_WEB),1) ifeq ($(TARGET_WEB),1)
VERSION_CFLAGS := $(VERSION_CFLAGS) -DTARGET_WEB VERSION_CFLAGS := $(VERSION_CFLAGS) -DTARGET_WEB
@ -176,34 +172,30 @@ endif
# BUILD_DIR is location where all build artifacts are placed # BUILD_DIR is location where all build artifacts are placed
BUILD_DIR_BASE := build BUILD_DIR_BASE := build
ifeq ($(TARGET_N64),1)
BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)
else
ifeq ($(TARGET_WEB),1) ifeq ($(TARGET_WEB),1)
BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_web BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_web
else else
BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_pc BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_pc
endif endif
endif
LIBULTRA := $(BUILD_DIR)/libultra.a LIBULTRA := $(BUILD_DIR)/libultra.a
ifeq ($(TARGET_WEB),1) ifeq ($(TARGET_WEB),1)
EXE := $(BUILD_DIR)/$(TARGET).html EXE := $(BUILD_DIR)/$(TARGET).html
else else
ifeq ($(WINDOWS_BUILD),1) ifeq ($(WINDOWS_BUILD),1)
EXE := $(BUILD_DIR)/$(TARGET).exe EXE := $(BUILD_DIR)/$(TARGET).exe
else #Linux builds here else # Linux builds/binary namer
ifeq ($(TARGET_RPI),1) ifeq ($(TARGET_RPI),1)
EXE := $(BUILD_DIR)/$(TARGET).arm EXE := $(BUILD_DIR)/$(TARGET).arm
else else
EXE := $(BUILD_DIR)/$(TARGET) EXE := $(BUILD_DIR)/$(TARGET)
endif endif
endif
endif endif
endif
ROM := $(BUILD_DIR)/$(TARGET).z64
ELF := $(BUILD_DIR)/$(TARGET).elf ELF := $(BUILD_DIR)/$(TARGET).elf
LD_SCRIPT := sm64.ld LD_SCRIPT := sm64.ld
MIO0_DIR := $(BUILD_DIR)/bin MIO0_DIR := $(BUILD_DIR)/bin
@ -213,14 +205,11 @@ ACTOR_DIR := actors
LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h))) LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h)))
# Directories containing source files # Directories containing source files
SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets
ASM_DIRS := lib # Hi, I'm a PC
ifeq ($(TARGET_N64),1) SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets src/pc src/pc/gfx src/pc/audio src/pc/controller
ASM_DIRS := asm $(ASM_DIRS) ASM_DIRS :=
else
SRC_DIRS := $(SRC_DIRS) src/pc src/pc/gfx src/pc/audio src/pc/controller
ASM_DIRS :=
endif
BIN_DIRS := bin bin/$(VERSION) BIN_DIRS := bin bin/$(VERSION)
ULTRA_SRC_DIRS := lib/src lib/src/math ULTRA_SRC_DIRS := lib/src lib/src/math
@ -246,28 +235,27 @@ else
endif endif
endif endif
ifeq ($(TARGET_N64),0) # Set BITS (32/64) to compile for
OPT_FLAGS += $(BITS) OPT_FLAGS += $(BITS)
endif
ifeq ($(TARGET_WEB),1) ifeq ($(TARGET_WEB),1)
OPT_FLAGS := -O2 -g4 --source-map-base http://localhost:8080/ OPT_FLAGS := -O2 -g4 --source-map-base http://localhost:8080/
endif endif
endif endif
# Use a default opt flag for gcc # Use a default opt flag for gcc, then override if RPi
ifeq ($(COMPILER),gcc) ifeq ($(COMPILER),gcc)
OPT_FLAGS := -O2 OPT_FLAGS := -O2 # Breaks sound on x86?
