sm64pc/src/game/behaviors/tower_door.inc.c

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2019-08-25 04:46:40 +00:00
// tower_door.c.inc
void bhv_tower_door_loop(void) {
if (o->oTimer == 0)
o->oMoveAngleYaw -= 0x4000;
if (func_802A9A0C(0)) {
func_802A3C98(80.0f, 0);
create_sound_spawner(SOUND_GENERAL_EXPLOSION3);
}
}