diff --git a/enhancements/L-trigger-mapping/README.md b/enhancements/L-trigger-mapping/README.md new file mode 100644 index 0000000..0538f09 --- /dev/null +++ b/enhancements/L-trigger-mapping/README.md @@ -0,0 +1,12 @@ +# L-trigger mapping + +Some parts of the code might require the pressing of the L-trigger for testing reasons. + +If you need that, alter `controller_sdl.c`. +In the following line: +``` + if (SDL_GameControllerGetButton(sdl_cntrl, SDL_CONTROLLER_BUTTON_LEFTSHOULDER)) pad->button |= Z_TRIG; +``` +Replace `Z_TRIG` with `L_TRIG`, save and rebuild. + +On a DS4, this now means that Z-trigger will be mapped to L2 and the L-trigger to L1.