endif endif
ifeq ($(TARGET_RPI),1) ifeq ($(TARGET_RPI),1)
machine = $(shell sh -c 'uname -m 2>/dev/null || echo unknown') machine = $(shell sh -c 'uname -m 2>/dev/null || echo unknown')
# Raspberry Pi B+, Zero, etc # Raspberry Pi B+, Zero, etc
ifneq (,$(findstring armv6l,$(machine))) ifneq (,$(findstring armv6l,$(machine)))
OPT_FLAGS := -march=armv6zk+fp -mfpu=vfp -Ofast OPT_FLAGS := -march=armv6zk+fp -mfpu=vfp -Ofast
endif endif
# Raspberry Pi 2 and 3 # Raspberry Pi 2 and 3 in ARM 32bit mode
ifneq (,$(findstring armv7l,$(machine))) ifneq (,$(findstring armv7l,$(machine)))
model = $(shell sh -c 'cat /sys/firmware/devicetree/base/model 2>/dev/null || echo unknown') model = $(shell sh -c 'cat /sys/firmware/devicetree/base/model 2>/dev/null || echo unknown')
@ -278,9 +266,16 @@ ifeq ($(TARGET_RPI),1)
endif endif
endif endif
# RPi4 / ARM A64 NEEDS TESTING 32BIT. # RPi3 or RPi4, in ARM64 (aarch64) mode. NEEDS TESTING 32BIT.
# DO NOT pass -mfpu stuff here, thats for 32bit ARM only and will fail for 64bit ARM.
ifneq (,$(findstring aarch64,$(machine))) ifneq (,$(findstring aarch64,$(machine)))
OPT_FLAGS := -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -O3 model = $(shell sh -c 'cat /sys/firmware/devicetree/base/model 2>/dev/null || echo unknown')
ifneq (,$(findstring 3,$(model)))
OPT_FLAGS := -march=armv8-a+crc -mtune=cortex-a53 -O3
else ifneq (,$(findstring 4,$(model)))
OPT_FLAGS := -march=armv8-a+crc+simd -mtune=cortex-a72 -O3
endif
endif endif
endif endif
@ -294,9 +289,7 @@ CXX_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.cpp))
S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s)) S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s))
ULTRA_C_FILES := $(foreach dir,$(ULTRA_SRC_DIRS),$(wildcard $(dir)/*.c)) ULTRA_C_FILES := $(foreach dir,$(ULTRA_SRC_DIRS),$(wildcard $(dir)/*.c))
GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c)) GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c))
ifeq ($(TARGET_N64),1)
ULTRA_S_FILES := $(foreach dir,$(ULTRA_ASM_DIRS),$(wildcard $(dir)/*.s))
endif
GENERATED_C_FILES := $(BUILD_DIR)/assets/mario_anim_data.c $(BUILD_DIR)/assets/demo_data.c \ GENERATED_C_FILES := $(BUILD_DIR)/assets/mario_anim_data.c $(BUILD_DIR)/assets/demo_data.c \
$(addprefix $(BUILD_DIR)/bin/,$(addsuffix _skybox.c,$(notdir $(basename $(wildcard textures/skyboxes/*.png))))) $(addprefix $(BUILD_DIR)/bin/,$(addsuffix _skybox.c,$(notdir $(basename $(wildcard textures/skyboxes/*.png)))))
@ -304,7 +297,9 @@ ifeq ($(WINDOWS_BUILD),0)
CXX_FILES := CXX_FILES :=
endif endif
ifneq ($(TARGET_N64),1) # We need to keep this for now
# If we're not N64 use below
ULTRA_C_FILES_SKIP := \ ULTRA_C_FILES_SKIP := \
sqrtf.c \ sqrtf.c \
string.c \ string.c \
@ -363,7 +358,8 @@ ifneq ($(TARGET_N64),1)
C_FILES := $(filter-out src/game/main.c,$(C_FILES)) C_FILES := $(filter-out src/game/main.c,$(C_FILES))
ULTRA_C_FILES := $(filter-out $(addprefix lib/src/,$(ULTRA_C_FILES_SKIP)),$(ULTRA_C_FILES)) ULTRA_C_FILES := $(filter-out $(addprefix lib/src/,$(ULTRA_C_FILES_SKIP)),$(ULTRA_C_FILES))
endif
# "If we're not N64, use the above"
ifeq ($(VERSION),sh) ifeq ($(VERSION),sh)
SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json) SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json)
@ -388,7 +384,6 @@ SOUND_OBJ_FILES := $(SOUND_BIN_DIR)/sound_data.ctl.o \
$(SOUND_BIN_DIR)/sequences.bin.o \ $(SOUND_BIN_DIR)/sequences.bin.o \
$(SOUND_BIN_DIR)/bank_sets.o $(SOUND_BIN_DIR)/bank_sets.o
# Object files # Object files
O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \ O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \
$(foreach file,$(CXX_FILES),$(BUILD_DIR)/$(file:.cpp=.o)) \ $(foreach file,$(CXX_FILES),$(BUILD_DIR)/$(file:.cpp=.o)) \
@ -403,13 +398,6 @@ GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
# Automatic dependency files # Automatic dependency files
DEP_FILES := $(O_FILES:.o=.d) $(ULTRA_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d DEP_FILES := $(O_FILES:.o=.d) $(ULTRA_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d
# Files with GLOBAL_ASM blocks
ifneq ($(NON_MATCHING),1)
GLOBAL_ASM_C_FILES != grep -rl 'GLOBAL_ASM(' $(wildcard src/**/*.c)
GLOBAL_ASM_O_FILES = $(foreach file,$(GLOBAL_ASM_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
GLOBAL_ASM_DEP = $(BUILD_DIR)/src/audio/non_matching_dep
endif
# Segment elf files # Segment elf files
SEG_FILES := $(SEGMENT_ELF_FILES) $(ACTOR_ELF_FILES) $(LEVEL_ELF_FILES) SEG_FILES := $(SEGMENT_ELF_FILES) $(ACTOR_ELF_FILES) $(LEVEL_ELF_FILES)
@ -417,82 +405,23 @@ SEG_FILES := $(SEGMENT_ELF_FILES) $(ACTOR_ELF_FILES) $(LEVEL_ELF_FILES)
INCLUDE_CFLAGS := -I include -I $(BUILD_DIR) -I $(BUILD_DIR)/include -I src -I . INCLUDE_CFLAGS := -I include -I $(BUILD_DIR) -I $(BUILD_DIR)/include -I src -I .
ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth
ifeq ($(TARGET_N64),1) # Huge deleted N64 section was here
IRIX_ROOT := tools/ido5.3_compiler
ifeq ($(shell type mips-linux-gnu-ld >/dev/null 2>/dev/null; echo $$?), 0)
CROSS := mips-linux-gnu-
else ifeq ($(shell type mips64-linux-gnu-ld >/dev/null 2>/dev/null; echo $$?), 0)
CROSS := mips64-linux-gnu-
else ifeq ($(shell type mips64-elf-ld >/dev/null 2>/dev/null; echo $$?), 0)
CROSS := mips64-elf-
endif
# check that either QEMU_IRIX is set or qemu-irix package installed
ifndef QEMU_IRIX
QEMU_IRIX := $(shell which qemu-irix)
ifeq (, $(QEMU_IRIX))
$(error Please install qemu-irix package or set QEMU_IRIX env var to the full qemu-irix binary path)
endif
endif
AS := $(CROSS)as
CC := $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/bin/cc
CPP := cpp -P -Wno-trigraphs
LD := $(CROSS)ld
AR := $(CROSS)ar
OBJDUMP := $(CROSS)objdump
OBJCOPY := $(CROSS)objcopy
PYTHON := python3
# change the compiler to gcc, to use the default, install the gcc-mips-linux-gnu package
ifeq ($(COMPILER),gcc)
CC := $(CROSS)gcc
endif
ifeq ($(TARGET_N64),1)
TARGET_CFLAGS := -nostdinc -I include/libc -DTARGET_N64
CC_CFLAGS := -fno-builtin
endif
# Check code syntax with host compiler
CC_CHECK := gcc -fsyntax-only -fsigned-char $(CC_CFLAGS) $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) -std=gnu90 -Wall -Wextra -Wno-format-security -Wno-main -DNON_MATCHING -DAVOID_UB $(VERSION_CFLAGS) $(GRUCODE_CFLAGS)
