From 88b063d7a187b5058fc371492846d8af12bdb70f Mon Sep 17 00:00:00 2001 From: IvanDSM Date: Sun, 10 May 2020 05:11:27 -0300 Subject: [PATCH] New Makefile and fgsfdsfgs fixes New Makefile based on master branch Makefile. Ported fdsfgsfds' OOB memory access and save buffer corruption fixes. --- Makefile | 310 +++++++++++------------------------------- src/game/game_init.c | 2 +- src/pc/gfx/gfx_sdl2.c | 4 +- 3 files changed, 83 insertions(+), 233 deletions(-) diff --git a/Makefile b/Makefile index 86234be..a28d093 100644 --- a/Makefile +++ b/Makefile @@ -16,19 +16,18 @@ GRUCODE ?= f3d_old # If COMPARE is 1, check the output sha1sum when building 'all' COMPARE ?= 1 # If NON_MATCHING is 1, define the NON_MATCHING and AVOID_UB macros when building (recommended) -NON_MATCHING ?= 0 -# Build for the N64 (turn this off for ports) -TARGET_N64 ?= 0 +NON_MATCHING ?= 1 +# Sane default until N64 build scripts rm'd +TARGET_N64 = 0 + # Build and optimize for Raspberry Pi(s) TARGET_RPI ?= 0 # Compiler to use (ido or gcc) COMPILER ?= ido +# Enable better camera by default BETTERCAMERA ?= 1 -ifeq ($(COMPILER),gcc) - NON_MATCHING := 1 -endif # Build for Emscripten/WebGL TARGET_WEB ?= 0 # Specify the target you are building for, 0 means native @@ -41,18 +40,18 @@ else BITS := endif -# Automatic settings only for ports -ifeq ($(TARGET_N64),0) - NON_MATCHING := 1 - GRUCODE := f3dex2e - WINDOWS_BUILD := 0 - ifeq ($(TARGET_WEB),0) - ifeq ($(OS),Windows_NT) - WINDOWS_BUILD := 1 - endif - endif +# Automatic settings for PC port(s) -# Release +NON_MATCHING := 1 +GRUCODE := f3dex2e +WINDOWS_BUILD := 0 + +ifeq ($(TARGET_WEB),0) +ifeq ($(OS),Windows_NT) +WINDOWS_BUILD := 1 +endif + +# Release (version) flag defs ifeq ($(VERSION),jp) VERSION_CFLAGS := -DVERSION_JP @@ -105,7 +104,7 @@ ifeq ($(GRUCODE), f3dex2) # Fast3DEX2 TARGET := $(TARGET).f3dex2 COMPARE := 0 else -ifeq ($(GRUCODE), f3dex2e) # Fast3DEX2 Extended (for PC) +ifeq ($(GRUCODE), f3dex2e) # Fast3DEX2 Extended (PC default) GRUCODE_CFLAGS := -DF3DEX_GBI_2E TARGET := $(TARGET).f3dex2e COMPARE := 0 @@ -128,18 +127,15 @@ endif endif endif -ifeq ($(TARGET_N64),0) - NON_MATCHING := 1 +# Default build is for PC now +VERSION_CFLAGS := $(VERSION_CFLAGS) -DNON_MATCHING -DAVOID_UB + +ifeq ($(TARGET_RPI),1) # Define RPi to change SDL2 title & GLES2 hints + VERSION_CFLAGS += -DUSE_GLES endif -ifeq ($(NON_MATCHING),1) - VERSION_CFLAGS := $(VERSION_CFLAGS) -DNON_MATCHING -DAVOID_UB - ifeq ($(TARGET_RPI),1) # Define RPi to change SDL2 title & GLES2 hints - VERSION_CFLAGS += -DTARGET_RPI - endif - VERSION_ASFLAGS := --defsym AVOID_UB=1 - COMPARE := 0 -endif +VERSION_ASFLAGS := --defsym AVOID_UB=1 +COMPARE := 0 ifeq ($(TARGET_WEB),1) VERSION_CFLAGS := $(VERSION_CFLAGS) -DTARGET_WEB @@ -176,34 +172,30 @@ endif # BUILD_DIR is location where all build artifacts are placed BUILD_DIR_BASE := build -ifeq ($(TARGET_N64),1) - BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION) -else + ifeq ($(TARGET_WEB),1) BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_web else BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_pc endif -endif LIBULTRA := $(BUILD_DIR)/libultra.a + ifeq ($(TARGET_WEB),1) EXE := $(BUILD_DIR)/$(TARGET).html -else -ifeq ($(WINDOWS_BUILD),1) -EXE := $(BUILD_DIR)/$(TARGET).exe + else + ifeq ($(WINDOWS_BUILD),1) + EXE := $(BUILD_DIR)/$(TARGET).exe -else #Linux builds here -ifeq ($(TARGET_RPI),1) -EXE := $(BUILD_DIR)/$(TARGET).arm -else -EXE := $(BUILD_DIR)/$(TARGET) -endif + else # Linux builds/binary namer + ifeq ($(TARGET_RPI),1) + EXE := $(BUILD_DIR)/$(TARGET).arm + else + EXE := $(BUILD_DIR)/$(TARGET) + endif + endif endif -endif - -ROM := $(BUILD_DIR)/$(TARGET).z64 ELF := $(BUILD_DIR)/$(TARGET).elf LD_SCRIPT := sm64.ld MIO0_DIR := $(BUILD_DIR)/bin @@ -213,14 +205,11 @@ ACTOR_DIR := actors LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h))) # Directories containing source files -SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets -ASM_DIRS := lib -ifeq ($(TARGET_N64),1) - ASM_DIRS := asm $(ASM_DIRS) -else - SRC_DIRS := $(SRC_DIRS) src/pc src/pc/gfx src/pc/audio src/pc/controller - ASM_DIRS := -endif + +# Hi, I'm a PC +SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets src/pc src/pc/gfx src/pc/audio src/pc/controller +ASM_DIRS := + BIN_DIRS := bin bin/$(VERSION) ULTRA_SRC_DIRS := lib/src lib/src/math @@ -246,28 +235,27 @@ else endif endif -ifeq ($(TARGET_N64),0) - OPT_FLAGS += $(BITS) -endif +# Set BITS (32/64) to compile for +OPT_FLAGS += $(BITS) ifeq ($(TARGET_WEB),1) OPT_FLAGS := -O2 -g4 --source-map-base http://localhost:8080/ endif endif -# Use a default opt flag for gcc +# Use a default opt flag for gcc, then override if RPi ifeq ($(COMPILER),gcc) - OPT_FLAGS := -O2 +OPT_FLAGS := -O2 # Breaks sound on x86? endif ifeq ($(TARGET_RPI),1) - machine = $(shell sh -c 'uname -m 2>/dev/null || echo unknown') + machine = $(shell sh -c 'uname -m 2>/dev/null || echo unknown') # Raspberry Pi B+, Zero, etc - ifneq (,$(findstring armv6l,$(machine))) + ifneq (,$(findstring armv6l,$(machine))) OPT_FLAGS := -march=armv6zk+fp -mfpu=vfp -Ofast endif -# Raspberry Pi 2 and 3 +# Raspberry Pi 2 and 3 in ARM 32bit mode ifneq (,$(findstring armv7l,$(machine))) model = $(shell sh -c 'cat /sys/firmware/devicetree/base/model 2>/dev/null || echo unknown') @@ -278,9 +266,16 @@ ifeq ($(TARGET_RPI),1) endif endif -# RPi4 / ARM A64 NEEDS TESTING 32BIT. +# RPi3 or RPi4, in ARM64 (aarch64) mode. NEEDS TESTING 32BIT. +# DO NOT pass -mfpu stuff here, thats for 32bit ARM only and will fail for 64bit ARM. ifneq (,$(findstring aarch64,$(machine))) - OPT_FLAGS := -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -O3 + model = $(shell sh -c 'cat /sys/firmware/devicetree/base/model 