sm64pc/src/game/behaviors/mad_piano.inc.c

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static struct ObjectHitbox sMadPianoHitbox = {
/* interactType: */ INTERACT_MR_BLIZZARD,
/* downOffset: */ 0,
/* damageOrCoinValue: */ 3,
/* health: */ 99,
/* numLootCoins: */ 0,
/* radius: */ 200,
/* height: */ 150,
/* hurtboxRadius: */ 200,
/* hurtboxHeight: */ 150,
};
static void mad_piano_act_wait(void) {
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cur_obj_init_animation_with_sound(0);
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if (o->oDistanceToMario < 500.0f) {
if (o->oTimer > 20) {
if (gMarioStates[0].forwardVel > 10.0f) {
o->oAction = MAD_PIANO_ACT_ATTACK;
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cur_obj_become_tangible();
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}
}
} else {
o->oTimer = 0;
}
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cur_obj_push_mario_away_from_cylinder(280.0f, 150.0f);
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}
static void mad_piano_act_attack(void) {
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cur_obj_update_floor_and_walls();
cur_obj_init_animation_with_sound(1);
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cur_obj_play_sound_at_anim_range(0, 0, SOUND_OBJ_MAD_PIANO_CHOMPING);
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if (o->oDistanceToMario < 500.0f) {
o->oTimer = 0;
}
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if (o->oTimer > 80 && cur_obj_check_if_near_animation_end()) {
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o->oAction = MAD_PIANO_ACT_WAIT;
o->oForwardVel = 0.0f;
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cur_obj_become_intangible();
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} else {
f32 dx = o->oPosX - o->oHomeX;
f32 dz = o->oPosZ - o->oHomeZ;
f32 distToHome = sqrtf(dx * dx + dz * dz);
if (distToHome > 400.0f) {
distToHome = 400.0f / distToHome;
o->oPosX = o->oHomeX + dx * distToHome;
o->oPosZ = o->oHomeZ + dz * distToHome;
}
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cur_obj_rotate_yaw_toward(o->oAngleToMario, 400);
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o->oForwardVel = 5.0f;
}
obj_check_attacks(&sMadPianoHitbox, o->oAction);
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cur_obj_move_standard(78);
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}
void bhv_mad_piano_update(void) {
if (!(o->activeFlags & 0x0008)) {
o->oFaceAngleYaw = o->oMoveAngleYaw - 0x4000;
switch (o->oAction) {
case MAD_PIANO_ACT_WAIT:
mad_piano_act_wait();
break;
case MAD_PIANO_ACT_ATTACK:
mad_piano_act_attack();
break;
}
}
}