sm64pc/levels/castle_inside/areas/2/4/model.inc.c

48 lines
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2019-11-03 19:36:27 +00:00
// 0x07043C38 - 0x07043C40
static const Ambient inside_castle_seg7_light_07043C38 = {
{{0x5f, 0x5f, 0x5f}, 0, {0x5f, 0x5f, 0x5f}, 0}
};
// 0x07043C40 - 0x07043C50
static const Light inside_castle_seg7_light_07043C40 = {
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
};
// 0x07043C50 - 0x07043C90
static const Vtx inside_castle_seg7_vertex_07043C50[] = {
{{{ 164, 1408, 2355}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0xff}}},
{{{ 164, 1254, 2355}, 0, { 0, 990}, {0x7f, 0x00, 0x00, 0xff}}},
{{{ 164, 1254, 2202}, 0, { 990, 990}, {0x7f, 0x00, 0x00, 0xff}}},
{{{ 164, 1408, 2202}, 0, { 990, 0}, {0x7f, 0x00, 0x00, 0xff}}},
};
// 0x07043C90 - 0x07043CD8
static const Gfx inside_castle_seg7_dl_07043C90[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07003000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&inside_castle_seg7_light_07043C40, 1),
gsSPLight(&inside_castle_seg7_light_07043C38, 2),
gsSPVertex(inside_castle_seg7_vertex_07043C50, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x07043CD8 - 0x07043D48
const Gfx inside_castle_seg7_dl_07043CD8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(inside_castle_seg7_dl_07043C90),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};