sm64pc/src/game/behaviors/scuttlebug.inc.c

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// scuttlebug.c.inc
struct ObjectHitbox sScuttlebugHitbox = {
/* interactType: */ INTERACT_BOUNCE_TOP,
/* downOffset: */ 0,
/* damageOrCoinValue: */ 1,
/* health: */ 1,
/* numLootCoins: */ 3,
/* radius: */ 130,
/* height: */ 70,
/* hurtboxRadius: */ 90,
/* hurtboxHeight: */ 60,
};
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s32 update_angle_from_move_flags(s32 *a0) {
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if (o->oMoveFlags & 0x200) {
*a0 = o->oWallAngle;
return 1;
} else if (o->oMoveFlags & 0x400) {
*a0 = o->oMoveAngleYaw + 0x8000;
return -1;
}
return 0;
}
void bhv_scuttlebug_loop(void) {
UNUSED s32 unused;
f32 sp18;
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cur_obj_update_floor_and_walls();
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if (o->oSubAction != 0
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&& cur_obj_set_hitbox_and_die_if_attacked(&sScuttlebugHitbox, SOUND_OBJ_DYING_ENEMY1,
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o->oScuttlebugUnkF4))
o->oSubAction = 3;
if (o->oSubAction != 1)
o->oScuttlebugUnkF8 = 0;
switch (o->oSubAction) {
case 0:
if (o->oMoveFlags & 1)
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cur_obj_play_sound_2(SOUND_OBJ_GOOMBA_ALERT);
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if (o->oMoveFlags & 3) {
o->oHomeX = o->oPosX;
o->oHomeY = o->oPosY;
o->oHomeZ = o->oPosZ;
o->oSubAction++;
}
break;
case 1:
o->oForwardVel = 5.0f;
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if (cur_obj_lateral_dist_from_mario_to_home() > 1000.0f)
o->oAngleToMario = cur_obj_angle_to_home();
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else {
if (o->oScuttlebugUnkF8 == 0) {
o->oScuttlebugUnkFC = 0;
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o->oAngleToMario = obj_angle_to_object(o, gMarioObject);
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if (abs_angle_diff(o->oAngleToMario, o->oMoveAngleYaw) < 0x800) {
o->oScuttlebugUnkF8 = 1;
o->oVelY = 20.0f;
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cur_obj_play_sound_2(SOUND_OBJ2_SCUTTLEBUG_ALERT);
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}
} else if (o->oScuttlebugUnkF8 == 1) {
o->oForwardVel = 15.0f;
o->oScuttlebugUnkFC++;
if (o->oScuttlebugUnkFC > 50)
o->oScuttlebugUnkF8 = 0;
}
}
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if (update_angle_from_move_flags(&o->oAngleToMario))
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o->oSubAction = 2;
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cur_obj_rotate_yaw_toward(o->oAngleToMario, 0x200);
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break;
case 2:
o->oForwardVel = 5.0f;
if ((s16) o->oMoveAngleYaw == (s16) o->oAngleToMario)
o->oSubAction = 1;
if (o->oPosY - o->oHomeY < -200.0f)
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obj_mark_for_deletion(o);
cur_obj_rotate_yaw_toward(o->oAngleToMario, 0x400);
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break;
case 3:
o->oFlags &= ~8;
o->oForwardVel = -10.0f;
o->oVelY = 30.0f;
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cur_obj_play_sound_2(SOUND_OBJ2_SCUTTLEBUG_ALERT);
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o->oSubAction++;
break;
case 4:
o->oForwardVel = -10.0f;
if (o->oMoveFlags & 1) {
o->oSubAction++;
o->oVelY = 0.0f;
o->oScuttlebugUnkFC = 0;
o->oFlags |= 8;
o->oInteractStatus = 0;
}
break;
case 5:
o->oForwardVel = 2.0f;
o->oScuttlebugUnkFC++;
if (o->oScuttlebugUnkFC > 30)
o->oSubAction = 0;
break;
}
if (o->oForwardVel < 10.0f)
sp18 = 1.0f;
else
sp18 = 3.0f;
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cur_obj_init_animation_with_accel_and_sound(0, sp18);
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if (o->oMoveFlags & 3)
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set_obj_anim_with_accel_and_sound(1, 23, SOUND_OBJ2_SCUTTLEBUG_WALK);
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if (o->parentObj != o) {
if (obj_is_hidden(o))
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obj_mark_for_deletion(o);
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if (o->activeFlags == 0)
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o->parentObj->oScuttlebugSpawnerUnk88 = 1;
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}
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cur_obj_move_standard(-50);
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}
void bhv_scuttlebug_spawn_loop(void) {
struct Object *scuttlebug;
if (o->oAction == 0) {
if (o->oTimer > 30 && 500.0f < o->oDistanceToMario && o->oDistanceToMario < 1500.0f) {
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cur_obj_play_sound_2(SOUND_OBJ2_SCUTTLEBUG_ALERT);
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scuttlebug = spawn_object(o, MODEL_SCUTTLEBUG, bhvScuttlebug);
scuttlebug->oScuttlebugUnkF4 = o->oScuttlebugSpawnerUnkF4;
scuttlebug->oForwardVel = 30.0f;
scuttlebug->oVelY = 80.0f;
o->oAction++;
o->oScuttlebugUnkF4 = 1;
}
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} else if (o->oScuttlebugSpawnerUnk88 != 0) {
o->oScuttlebugSpawnerUnk88 = 0;
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o->oAction = 0;
}
}