sm64pc/src/game/mario_actions_submerged.h

9 lines
190 B
C

#ifndef _MARIO_ACTIONS_SUBMERGED_H
#define _MARIO_ACTIONS_SUBMERGED_H
struct MarioState;
s32 mario_execute_submerged_action(struct MarioState *m);
#endif /* _MARIO_ACTIONS_SUBMERGED_H */