sm64pc/src/game/mario_actions_submerged.h

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2019-08-25 04:46:40 +00:00
#ifndef _MARIO_ACTIONS_SUBMERGED_H
#define _MARIO_ACTIONS_SUBMERGED_H
struct MarioState;
s32 mario_execute_submerged_action(struct MarioState *m);
#endif /* _MARIO_ACTIONS_SUBMERGED_H */