sm64pc/src/buffers/buffers.c

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2019-08-25 04:46:40 +00:00
#include <ultra64.h>
#include "buffers.h"
u8 gDecompressionHeap[0xD000];
u8 gAudioHeap[0x31200];
// Yield buffer for audio, 0x400 bytes. Stubbed out post-JP since the audio
// task never yields.
#ifdef VERSION_JP
u8 gAudioSPTaskYieldBuffer[OS_YIELD_AUDIO_SIZE];
#endif
// Probably Thread 2 stack space. Unreferenced, and stubbed out with f3dex to
// avoid an overflowing .buffers segment.
#ifndef F3DEX_GBI_SHARED
u8 gUnusedThread2Stack[0x1400];
#endif
u8 gIdleThreadStack[0x800];
u8 gThread3Stack[0x2000];
u8 gThread4Stack[0x2000];
u8 gThread5Stack[0x2000];
// 0xc00 bytes for f3dex, 0x900 otherwise
u8 gGfxSPTaskYieldBuffer[OS_YIELD_DATA_SIZE];
// 0x200 bytes
struct SaveBuffer gSaveBuffer;
// 0x400 bytes
u8 gGfxSPTaskStack[SP_DRAM_STACK_SIZE8];
// 0x190a0 bytes
struct GfxPool gGfxPools[2];