#include #include "buffers.h" u8 gDecompressionHeap[0xD000]; u8 gAudioHeap[0x31200]; // Yield buffer for audio, 0x400 bytes. Stubbed out post-JP since the audio // task never yields. #ifdef VERSION_JP u8 gAudioSPTaskYieldBuffer[OS_YIELD_AUDIO_SIZE]; #endif // Probably Thread 2 stack space. Unreferenced, and stubbed out with f3dex to // avoid an overflowing .buffers segment. #ifndef F3DEX_GBI_SHARED u8 gUnusedThread2Stack[0x1400]; #endif u8 gIdleThreadStack[0x800]; u8 gThread3Stack[0x2000]; u8 gThread4Stack[0x2000]; u8 gThread5Stack[0x2000]; // 0xc00 bytes for f3dex, 0x900 otherwise u8 gGfxSPTaskYieldBuffer[OS_YIELD_DATA_SIZE]; // 0x200 bytes struct SaveBuffer gSaveBuffer; // 0x400 bytes u8 gGfxSPTaskStack[SP_DRAM_STACK_SIZE8]; // 0x190a0 bytes struct GfxPool gGfxPools[2];