Add optional support for L-trigger on controllers.
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enhancements/L-trigger-mapping/README.md
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enhancements/L-trigger-mapping/README.md
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# L-trigger mapping
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Some parts of the code might require the pressing of the L-trigger for testing reasons.
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If you need that, alter `controller_sdl.c`.
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In the following line:
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```
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if (SDL_GameControllerGetButton(sdl_cntrl, SDL_CONTROLLER_BUTTON_LEFTSHOULDER)) pad->button |= Z_TRIG;
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```
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Replace `Z_TRIG` with `L_TRIG`, save and rebuild.
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On a DS4, this now means that Z-trigger will be mapped to L2 and the L-trigger to L1.
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