sm64pc/src/game/ingame_menu.h

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#ifndef INGAME_MENU_H
#define INGAME_MENU_H
#include "types.h"
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#define ASCII_TO_DIALOG(asc) \
(((asc) >= '0' && (asc) <= '9') ? ((asc) - '0') : \
((asc) >= 'A' && (asc) <= 'Z') ? ((asc) - 'A' + 0x0A) : \
((asc) >= 'a' && (asc) <= 'z') ? ((asc) - 'a' + 0x24) : 0x00)
#define MENU_MTX_PUSH 1
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#define MENU_MTX_NOPUSH 2
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#define MENU_SCROLL_VERTICAL 1
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#define MENU_SCROLL_HORIZONTAL 2
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// Japanese File Select uses an unique table
// to print specific Japanese HUD chars
#define HUD_LUT_JPMENU 1
#define HUD_LUT_GLOBAL 2
// For file select JP HUD difference
#ifdef VERSION_JP
#define HUD_LUT_DIFF HUD_LUT_JPMENU
#else
#define HUD_LUT_DIFF HUD_LUT_GLOBAL
#endif
#define RENDER_PAUSE_SCREEN 1
#define RENDER_COURSE_DONE_SCREEN 2
extern s8 gDialogCourseActNum;
extern s8 gHudFlash;
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struct DialogEntry
{
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/*0x00*/ u32 unused;
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/*0x04*/ s8 linesPerBox;
/*0x06*/ s16 leftOffset;
/*0x08*/ s16 width;
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/*0x0C*/ const u8 *str;
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};
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// EU only
enum HudSpecialHUDChars {
HUD_CHAR_A_UMLAUT = 0x3A,
HUD_CHAR_O_UMLAUT = 0x3B,
HUD_CHAR_U_UMLAUT = 0x3C
};
enum SpecialFontChars {
GLOBAL_CHAR_SPACE = 0x9E,
GLOBAR_CHAR_TERMINATOR = 0xFF
};
// definitions for some of the special characters defined in charmap.txt
enum DialogSpecialChars {
#ifdef VERSION_EU
DIALOG_CHAR_LOWER_A_GRAVE = 0x60, // 'a' grave
DIALOG_CHAR_LOWER_A_CIRCUMFLEX = 0x61, // 'a' circumflex
DIALOG_CHAR_LOWER_A_UMLAUT = 0x62, // 'a' umlaut
DIALOG_CHAR_UPPER_A_GRAVE = 0x64, // 'A' grave
DIALOG_CHAR_UPPER_A_CIRCUMFLEX = 0x65, // 'A' circumflex
DIALOG_CHAR_UPPER_A_UMLAUT = 0x66, // 'A' umlaut
DIALOG_CHAR_LOWER_E_GRAVE = 0x70, // 'e' grave
DIALOG_CHAR_LOWER_E_CIRCUMFLEX = 0x71, // 'e' circumflex
DIALOG_CHAR_LOWER_E_UMLAUT = 0x72, // 'e' umlaut
DIALOG_CHAR_LOWER_E_ACUTE = 0x73, // 'e' acute
DIALOG_CHAR_UPPER_E_GRAVE = 0x74, // 'E' grave
DIALOG_CHAR_UPPER_E_CIRCUMFLEX = 0x75, // 'E' circumflex
DIALOG_CHAR_UPPER_E_UMLAUT = 0x76, // 'E' umlaut
DIALOG_CHAR_UPPER_E_ACUTE = 0x77, // 'E' acute
DIALOG_CHAR_LOWER_U_GRAVE = 0x80, // 'u' grave
DIALOG_CHAR_LOWER_U_CIRCUMFLEX = 0x81, // 'u' circumflex
DIALOG_CHAR_LOWER_U_UMLAUT = 0x82, // 'u' umlaut
DIALOG_CHAR_UPPER_U_GRAVE = 0x84, // 'U' grave
DIALOG_CHAR_UPPER_U_CIRCUMFLEX = 0x85, // 'U' circumflex
DIALOG_CHAR_UPPER_U_UMLAUT = 0x86, // 'U' umlaut
DIALOG_CHAR_LOWER_O_CIRCUMFLEX = 0x91, // 'o' circumflex
DIALOG_CHAR_LOWER_O_UMLAUT = 0x92, // 'o' umlaut
DIALOG_CHAR_UPPER_O_CIRCUMFLEX = 0x95, // 'O' circumflex
DIALOG_CHAR_UPPER_O_UMLAUT = 0x96, // 'O' umlaut
DIALOG_CHAR_LOWER_I_CIRCUMFLEX = 0xA1, // 'i' circumflex
DIALOG_CHAR_LOWER_I_UMLAUT = 0xA2, // 'i' umlaut
DIALOG_CHAR_I_NO_DIA = 0xEB, // 'i' without diacritic
DIALOG_CHAR_DOUBLE_LOW_QUOTE = 0xF0, // German opening quotation mark
#endif
#if defined(VERSION_US) || defined(VERSION_EU)
DIALOG_CHAR_SLASH = 0xD0,
DIALOG_CHAR_MULTI_THE = 0xD1, // 'the'
DIALOG_CHAR_MULTI_YOU = 0xD2, // 'you'
#endif
