sm64pc/src/game
fgsfds a0ba46eaf6 move bettercamera settings to config file; cleanup 2020-05-10 21:39:23 +03:00
..
behaviors Refresh 8 2020-04-03 14:57:26 -04:00
area.c merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
area.h Refresh 7 2020-03-01 22:42:52 -05:00
behavior_actions.c Refresh 8 2020-04-03 14:57:26 -04:00
behavior_actions.h Refresh 7 2020-03-01 22:42:52 -05:00
bettercamera.h move bettercamera settings to config file; cleanup 2020-05-10 21:39:23 +03:00
bettercamera.inc.h move bettercamera settings to config file; cleanup 2020-05-10 21:39:23 +03:00
camera.c port analog camera code to the master codebase 2020-05-08 13:41:35 +02:00
camera.h port analog camera code to the master codebase 2020-05-08 13:41:35 +02:00
crash_screen.c merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
debug.c Refresh 8 2020-04-03 14:57:26 -04:00
debug.h Refresh 7 2020-03-01 22:42:52 -05:00
debug_course.c init2 2019-08-25 00:46:40 -04:00
debug_course.h init2 2019-08-25 00:46:40 -04:00
decompress.h init2 2019-08-25 00:46:40 -04:00
display.h merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
envfx_bubbles.c Refresh 8 2020-04-03 14:57:26 -04:00
envfx_bubbles.h init2 2019-08-25 00:46:40 -04:00
envfx_snow.c Refresh 8 2020-04-03 14:57:26 -04:00
envfx_snow.h init2 2019-08-25 00:46:40 -04:00
game_init.c move bettercamera settings to config file; cleanup 2020-05-10 21:39:23 +03:00
game_init.h Refresh 8 2020-04-03 14:57:26 -04:00
geo_misc.c merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
geo_misc.h merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
hud.c merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
hud.h Refresh 2 2019-10-05 15:08:05 -04:00
ingame_menu.c port analog camera code to the master codebase 2020-05-08 13:41:35 +02:00
ingame_menu.h refresh 5 2020-01-03 10:38:57 -05:00
interaction.c Refresh 8 2020-04-03 14:57:26 -04:00
interaction.h Refresh 8 2020-04-03 14:57:26 -04:00
level_geo.c Refresh 7 2020-03-01 22:42:52 -05:00
level_geo.h Refresh 7 2020-03-01 22:42:52 -05:00
level_update.c merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
level_update.h Refresh 8 2020-04-03 14:57:26 -04:00
macro_special_objects.c merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
macro_special_objects.h merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
main.c Refresh 8 2020-04-03 14:57:26 -04:00
main.h Refresh 8 2020-04-03 14:57:26 -04:00
main_entry.h init2 2019-08-25 00:46:40 -04:00
mario.c port analog camera code to the master codebase 2020-05-08 13:41:35 +02:00
mario.h refresh 4 2019-12-01 21:52:53 -05:00
mario_actions_airborne.c port analog camera code to the master codebase 2020-05-08 13:41:35 +02:00
mario_actions_airborne.h init2 2019-08-25 00:46:40 -04:00
mario_actions_automatic.c Refresh 8 2020-04-03 14:57:26 -04:00
mario_actions_automatic.h init2 2019-08-25 00:46:40 -04:00
mario_actions_cutscene.c merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
mario_actions_cutscene.h Refresh 7 2020-03-01 22:42:52 -05:00
mario_actions_moving.c Refresh 8 2020-04-03 14:57:26 -04:00
mario_actions_moving.h Refresh 7 2020-03-01 22:42:52 -05:00
mario_actions_object.c Refresh 8 2020-04-03 14:57:26 -04:00
mario_actions_object.h init2 2019-08-25 00:46:40 -04:00
mario_actions_stationary.c Refresh 8 2020-04-03 14:57:26 -04:00
mario_actions_stationary.h Refresh 8 2020-04-03 14:57:26 -04:00
mario_actions_submerged.c Refresh 8 2020-04-03 14:57:26 -04:00
mario_actions_submerged.h init2 2019-08-25 00:46:40 -04:00
mario_misc.c Refresh 8 2020-04-03 14:57:26 -04:00
mario_misc.h Refresh 7 2020-03-01 22:42:52 -05:00
mario_step.c Refresh 8 2020-04-03 14:57:26 -04:00
mario_step.h Refresh 7 2020-03-01 22:42:52 -05:00
memory.c merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
memory.h merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
moving_texture.c refresh 6 2020-02-03 00:51:26 -05:00
moving_texture.h Refresh 3 2019-11-03 14:36:27 -05:00
obj_behaviors.c Refresh 8 2020-04-03 14:57:26 -04:00
obj_behaviors.h Refresh 8 2020-04-03 14:57:26 -04:00
obj_behaviors_2.c Refresh 8 2020-04-03 14:57:26 -04:00
obj_behaviors_2.h init2 2019-08-25 00:46:40 -04:00
object_collision.c Refresh 7 2020-03-01 22:42:52 -05:00
object_collision.h Refresh 7 2020-03-01 22:42:52 -05:00
object_helpers.c Refresh 8 2020-04-03 14:57:26 -04:00
object_helpers.h Refresh 8 2020-04-03 14:57:26 -04:00
object_list_processor.c Refresh 8 2020-04-03 14:57:26 -04:00
object_list_processor.h Refresh 8 2020-04-03 14:57:26 -04:00
paintings.c merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
paintings.h Refresh 7 2020-03-01 22:42:52 -05:00
platform_displacement.c Refresh 8 2020-04-03 14:57:26 -04:00
platform_displacement.h init2 2019-08-25 00:46:40 -04:00
print.c merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
print.h Refresh 2 2019-10-05 15:08:05 -04:00
profiler.c Refresh 8 2020-04-03 14:57:26 -04:00
profiler.h init2 2019-08-25 00:46:40 -04:00
rendering_graph_node.c merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
rendering_graph_node.h init2 2019-08-25 00:46:40 -04:00
save_file.c move bettercamera settings to config file; cleanup 2020-05-10 21:39:23 +03:00
save_file.h move bettercamera settings to config file; cleanup 2020-05-10 21:39:23 +03:00
screen_transition.c merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
screen_transition.h refresh 4 2019-12-01 21:52:53 -05:00
segment2.h Refresh 7 2020-03-01 22:42:52 -05:00
segment7.h refresh 6 2020-02-03 00:51:26 -05:00
shadow.c refresh 6 2020-02-03 00:51:26 -05:00
shadow.h init2 2019-08-25 00:46:40 -04:00
skybox.c merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
skybox.h Refresh 3 2019-11-03 14:36:27 -05:00
sound_init.c Refresh 8 2020-04-03 14:57:26 -04:00
sound_init.h Refresh 7 2020-03-01 22:42:52 -05:00
spawn_object.c Refresh 8 2020-04-03 14:57:26 -04:00
spawn_object.h Refresh 8 2020-04-03 14:57:26 -04:00
spawn_sound.c Refresh 8 2020-04-03 14:57:26 -04:00
spawn_sound.h Refresh 7 2020-03-01 22:42:52 -05:00
thread6.c Refresh 8 2020-04-03 14:57:26 -04:00
thread6.h Refresh 8 2020-04-03 14:57:26 -04:00