sm64pc/src/game/behaviors/haunted_chair.inc.c

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2019-09-01 19:50:50 +00:00
// haunted_chair.inc.c
struct ObjectHitbox sHauntedChairHitbox = {
/* interactType: */ INTERACT_MR_BLIZZARD,
/* downOffset: */ 0,
/* damageOrCoinValue: */ 2,
/* health: */ 0,
/* numLootCoins: */ 0,
/* radius: */ 50,
/* height: */ 50,
/* hurtboxRadius: */ 50,
/* hurtboxHeight: */ 50,
};
void bhv_haunted_chair_init(void) {
struct Object *val04;
f32 val00;
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val04 = cur_obj_find_nearest_object_with_behavior(bhvMadPiano, &val00);
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if (val04 != NULL && val00 < 300.0f) {
o->parentObj = val04;
} else {
o->oHauntedChairUnkF4 = 1;
}
}
void haunted_chair_act_0(void) {
s16 val0E;
f32 val08;
if (o->parentObj != o) {
if (o->oHauntedChairUnk104 == 0) {
if (lateral_dist_between_objects(o, o->parentObj) < 250.0f) {
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val0E = obj_angle_to_object(o, o->parentObj) - o->oFaceAngleYaw + 0x2000;
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if (val0E & 0x4000) {
o->oHauntedChairUnk100 = &o->oFaceAngleRoll;
if (val0E > 0) {
o->oHauntedChairUnk104 = 0x4000;
} else {
o->oHauntedChairUnk104 = -0x4000;
}
} else {
o->oHauntedChairUnk100 = &o->oFaceAnglePitch;
if (val0E < 0) {
o->oHauntedChairUnk104 = 0x5000;
} else {
o->oHauntedChairUnk104 = -0x4000;
}
}
if (o->oHauntedChairUnk104 < 0) {
o->oHauntedChairUnkF8 = -1500.0f;
} else {
o->oHauntedChairUnkF8 = 1500.0f;
}
}
} else {
oscillate_toward(o->oHauntedChairUnk100, &o->oHauntedChairUnkF8, o->oHauntedChairUnk104,
4000.0f, 20.0f, 2.0f);
}
} else if (o->oHauntedChairUnkF4 != 0) {
if (o->oDistanceToMario < 500.0f) {
o->oHauntedChairUnkF4 -= 1;
}
o->oTimer = 0.0f;
} else {
if ((o->oTimer & 0x8) != 0) {
if (o->oFaceAnglePitch < 0) {
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cur_obj_play_sound_2(SOUND_GENERAL_HAUNTED_CHAIR_MOVE);
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val08 = 4.0f;
} else {
val08 = -4.0f;
}
o->oHomeX -= val08;
o->oHomeZ -= val08;
o->oFaceAnglePitch = o->oFaceAngleRoll = (s32)(50.0f * val08);
;
} else {
o->oFaceAnglePitch = o->oFaceAngleRoll = 0;
}
if (o->oTimer > 30) {
o->oAction = 1;
o->oHauntedChairUnkF8 = 0.0f;
o->oHauntedChairUnkFC = 200.0f;
o->oHauntedChairUnkF4 = 40;
}
}
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cur_obj_push_mario_away_from_cylinder(80.0f, 120.0f);
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}
void haunted_chair_act_1(void) {
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cur_obj_update_floor_and_walls();
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if (o->oTimer < 70) {
if (o->oTimer < 50) {
o->oVelY = 6.0f;
} else {
o->oVelY = 0.0f;
}
o->oGravity = 0.0f;
oscillate_toward(&o->oFaceAnglePitch, &o->oHauntedChairUnkF8, -4000, 200.0f, 20.0f, 2.0f);
oscillate_toward(&o->oFaceAngleRoll, &o->oHauntedChairUnkFC, 0, 0.0f, 20.0f, 1.0f);
} else {
if (o->oHauntedChairUnkF4 != 0) {
if (--o->oHauntedChairUnkF4 == 0) {
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cur_obj_play_sound_2(SOUND_GENERAL_HAUNTED_CHAIR);
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o->oMoveAnglePitch = obj_turn_pitch_toward_mario(120.0f, 0);
o->oMoveAngleYaw = o->oAngleToMario;
obj_compute_vel_from_move_pitch(50.0f);
} else if (o->oHauntedChairUnkF4 > 20) {
if (gGlobalTimer % 4 == 0) {
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cur_obj_play_sound_2(SOUND_GENERAL_SWISH_AIR_2);
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}
o->oFaceAngleYaw += 0x2710;
}
} else if (o->oMoveFlags & 0x00000203) {
obj_die_if_health_non_positive();
}
}
obj_check_attacks(&sHauntedChairHitbox, o->oAction);
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cur_obj_move_standard(78);
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}
void bhv_haunted_chair_loop(void) {
if (!(o->activeFlags & 0x0008)) {
switch (o->oAction) {
case 0:
haunted_chair_act_0();
break;
case 1:
haunted_chair_act_1();
break;
}
func_802F8D78(30.0f, 30.0f);
}
}