From 8258bac40a8cd6629c6ab7c1cd5f4d96506386f0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vin=C3=ADcius=20R=2E=20Miguel?= <36349314+vrmiguel@users.noreply.github.com> Date: Sun, 10 May 2020 19:42:41 -0300 Subject: [PATCH] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 7a912f4..52312a9 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ OpenGL adaptation of [n64decomp/sm64](https://github.com/n64decomp/sm64). Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**. -Run `./extract-assets.py --clean && make clean` or `make distclean` to remove ROM-originated content. +Run `./extract-assets.py --clean && make clean` or `make distclean` to remove ROM-originated content. This port has been made possible thanks to [n64-fast32-engine](https://github.com/Emill/n64-fast3d-engine/) by [Emill](https://github.com/Emill). ## Features @@ -14,4 +14,4 @@ Run `./extract-assets.py --clean && make clean` or `make distclean` to remove RO ## Building For building instructions, please refer to the [wiki](https://github.com/sm64pc/sm64pc/wiki). -Windows users: do not attempt to compile with `WINDOWS_BUILD=1` under WSL. It will NOT work. Follow the guide on the wiki. \ No newline at end of file +Windows users: do not attempt to compile with `WINDOWS_BUILD=1` under WSL. It will NOT work. Follow the guide on the wiki.