COMMON_CFLAGS = $(OPT_FLAGS) $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(MIPSISET) $(GRUCODE_CFLAGS)
ASFLAGS := -march=vr4300 -mabi=32 -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS) $(GRUCODE_ASFLAGS)
CFLAGS = -Wab,-r4300_mul -non_shared -G 0 -Xcpluscomm -Xfullwarn -signed $(COMMON_CFLAGS) $(MIPSBIT)
OBJCOPYFLAGS := --pad-to=0x800000 --gap-fill=0xFF
SYMBOL_LINKING_FLAGS := $(addprefix -R ,$(SEG_FILES))
LDFLAGS := -T undefined_syms.txt -T $(BUILD_DIR)/$(LD_SCRIPT) -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(SYMBOL_LINKING_FLAGS)
ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth
ifeq ($(COMPILER),gcc)
CFLAGS := -march=vr4300 -mfix4300 -mno-shared -G 0 -mhard-float -fno-stack-protector -fno-common -I include -I src/ -I $(BUILD_DIR)/include -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra $(COMMON_CFLAGS)
endif
ifeq ($(shell getconf LONG_BIT), 32)
# Work around memory allocation bug in QEMU
export QEMU_GUEST_BASE := 1
else
# Ensure that gcc treats the code as 32-bit
CC_CHECK += $(BITS)
endif
else # TARGET_N64
AS := as AS := as
ifneq ($(TARGET_WEB),1)
ifneq ($(TARGET_WEB),1) # As in, not-web PC port
CC := $(CROSS)gcc CC := $(CROSS)gcc
CXX := $(CROSS)g++ CXX := $(CROSS)g++
else else
CC := emcc CC := emcc
endif endif
ifeq ($(WINDOWS_BUILD),1) ifeq ($(WINDOWS_BUILD),1)
LD := $(CXX) LD := $(CXX)
else else
LD := $(CC) LD := $(CC)
endif endif
CPP := cpp -P CPP := cpp -P
OBJDUMP := objdump OBJDUMP := objdump
OBJCOPY := objcopy OBJCOPY := objcopy
@ -501,15 +430,18 @@ PYTHON := python3
ifeq ($(WINDOWS_BUILD),1) ifeq ($(WINDOWS_BUILD),1)
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(CROSS)sdl2-config --cflags` CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(CROSS)sdl2-config --cflags`
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(CROSS)sdl2-config --cflags` CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(CROSS)sdl2-config --cflags`
else ifeq ($(TARGET_WEB),1) else ifeq ($(TARGET_WEB),1)
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -s USE_SDL=2 CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -s USE_SDL=2
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv -s USE_SDL=2 CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv -s USE_SDL=2
# Linux / Other builds below # Linux / Other builds below
else else
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(CROSS)sdl2-config --cflags` CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(CROSS)sdl2-config --cflags`
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(CROSS)sdl2-config --cflags` CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(CROSS)sdl2-config --cflags`
endif endif
# Check for better camera option
ifeq ($(BETTERCAMERA),1) ifeq ($(BETTERCAMERA),1)
CC_CHECK += -DBETTERCAMERA CC_CHECK += -DBETTERCAMERA
CFLAGS += -DBETTERCAMERA CFLAGS += -DBETTERCAMERA
@ -520,9 +452,11 @@ ASFLAGS := -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS)
ifeq ($(TARGET_WEB),1) ifeq ($(TARGET_WEB),1)