2>/dev/null || echo unknown') + ifneq (,$(findstring 3,$(model))) + OPT_FLAGS := -march=armv8-a+crc -mtune=cortex-a53 -O3 + else ifneq (,$(findstring 4,$(model))) + OPT_FLAGS := -march=armv8-a+crc+simd -mtune=cortex-a72 -O3 + endif + endif endif @@ -294,9 +289,7 @@ CXX_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.cpp)) S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s)) ULTRA_C_FILES := $(foreach dir,$(ULTRA_SRC_DIRS),$(wildcard $(dir)/*.c)) GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c)) -ifeq ($(TARGET_N64),1) - ULTRA_S_FILES := $(foreach dir,$(ULTRA_ASM_DIRS),$(wildcard $(dir)/*.s)) -endif + GENERATED_C_FILES := $(BUILD_DIR)/assets/mario_anim_data.c $(BUILD_DIR)/assets/demo_data.c \ $(addprefix $(BUILD_DIR)/bin/,$(addsuffix _skybox.c,$(notdir $(basename $(wildcard textures/skyboxes/*.png))))) @@ -304,7 +297,9 @@ ifeq ($(WINDOWS_BUILD),0) CXX_FILES := endif -ifneq ($(TARGET_N64),1) +# We need to keep this for now +# If we're not N64 use below + ULTRA_C_FILES_SKIP := \ sqrtf.c \ string.c \ @@ -363,7 +358,8 @@ ifneq ($(TARGET_N64),1) C_FILES := $(filter-out src/game/main.c,$(C_FILES)) ULTRA_C_FILES := $(filter-out $(addprefix lib/src/,$(ULTRA_C_FILES_SKIP)),$(ULTRA_C_FILES)) -endif + +# "If we're not N64, use the above" ifeq ($(VERSION),sh) SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json) @@ -388,7 +384,6 @@ SOUND_OBJ_FILES := $(SOUND_BIN_DIR)/sound_data.ctl.o \ $(SOUND_BIN_DIR)/sequences.bin.o \ $(SOUND_BIN_DIR)/bank_sets.o - # Object files O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \ $(foreach file,$(CXX_FILES),$(BUILD_DIR)/$(file:.cpp=.o)) \ @@ -403,13 +398,6 @@ GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o)) # Automatic dependency files DEP_FILES := $(O_FILES:.o=.d) $(ULTRA_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d -# Files with GLOBAL_ASM blocks -ifneq ($(NON_MATCHING),1) -GLOBAL_ASM_C_FILES != grep -rl 'GLOBAL_ASM(' $(wildcard src/**/*.c) -GLOBAL_ASM_O_FILES = $(foreach file,$(GLOBAL_ASM_C_FILES),$(BUILD_DIR)/$(file:.c=.o)) -GLOBAL_ASM_DEP = $(BUILD_DIR)/src/audio/non_matching_dep -endif - # Segment elf files SEG_FILES := $(SEGMENT_ELF_FILES) $(ACTOR_ELF_FILES) $(LEVEL_ELF_FILES) @@ -417,82 +405,23 @@ SEG_FILES := $(SEGMENT_ELF_FILES) $(ACTOR_ELF_FILES) $(LEVEL_ELF_FILES) INCLUDE_CFLAGS := -I include -I $(BUILD_DIR) -I $(BUILD_DIR)/include -I src -I . ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth -ifeq ($(TARGET_N64),1) -IRIX_ROOT := tools/ido5.3_compiler - -ifeq ($(shell type mips-linux-gnu-ld >/dev/null 2>/dev/null; echo $$?), 0) - CROSS := mips-linux-gnu- -else ifeq ($(shell type mips64-linux-gnu-ld >/dev/null 2>/dev/null; echo $$?), 0) - CROSS := mips64-linux-gnu- -else ifeq ($(shell type mips64-elf-ld >/dev/null 2>/dev/null; echo $$?), 0) - CROSS := mips64-elf- -endif - -# check that either QEMU_IRIX