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OpenGL adaptation of [n64decomp/sm64](https://github.com/n64decomp/sm64).
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OpenGL adaptation of [n64decomp/sm64](https://github.com/n64decomp/sm64).
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Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**.
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Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**.
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Run `./extract-assets.py --clean && make clean` or `make distclean` to remove ROM-originated content.
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Run `./extract-assets.py --clean && make clean` or `make distclean` to remove ROM-originated content. This port has been made possible thanks to [n64-fast32-engine](https://github.com/Emill/n64-fast3d-engine/) by [Emill](https://github.com/Emill).
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## Features
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## Features
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## Building
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## Building
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For building instructions, please refer to the [wiki](https://github.com/sm64pc/sm64pc/wiki).
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For building instructions, please refer to the [wiki](https://github.com/sm64pc/sm64pc/wiki).
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Windows users: do not attempt to compile with `WINDOWS_BUILD=1` under WSL. It will NOT work. Follow the guide on the wiki.
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Windows users: do not attempt to compile with `WINDOWS_BUILD=1` under WSL. It will NOT work. Follow the guide on the wiki.
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