sm64pc/src/game/behaviors/flame_mario.inc.c

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// flame_mario.c.inc
void bhv_black_smoke_upward_loop(void) {
spawn_object_with_scale(o, MODEL_BURN_SMOKE, bhvBlackSmokeBowser, o->header.gfx.scale[0]);
}
void bhv_black_smoke_bowser_loop(void) {
if (o->oTimer == 0) {
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o->oForwardVel = random_float() * 2 + 0.5;
o->oMoveAngleYaw = random_u16();
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o->oVelY = 8;
o->oBlackSmokeBowserUnkF4 = o->header.gfx.scale[0];
}
o->oMoveAngleYaw += o->oAngleVelYaw;
o->oPosY += o->oVelY;
}
void bhv_black_smoke_mario_loop(void) {
if (o->oTimer == 0) {
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cur_obj_set_pos_relative(gMarioObject, 0, 0, -30.0f);
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o->oForwardVel = random_float() * 2 + 0.5;
o->oMoveAngleYaw = (gMarioObject->oMoveAngleYaw + 0x7000) + random_float() * 8192.0f;
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o->oVelY = 8;
}
o->oMoveAngleYaw += o->oAngleVelYaw;
o->oPosY += o->oVelY;
}
void bhv_flame_mario_loop(void) {
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cur_obj_scale(2.0f);
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if (o->oTimer != 0)
if (o->oTimer & 1)
spawn_object(o, MODEL_BURN_SMOKE, bhvBlackSmokeMario);
gMarioObject->prevObj = o; // weird?
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obj_set_parent_relative_pos(o, 40, -120, 0);
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if (!(gMarioObject->oMarioParticleFlags & 0x800)) {
o->parentObj->oActiveParticleFlags &= ~0x800;
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obj_mark_for_deletion(o);
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gMarioObject->prevObj = NULL;
}
}