2019-09-01 19:50:50 +00:00
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// haunted_chair.inc.c
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struct ObjectHitbox sHauntedChairHitbox = {
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/* interactType: */ INTERACT_MR_BLIZZARD,
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/* downOffset: */ 0,
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/* damageOrCoinValue: */ 2,
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/* health: */ 0,
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/* numLootCoins: */ 0,
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/* radius: */ 50,
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/* height: */ 50,
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/* hurtboxRadius: */ 50,
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/* hurtboxHeight: */ 50,
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};
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void bhv_haunted_chair_init(void) {
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struct Object *val04;
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f32 val00;
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2020-03-02 03:42:52 +00:00
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val04 = cur_obj_find_nearest_object_with_behavior(bhvMadPiano, &val00);
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2019-09-01 19:50:50 +00:00
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if (val04 != NULL && val00 < 300.0f) {
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o->parentObj = val04;
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} else {
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o->oHauntedChairUnkF4 = 1;
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}
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}
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void haunted_chair_act_0(void) {
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s16 val0E;
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f32 val08;
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if (o->parentObj != o) {
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if (o->oHauntedChairUnk104 == 0) {
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if (lateral_dist_between_objects(o, o->parentObj) < 250.0f) {
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2020-03-02 03:42:52 +00:00
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val0E = obj_angle_to_object(o, o->parentObj) - o->oFaceAngleYaw + 0x2000;
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2019-09-01 19:50:50 +00:00
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if (val0E & 0x4000) {
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o->oHauntedChairUnk100 = &o->oFaceAngleRoll;
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if (val0E > 0) {
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o->oHauntedChairUnk104 = 0x4000;
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} else {
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o->oHauntedChairUnk104 = -0x4000;
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}
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} else {
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o->oHauntedChairUnk100 = &o->oFaceAnglePitch;
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if (val0E < 0) {
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o->oHauntedChairUnk104 = 0x5000;
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} else {
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o->oHauntedChairUnk104 = -0x4000;
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}
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}
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if (o->oHauntedChairUnk104 < 0) {
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o->oHauntedChairUnkF8 = -1500.0f;
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} else {
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o->oHauntedChairUnkF8 = 1500.0f;
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}
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}
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} else {
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oscillate_toward(o->oHauntedChairUnk100, &o->oHauntedChairUnkF8, o->oHauntedChairUnk104,
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4000.0f, 20.0f, 2.0f);
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}
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} else if (o->oHauntedChairUnkF4 != 0) {
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if (o->oDistanceToMario < 500.0f) {
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o->oHauntedChairUnkF4 -= 1;
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}
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o->oTimer = 0.0f;
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} else {
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if ((o->oTimer & 0x8) != 0) {
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if (o->oFaceAnglePitch < 0) {
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2020-03-02 03:42:52 +00:00
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cur_obj_play_sound_2(SOUND_GENERAL_HAUNTED_CHAIR_MOVE);
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2019-09-01 19:50:50 +00:00
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val08 = 4.0f;
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} else {
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val08 = -4.0f;
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}
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o->oHomeX -= val08;
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o->oHomeZ -= val08;
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o->oFaceAnglePitch = o->oFaceAngleRoll = (s32)(50.0f * val08);
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;
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} else {
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o->oFaceAnglePitch = o->oFaceAngleRoll = 0;
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}
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if (o->oTimer > 30) {
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o->oAction = 1;
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o->oHauntedChairUnkF8 = 0.0f;
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o->oHauntedChairUnkFC = 200.0f;
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o->oHauntedChairUnkF4 = 40;
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}
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}
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2020-03-02 03:42:52 +00:00
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cur_obj_push_mario_away_from_cylinder(80.0f, 120.0f);
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2019-09-01 19:50:50 +00:00
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}
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void haunted_chair_act_1(void) {
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2020-03-02 03:42:52 +00:00
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cur_obj_update_floor_and_walls();
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2019-09-01 19:50:50 +00:00
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if (o->oTimer < 70) {
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if (o->oTimer < 50) {
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o->oVelY = 6.0f;
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} else {
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o->oVelY = 0.0f;
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}
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o->oGravity = 0.0f;
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oscillate_toward(&o->oFaceAnglePitch, &o->oHauntedChairUnkF8, -4000, 200.0f, 20.0f, 2.0f);
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oscillate_toward(&o->oFaceAngleRoll, &o->oHauntedChairUnkFC, 0, 0.0f, 20.0f, 1.0f);
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} else {
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if (o->oHauntedChairUnkF4 != 0) {
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if (--o->oHauntedChairUnkF4 == 0) {
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2020-03-02 03:42:52 +00:00
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cur_obj_play_sound_2(SOUND_GENERAL_HAUNTED_CHAIR);
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2019-09-01 19:50:50 +00:00
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o->oMoveAnglePitch = obj_turn_pitch_toward_mario(120.0f, 0);
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o->oMoveAngleYaw = o->oAngleToMario;
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obj_compute_vel_from_move_pitch(50.0f);
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} else if (o->oHauntedChairUnkF4 > 20) {
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if (gGlobalTimer % 4 == 0) {
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2020-03-02 03:42:52 +00:00
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cur_obj_play_sound_2(SOUND_GENERAL_SWISH_AIR_2);
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2019-09-01 19:50:50 +00:00
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}
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o->oFaceAngleYaw += 0x2710;
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}
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} else if (o->oMoveFlags & 0x00000203) {
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obj_die_if_health_non_positive();
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}
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}
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obj_check_attacks(&sHauntedChairHitbox, o->oAction);
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2020-03-02 03:42:52 +00:00
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cur_obj_move_standard(78);
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2019-09-01 19:50:50 +00:00
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}
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void bhv_haunted_chair_loop(void) {
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if (!(o->activeFlags & 0x0008)) {
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switch (o->oAction) {
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case 0:
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haunted_chair_act_0();
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break;
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case 1:
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haunted_chair_act_1();
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break;
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}
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2020-04-03 18:57:26 +00:00
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cur_obj_spin_all_dimensions(30.0f, 30.0f);
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2019-09-01 19:50:50 +00:00
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}
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}
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