is set or qemu-irix package installed -ifndef QEMU_IRIX - QEMU_IRIX := $(shell which qemu-irix) - ifeq (, $(QEMU_IRIX)) - $(error Please install qemu-irix package or set QEMU_IRIX env var to the full qemu-irix binary path) - endif -endif - -AS := $(CROSS)as -CC := $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/bin/cc -CPP := cpp -P -Wno-trigraphs -LD := $(CROSS)ld -AR := $(CROSS)ar -OBJDUMP := $(CROSS)objdump -OBJCOPY := $(CROSS)objcopy -PYTHON := python3 - -# change the compiler to gcc, to use the default, install the gcc-mips-linux-gnu package -ifeq ($(COMPILER),gcc) - CC := $(CROSS)gcc -endif - -ifeq ($(TARGET_N64),1) - TARGET_CFLAGS := -nostdinc -I include/libc -DTARGET_N64 - CC_CFLAGS := -fno-builtin -endif - -# Check code syntax with host compiler -CC_CHECK := gcc -fsyntax-only -fsigned-char $(CC_CFLAGS) $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) -std=gnu90 -Wall -Wextra -Wno-format-security -Wno-main -DNON_MATCHING -DAVOID_UB $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) - -COMMON_CFLAGS = $(OPT_FLAGS) $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(MIPSISET) $(GRUCODE_CFLAGS) - -ASFLAGS := -march=vr4300 -mabi=32 -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS) $(GRUCODE_ASFLAGS) -CFLAGS = -Wab,-r4300_mul -non_shared -G 0 -Xcpluscomm -Xfullwarn -signed $(COMMON_CFLAGS) $(MIPSBIT) -OBJCOPYFLAGS := --pad-to=0x800000 --gap-fill=0xFF -SYMBOL_LINKING_FLAGS := $(addprefix -R ,$(SEG_FILES)) -LDFLAGS := -T undefined_syms.txt -T $(BUILD_DIR)/$(LD_SCRIPT) -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(SYMBOL_LINKING_FLAGS) -ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth - -ifeq ($(COMPILER),gcc) - CFLAGS := -march=vr4300 -mfix4300 -mno-shared -G 0 -mhard-float -fno-stack-protector -fno-common -I include -I src/ -I $(BUILD_DIR)/include -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra $(COMMON_CFLAGS) -endif - -ifeq ($(shell getconf LONG_BIT), 32) - # Work around memory allocation bug in QEMU - export QEMU_GUEST_BASE := 1 -else - # Ensure that gcc treats the code as 32-bit - CC_CHECK += $(BITS) -endif - -else # TARGET_N64 +# Huge deleted N64 section was here AS := as -ifneq ($(TARGET_WEB),1) + +ifneq ($(TARGET_WEB),1) # As in, not-web PC port CC := $(CROSS)gcc CXX := $(CROSS)g++ else CC := emcc endif + ifeq ($(WINDOWS_BUILD),1) LD := $(CXX) else LD := $(CC) endif + CPP := cpp -P OBJDUMP := objdump OBJCOPY := objcopy @@ -501,15 +430,18 @@ PYTHON := python3 ifeq ($(WINDOWS_BUILD),1) CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(CROSS)sdl2-config --cflags` CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(CROSS)sdl2-config --cflags` + else ifeq ($(TARGET_WEB),1) CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -s USE_SDL=2 CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv -s USE_SDL=2 + # Linux / Other builds below else CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(CROSS)sdl2-config --cflags` CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(CROSS)sdl2-config --cflags` endif +# Check for better camera option ifeq ($(BETTERCAMERA),1) CC_CHECK += -DBETTERCAMERA CFLAGS += -DBETTERCAMERA @@ -520,9 +452,11 @@ ASFLAGS := -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS) ifeq ($(TARGET_WEB),1) LDFLAGS := -lm -lGL -lSDL2 -no-pie -s TOTAL_MEMORY=20MB -g4 --source-map-base http://localhost:8080/ -s "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain']" else + ifeq ($(WINDOWS_BUILD),1) LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread -lglew32 `$(CROSS)sdl2-config --static-libs` -lm -lglu32 -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -lopengl32 -no-pie -static else + # Linux / Other builds below ifeq ($(TARGET_RPI),1) LDFLAGS := $(OPT_FLAGS) -lm -lGLESv2 `$(CROSS)sdl2-config --libs` -no-pie @@ -532,14 +466,13 @@ endif endif endif #Added for Pi ifeq -endif # Prevent a crash with -sopt export LANG := C ####################### Other Tools ######################### -# N64 tools +# N64 conversion tools TOOLS_DIR = tools MIO0TOOL = $(TOOLS_DIR)/mio0 N64CKSUM = $(TOOLS_DIR)/n64cksum @@ -557,32 +490,13 @@ LOADER = loader64 LOADER_FLAGS = -vwf SHA1SUM = sha1sum -# Use Objcopy instead of extract_data_for_mio -ifeq ($(COMPILER),gcc) -EXTRACT_DATA_FOR_MIO := $(OBJCOPY) -O binary --only-section=.data -endif - ###################### Dependency Check ##################### -ifeq ($(TARGET_N64),1) -BINUTILS_VER_MAJOR := $(shell $(LD) --version | grep ^GNU | sed 's/^.* //; s/\..*//g') -BINUTILS_VER_MINOR := $(shell $(LD) --version | grep ^GNU | sed 's/^[^.]*\.//; s/\..*//g') -BINUTILS_DEPEND := $(shell expr $(BINUTILS_VER_MAJOR) \>= 2 \& $(BINUTILS_VER_MINOR) \>= 27) -ifeq ($(BINUTILS_DEPEND),0) -$(error binutils version 2.27 required, version $(BINUTILS_VER_MAJOR).$(BINUTILS_VER_MINOR) detected) -endif -endif +# Stubbed ######################## Targets ############################# -ifeq ($(TARGET_N64),1) -all: $(ROM) -ifeq ($(COMPARE),1) - @$(SHA1SUM) -c $(TARGET).sha1 || (echo 'The build succeeded, but did not match the official ROM. This is expected if you are making changes to the game.\nTo silence this message, use "make COMPARE=0"'. && false) -endif -else all: $(EXE) -endif clean: $(RM) -r $(BUILD_DIR_BASE) @@ -606,7 +520,7 @@ asm/boot.s: $(BUILD_DIR)/lib/bin/ipl3_font.bin $(BUILD_DIR)/lib/bin/ipl3_font.bin: lib/ipl3_font.png $(IPLFONTUTIL) e $< $@ - + #Required so the compiler doesn't complain about this not existing. $(BUILD_DIR)/src/game/camera.o: $(BUILD_DIR)/include/text_strings.h @@ -616,10 +530,6 @@ $(BUILD_DIR)/include/text_strings.h: include/text_strings.h.in $(BUILD_DIR)/include/text_menu_strings.h: include/text_menu_strings.h.in $(TEXTCONV) charmap_menu.txt $< $@ -ifeq ($(COMPILER),gcc) -$(BUILD_DIR)/lib/src/math/%.o: CFLAGS += -fno-builtin -endif - ifeq ($(VERSION),eu) TEXT_DIRS := text/de text/us text/fr @@ -645,7 +555,6 @@ $(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/$(VERSION)/define_text.inc.c endif endif - $(BUILD_DIR)/text/%/define_courses.inc.c: text/define_courses.inc.c text/%/courses.h $(CPP) $(VERSION_CFLAGS) $< -o $@ -I text/$*/ $(TEXTCONV) charmap.txt $@ $@ @@ -660,6 +569,7 @@ ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS) $(GOD DUMMY != mkdir -p $(ALL_DIRS) $(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_menu_strings.h + ifeq ($(VERSION),eu) $(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o $(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o @@ -695,38 +605,7 @@ $(BUILD_DIR)/%.ci4: %.ci4.png # compressed segment generation -ifeq ($(TARGET_N64),1) -# TODO: ideally this would be `-Trodata-segment=0x07000000` but that doesn't set the address - -$(BUILD_DIR)/bin/%.elf: $(BUILD_DIR)/bin/%.o - $(LD) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map -o $@ $< -$(BUILD_DIR)/actors/%.elf: $(BUILD_DIR)/actors/%.o - $(LD) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map -o $@ $< - -# Override for level.elf, which otherwise matches the above pattern -.SECONDEXPANSION: -$(BUILD_DIR)/levels/%/leveldata.elf: $(BUILD_DIR)/levels/%/leveldata.o $(BUILD_DIR)/bin/$$(TEXTURE_BIN).elf - $(LD) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map --just-symbols=$(BUILD_DIR)/bin/$(TEXTURE_BIN).elf -o $@ $< - -$(BUILD_DIR)/bin/%.bin: $(BUILD_DIR)/bin/%.elf - $(EXTRACT_DATA_FOR_MIO) $< $@ - -$(BUILD_DIR)/actors/%.bin: $(BUILD_DIR)/actors/%.elf - $(EXTRACT_DATA_FOR_MIO) $< $@ - -$(BUILD_DIR)/levels/%/leveldata.bin: $(BUILD_DIR)/levels/%/leveldata.elf - $(EXTRACT_DATA_FOR_MIO) $< $@ - -$(BUILD_DIR)/%.mio0: $(BUILD_DIR)/%.bin - $(MIO0TOOL) $< $@ - -$(BUILD_DIR)/%.mio0.o: $(BUILD_DIR)/%.mio0.s - $(AS) $(ASFLAGS) -o $@ $< - -$(BUILD_DIR)/%.mio0.s: $(BUILD_DIR)/%.mio0 - printf ".section .data\n\n.incbin \"$<\"\n" > $@ -endif - +# PC Area $(BUILD_DIR)/%.table: %.aiff $(AIFF_EXTRACT_CODEBOOK) $< >$@ @@ -763,10 +642,7 @@ $(SOUND_BIN_DIR)/%.m64: $(SOUND_BIN_DIR)/%.o $(SOUND_BIN_DIR)/%.o: $(SOUND_BIN_DIR)/%.s $(AS) $(ASFLAGS) -o $@ $< -ifeq ($(TARGET_N64),1) -$(SOUND_BIN_DIR)/%.s: $(SOUND_BIN_DIR)/% - printf ".section .data\n\n.incbin \"$<\"\n" > $@ -else + $(SOUND_BIN_DIR)/sound_data.ctl.c: $(SOUND_BIN_DIR)/sound_data.ctl echo "unsigned char gSoundDataADSR[] = {" > $@ hexdump -v -e '1/1 "0x%X,"' $< >> $@ @@ -783,10 +659,9 @@ $(SOUND_BIN_DIR)/sequences.bin.c: $(SOUND_BIN_DIR)/sequences.bin echo "};" >> $@ $(SOUND_BIN_DIR)/bank_sets.c: $(SOUND_BIN_DIR)/bank_sets - echo "unsigned char gBankSetsData[] = {" > $@ + echo "unsigned char gBankSetsData[0x100] = {" > $@ hexdump -v -e '1/1 "0x%X,"' $< >> $@ echo "};" >> $@ -endif $(BUILD_DIR)/levels/scripts.o: $(BUILD_DIR)/include/level_headers.h @@ -843,9 +718,6 @@ $(BUILD_DIR)/src/audio/%.copt: $(BUILD_DIR)/src/audio/%.acpp endif endif -ifeq ($(NON_MATCHING),0) -$(GLOBAL_ASM_O_FILES): CC := $(PYTHON) tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) -- -endif # Rebuild files with 'GLOBAL_ASM' if the NON_MATCHING flag changes. $(GLOBAL_ASM_O_FILES): $(GLOBAL_ASM_DEP).