LDFLAGS := -lm -lGL -lSDL2 -no-pie -s TOTAL_MEMORY=20MB -g4 --source-map-base http://localhost:8080/ -s "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain']" LDFLAGS := -lm -lGL -lSDL2 -no-pie -s TOTAL_MEMORY=20MB -g4 --source-map-base http://localhost:8080/ -s "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain']"
else else
ifeq ($(WINDOWS_BUILD),1) ifeq ($(WINDOWS_BUILD),1)
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread -lglew32 `$(CROSS)sdl2-config --static-libs` -lm -lglu32 -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -lopengl32 -no-pie -static LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread -lglew32 `$(CROSS)sdl2-config --static-libs` -lm -lglu32 -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -lopengl32 -no-pie -static
else else
# Linux / Other builds below # Linux / Other builds below
ifeq ($(TARGET_RPI),1) ifeq ($(TARGET_RPI),1)
LDFLAGS := $(OPT_FLAGS) -lm -lGLESv2 `$(CROSS)sdl2-config --libs` -no-pie LDFLAGS := $(OPT_FLAGS) -lm -lGLESv2 `$(CROSS)sdl2-config --libs` -no-pie
@ -532,14 +466,13 @@ endif
endif endif
endif #Added for Pi ifeq endif #Added for Pi ifeq
endif
# Prevent a crash with -sopt # Prevent a crash with -sopt
export LANG := C export LANG := C
####################### Other Tools ######################### ####################### Other Tools #########################
# N64 tools # N64 conversion tools
TOOLS_DIR = tools TOOLS_DIR = tools
MIO0TOOL = $(TOOLS_DIR)/mio0 MIO0TOOL = $(TOOLS_DIR)/mio0
N64CKSUM = $(TOOLS_DIR)/n64cksum N64CKSUM = $(TOOLS_DIR)/n64cksum
@ -557,32 +490,13 @@ LOADER = loader64
LOADER_FLAGS = -vwf LOADER_FLAGS = -vwf
SHA1SUM = sha1sum SHA1SUM = sha1sum
# Use Objcopy instead of extract_data_for_mio
ifeq ($(COMPILER),gcc)
EXTRACT_DATA_FOR_MIO := $(OBJCOPY) -O binary --only-section=.data
endif
###################### Dependency Check ##################### ###################### Dependency Check #####################
ifeq ($(TARGET_N64),1) # Stubbed
BINUTILS_VER_MAJOR := $(shell $(LD) --version | grep ^GNU | sed 's/^.* //; s/\..*//g')
BINUTILS_VER_MINOR := $(shell $(LD) --version | grep ^GNU | sed 's/^[^.]*\.//; s/\..*//g')
BINUTILS_DEPEND := $(shell expr $(BINUTILS_VER_MAJOR) \>= 2 \& $(BINUTILS_VER_MINOR) \>= 27)
ifeq ($(BINUTILS_DEPEND),0)
$(error binutils version 2.27 required, version $(BINUTILS_VER_MAJOR).$(BINUTILS_VER_MINOR) detected)
endif
endif
######################## Targets ############################# ######################## Targets #############################
ifeq ($(TARGET_N64),1)
all: $(ROM)
ifeq ($(COMPARE),1)
@$(SHA1SUM) -c $(TARGET).sha1 || (echo 'The build succeeded, but did not match the official ROM. This is expected if you are making changes to the game.\nTo silence this message, use "make COMPARE=0"'. && false)
endif
else
all: $(EXE) all: $(EXE)
endif
clean: clean:
$(RM) -r $(BUILD_DIR_BASE) $(RM) -r $(BUILD_DIR_BASE)
@ -606,7 +520,7 @@ asm/boot.s: $(BUILD_DIR)/lib/bin/ipl3_font.bin
$(BUILD_DIR)/lib/bin/ipl3_font.bin: lib/ipl3_font.png $(BUILD_DIR)/lib/bin/ipl3_font.bin: lib/ipl3_font.png
$(IPLFONTUTIL) e $< $@ $(IPLFONTUTIL) e $< $@
#Required so the compiler doesn't complain about this not existing. #Required so the compiler doesn't complain about this not existing.