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DIALOG_CHAR_PERIOD = 0x6E,
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DIALOG_CHAR_COMMA = 0x6F,
DIALOG_CHAR_SPACE = 0x9E,
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DIALOG_CHAR_STAR_COUNT = 0xE0, // number of stars
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DIALOG_CHAR_UMLAUT = 0xE9,
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DIALOG_CHAR_DAKUTEN = 0xF0,
DIALOG_CHAR_PERIOD_OR_HANDAKUTEN = 0xF1,
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DIALOG_CHAR_STAR_FILLED = 0xFA,
DIALOG_CHAR_STAR_OPEN = 0xFD,
DIALOG_CHAR_NEWLINE = 0xFE,
DIALOG_CHAR_TERMINATOR = 0xFF
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};
extern s32 gDialogResponse;
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extern u16 gDialogColorFadeTimer;
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extern s8 gLastDialogLineNum;
extern s32 gDialogVariable;
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extern u16 gDialogTextAlpha;
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extern s16 gCutsceneMsgXOffset;
extern s16 gCutsceneMsgYOffset;
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extern s8 gRedCoinsCollected;
extern void create_dl_identity_matrix(void);
extern void create_dl_translation_matrix(s8 pushOp, f32 x, f32 y, f32 z);
extern void create_dl_ortho_matrix(void);
extern void print_generic_string(s16 x, s16 y, const u8 *str);
extern void print_hud_lut_string(s8 fontLut, s16 x, s16 y, const u8 *str);
extern void print_menu_generic_string(s16 x, s16 y, const u8 *str);
extern void handle_menu_scrolling(s8 scrollDirection, s8 *currentIndex, s8 minIndex, s8 maxIndex);
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#if defined(VERSION_US) || defined(VERSION_EU)
extern s16 get_str_x_pos_from_center(s16 centerPos, u8 *str, f32 scale);
#endif
#if defined(VERSION_JP) || defined(VERSION_EU)
#ifdef VERSION_JP
// remap JP get_str_x_pos_from_center() calls to get_str_x_pos_from_center_scale()
#define get_str_x_pos_from_center get_str_x_pos_from_center_scale
#endif
extern s16 get_str_x_pos_from_center_scale(s16 centerPos, u8 *str, f32 scale);
#endif
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extern void print_hud_my_score_coins(s32 useCourseCoinScore, s8 fileNum, s8 courseNum, s16 x, s16 y);
extern void int_to_str(s32 num, u8 *dst);
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extern s16 get_dialog_id(void);
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extern void create_dialog_box(s16 dialog);
extern void create_dialog_box_with_var(s16 dialog, s32 dialogVar);
extern void create_dialog_inverted_box(s16 dialog);
extern void create_dialog_box_with_response(s16 dialog);
extern void reset_dialog_render_state(void);
extern void set_menu_mode(s16 mode);
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extern void reset_cutscene_msg_fade(void);
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extern void dl_rgba16_begin_cutscene_msg_fade(void);
extern void dl_rgba16_stop_cutscene_msg_fade(void);
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extern void print_credits_str_ascii(s16 x, s16 y, const char *str);
extern void set_cutscene_message(s16 xOffset, s16 yOffset, s16 msgIndex, s16 msgDuration);
extern void do_cutscene_handler(void);
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extern void render_hud_cannon_reticle(void);
extern void reset_red_coins_collected(void);
extern s16 render_menus_and_dialogs(void);
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#endif /* INGAME_MENU_H */