$(NON_MATCHING) @@ -869,32 +741,10 @@ $(BUILD_DIR)/%.o: $(BUILD_DIR)/%.c $(BUILD_DIR)/%.o: %.s $(AS) $(ASFLAGS) -MD $(BUILD_DIR)/$*.d -o $@ $< -ifeq ($(TARGET_N64),1) -$(BUILD_DIR)/$(LD_SCRIPT): $(LD_SCRIPT) - $(CPP) $(VERSION_CFLAGS) -MMD -MP -MT $@ -MF $@.d -I include/ -I . -DBUILD_DIR=$(BUILD_DIR) -o $@ $< -$(BUILD_DIR)/libultra.a: $(ULTRA_O_FILES) - $(AR) rcs -o $@ $(ULTRA_O_FILES) - tools/patch_libultra_math $@ -$(BUILD_DIR)/libgoddard.a: $(GODDARD_O_FILES) - $(AR) rcs -o $@ $(GODDARD_O_FILES) - -$(ELF): $(O_FILES) $(MIO0_OBJ_FILES) $(SOUND_OBJ_FILES) $(SEG_FILES) $(BUILD_DIR)/$(LD_SCRIPT) undefined_syms.txt $(BUILD_DIR)/libultra.a $(BUILD_DIR)/libgoddard.a - $(LD) -L $(BUILD_DIR) $(LDFLAGS) -o $@ $(O_FILES)$(LIBS) -lultra -lgoddard - -$(ROM): $(ELF) - $(OBJCOPY) $(OBJCOPYFLAGS) $< $(@:.z64=.bin) -O binary - $(N64CKSUM) $(@:.z64=.bin) $@ - -$(BUILD_DIR)/$(TARGET).objdump: $(ELF) - $(OBJDUMP) -D $< > $@ - -else $(EXE): $(O_FILES) $(MIO0_FILES:.mio0=.o) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(LD) -L $(BUILD_DIR) -o $@ $(O_FILES) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(LDFLAGS) -endif - .PHONY: all clean distclean default diff test load libultra .PRECIOUS: $(BUILD_DIR)/bin/%.elf $(SOUND_BIN_DIR)/%.ctl $(SOUND_BIN_DIR)/%.tbl $(SOUND_SAMPLE_TABLES) $(SOUND_BIN_DIR)/%.s $(BUILD_DIR)/% diff --git a/src/game/game_init.c b/src/game/game_init.c index 0a2c0ca..cbf712c 100644 --- a/src/game/game_init.c +++ b/src/game/game_init.c @@ -311,7 +311,7 @@ void rendering_init(void) { } void config_gfx_pool(void) { - gGfxPool = &gGfxPools[gGlobalTimer % 2]; + gGfxPool = &gGfxPools[gGlobalTimer % GFX_NUM_POOLS]; set_segment_base_addr(1, gGfxPool->buffer); gGfxSPTask = &gGfxPool->spTask; gDisplayListHead = gGfxPool->buffer; diff --git a/src/pc/gfx/gfx_sdl2.c b/src/pc/gfx/gfx_sdl2.c index 5a782f5..034d426 100644 --- a/src/pc/gfx/gfx_sdl2.c +++ b/src/pc/gfx/gfx_sdl2.c @@ -119,8 +119,8 @@ static void gfx_sdl_init(void) { } for (size_t i = 0; i < sizeof(scancode_rmapping_nonextended) / sizeof(scancode_rmapping_nonextended[0]); i++) { - inverted_scancode_table[scancode_rmapping_extended[i][0]] = inverted_scancode_table[scancode_rmapping_extended[i][1]]; - inverted_scancode_table[scancode_rmapping_extended[i][1]] += 0x100; + inverted_scancode_table[scancode_rmapping_nonextended[i][0]] = inverted_scancode_table[scancode_rmapping_nonextended[i][1]]; + inverted_scancode_table[scancode_rmapping_nonextended[i][1]] += 0x100; } }