$(BUILD_DIR)/src/game/camera.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/src/game/camera.o: $(BUILD_DIR)/include/text_strings.h
@ -616,10 +530,6 @@ $(BUILD_DIR)/include/text_strings.h: include/text_strings.h.in
$(BUILD_DIR)/include/text_menu_strings.h: include/text_menu_strings.h.in $(BUILD_DIR)/include/text_menu_strings.h: include/text_menu_strings.h.in
$(TEXTCONV) charmap_menu.txt $< $@ $(TEXTCONV) charmap_menu.txt $< $@
ifeq ($(COMPILER),gcc)
$(BUILD_DIR)/lib/src/math/%.o: CFLAGS += -fno-builtin
endif
ifeq ($(VERSION),eu) ifeq ($(VERSION),eu)
TEXT_DIRS := text/de text/us text/fr TEXT_DIRS := text/de text/us text/fr
@ -645,7 +555,6 @@ $(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/$(VERSION)/define_text.inc.c
endif endif
endif endif
$(BUILD_DIR)/text/%/define_courses.inc.c: text/define_courses.inc.c text/%/courses.h $(BUILD_DIR)/text/%/define_courses.inc.c: text/define_courses.inc.c text/%/courses.h
$(CPP) $(VERSION_CFLAGS) $< -o $@ -I text/$*/ $(CPP) $(VERSION_CFLAGS) $< -o $@ -I text/$*/
$(TEXTCONV) charmap.txt $@ $@ $(TEXTCONV) charmap.txt $@ $@
@ -660,6 +569,7 @@ ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS) $(GOD
DUMMY != mkdir -p $(ALL_DIRS) DUMMY != mkdir -p $(ALL_DIRS)
$(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_menu_strings.h $(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_menu_strings.h
ifeq ($(VERSION),eu) ifeq ($(VERSION),eu)
$(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o $(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
$(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o $(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
@ -695,38 +605,7 @@ $(BUILD_DIR)/%.ci4: %.ci4.png
# compressed segment generation # compressed segment generation
ifeq ($(TARGET_N64),1) # PC Area
# TODO: ideally this would be `-Trodata-segment=0x07000000` but that doesn't set the address
$(BUILD_DIR)/bin/%.elf: $(BUILD_DIR)/bin/%.o
$(LD) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map -o $@ $<
$(BUILD_DIR)/actors/%.elf: $(BUILD_DIR)/actors/%.o
$(LD) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map -o $@ $<
# Override for level.elf, which otherwise matches the above pattern
.SECONDEXPANSION:
$(BUILD_DIR)/levels/%/leveldata.elf: $(BUILD_DIR)/levels/%/leveldata.o $(BUILD_DIR)/bin/$$(TEXTURE_BIN).elf
$(LD) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map --just-symbols=$(BUILD_DIR)/bin/$(TEXTURE_BIN).elf -o $@ $<
$(BUILD_DIR)/bin/%.bin: $(BUILD_DIR)/bin/%.elf
$(EXTRACT_DATA_FOR_MIO) $< $@
$(BUILD_DIR)/actors/%.bin: $(BUILD_DIR)/actors/%.elf
$(EXTRACT_DATA_FOR_MIO) $< $@
$(BUILD_DIR)/levels/%/leveldata.bin: $(BUILD_DIR)/levels/%/leveldata.elf
$(EXTRACT_DATA_FOR_MIO) $< $@
$(BUILD_DIR)/%.mio0: $(BUILD_DIR)/%.bin
$(MIO0TOOL) $< $@
$(BUILD_DIR)/%.mio0.o: $(BUILD_DIR)/%.mio0.s
$(AS) $(ASFLAGS) -o $@ $<
$(BUILD_DIR)/%.mio0.s: $(BUILD_DIR)/%.mio0
printf ".section .data\n\n.incbin \"$<\"\n" > $@
endif
$(BUILD_DIR)/%.table: %.aiff $(BUILD_DIR)/%.table: %.aiff
$(AIFF_EXTRACT_CODEBOOK) $< >$@ $(AIFF_EXTRACT_CODEBOOK) $< >$@
@ -763,10 +642,7 @@ $(SOUND_BIN_DIR)/%.m64: $(SOUND_BIN_DIR)/%.o
$(SOUND_BIN_DIR)/%.o: $(SOUND_BIN_DIR)/%.s $(SOUND_BIN_DIR)/%.o: $(SOUND_BIN_DIR)/%.s
$(AS) $(ASFLAGS) -o $@ $< $(AS) $(ASFLAGS) -o $@ $<
ifeq ($(TARGET_N64),1)
$(SOUND_BIN_DIR)/%.s: $(SOUND_BIN_DIR)/%
printf ".section .data\n\n.incbin \"$<\"\n" > $@
else
$(SOUND_BIN_DIR)/sound_data.ctl.c: $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/sound_data.ctl.c: $(SOUND_BIN_DIR)/sound_data.ctl
echo "unsigned char gSoundDataADSR[] = {" > $@ echo "unsigned char gSoundDataADSR[] = {" > $@
hexdump -v -e '1/1 "0x%X,"' $< >> $@ hexdump -v -e '1/1 "0x%X,"' $< >> $@
@ -783,10 +659,9 @@ $(SOUND_BIN_DIR)/sequences.bin.c: $(SOUND_BIN_DIR)/sequences.bin
echo "};" >> $@ echo "};" >> $@
$(SOUND_BIN_DIR)/bank_sets.c: $(SOUND_BIN_DIR)/bank_sets $(SOUND_BIN_DIR)/bank_sets.c: $(SOUND_BIN_DIR)/bank_sets
echo "unsigned char gBankSetsData[] = {" > $@ echo "unsigned char gBankSetsData[0x100] = {" > $@
hexdump -v -e '1/1 "0x%X,"' $< >> $@ hexdump -v -e '1/1 "0x%X,"' $< >> $@
echo "};" >> $@ echo "};" >> $@
endif
$(BUILD_DIR)/levels/scripts.o: $(BUILD_DIR)/include/level_headers.h $(BUILD_DIR)/levels/scripts.o: $(BUILD_DIR)/include/level_headers.h
@ -843,9 +718,6 @@ $(BUILD_DIR)/src/audio/%.copt: $(BUILD_DIR)/src/audio/%.acpp
endif endif
endif endif
ifeq ($(NON_MATCHING),0)
$(GLOBAL_ASM_O_FILES): CC := $(PYTHON) tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
endif
# Rebuild files with 'GLOBAL_ASM' if the NON_MATCHING flag changes. # Rebuild files with 'GLOBAL_ASM' if the NON_MATCHING flag changes.
$(GLOBAL_ASM_O_FILES): $(GLOBAL_ASM_DEP).$(NON_MATCHING) $(GLOBAL_ASM_O_FILES): $(GLOBAL_ASM_DEP).$(NON_MATCHING)
@ -869,32 +741,10 @@ $(BUILD_DIR)/%.o: $(BUILD_DIR)/%.c
$(BUILD_DIR)/%.o: %.s $(BUILD_DIR)/%.o: %.s
$(AS) $(ASFLAGS) -MD $(BUILD_DIR)/$*.d -o $@ $< $(AS) $(ASFLAGS) -MD $(BUILD_DIR)/$*.d -o $@ $<
ifeq ($(TARGET_N64),1)
$(BUILD_DIR)/$(LD_SCRIPT): $(LD_SCRIPT)
$(CPP) $(VERSION_CFLAGS) -MMD -MP -MT $@ -MF $@.d -I include/ -I . -DBUILD_DIR=$(BUILD_DIR) -o $@ $<
$(BUILD_DIR)/libultra.a: $(ULTRA_O_FILES)
$(AR) rcs -o $@ $(ULTRA_O_FILES)
tools/patch_libultra_math $@
$(BUILD_DIR)/libgoddard.a: $(GODDARD_O_FILES)
$(AR) rcs -o $@ $(GODDARD_O_FILES)
$(ELF): $(O_FILES) $(MIO0_OBJ_FILES) $(SOUND_OBJ_FILES) $(SEG_FILES) $(BUILD_DIR)/$(LD_SCRIPT) undefined_syms.txt $(BUILD_DIR)/libultra.a $(BUILD_DIR)/libgoddard.a
$(LD) -L $(BUILD_DIR) $(LDFLAGS) -o $@ $(O_FILES)$(LIBS) -lultra -lgoddard
$(ROM): $(ELF)
$(OBJCOPY) $(OBJCOPYFLAGS) $< $(@:.z64=.bin) -O binary
$(N64CKSUM) $(@:.z64=.bin) $@
$(BUILD_DIR)/$(TARGET).objdump: $(ELF)
$(OBJDUMP) -D $< > $@
else
$(EXE): $(O_FILES) $(MIO0_FILES:.mio0=.o) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(EXE): $(O_FILES) $(MIO0_FILES:.mio0=.o) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES)
$(LD) -L $(BUILD_DIR) -o $@ $(O_FILES) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(LDFLAGS) $(LD) -L $(BUILD_DIR) -o $@ $(O_FILES) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(LDFLAGS)
endif
.PHONY: all clean distclean default diff test load libultra .PHONY: all clean distclean default diff test load libultra
.PRECIOUS: $(BUILD_DIR)/bin/%.elf $(SOUND_BIN_DIR)/%.ctl $(SOUND_BIN_DIR)/%.tbl $(SOUND_SAMPLE_TABLES) $(SOUND_BIN_DIR)/%.s $(BUILD_DIR)/% .PRECIOUS: $(BUILD_DIR)/bin/%.elf $(SOUND_BIN_DIR)/%.ctl $(SOUND_BIN_DIR)/%.tbl $(SOUND_SAMPLE_TABLES) $(SOUND_BIN_DIR)/%.s $(BUILD_DIR)/%

View File

@ -311,7 +311,7 @@ void rendering_init(void) {
} }
void config_gfx_pool(void) { void config_gfx_pool(void) {
gGfxPool = &gGfxPools[gGlobalTimer % 2]; gGfxPool = &gGfxPools[gGlobalTimer % GFX_NUM_POOLS];
set_segment_base_addr(1, gGfxPool->buffer); set_segment_base_addr(1, gGfxPool->buffer);
gGfxSPTask = &gGfxPool->spTask; gGfxSPTask = &gGfxPool->spTask;
gDisplayListHead = gGfxPool->buffer; gDisplayListHead = gGfxPool->buffer;

View File

@ -119,8 +119,8 @@ static void gfx_sdl_init(void) {
} }
for (size_t i = 0; i < sizeof(scancode_rmapping_nonextended) / sizeof(scancode_rmapping_nonextended[0]); i++) { for (size_t i = 0; i < sizeof(scancode_rmapping_nonextended) / sizeof(scancode_rmapping_nonextended[0]); i++) {
inverted_scancode_table[scancode_rmapping_extended[i][0]] = inverted_scancode_table[scancode_rmapping_extended[i][1]]; inverted_scancode_table[scancode_rmapping_nonextended[i][0]] = inverted_scancode_table[scancode_rmapping_nonextended[i][1]];
inverted_scancode_table[scancode_rmapping_extended[i][1]] += 0x100; inverted_scancode_table[scancode_rmapping_nonextended[i][1]] += 0x100;
} }
} }