sm64pc/src/game/behaviors/snufit.inc.c

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2019-09-01 19:50:50 +00:00
// snufit.inc.c
struct ObjectHitbox sSnufitHitbox = {
/* interactType: */ INTERACT_HIT_FROM_BELOW,
/* downOffset: */ 0,
/* damageOrCoinValue: */ 2,
/* health: */ 0,
/* numLootCoins: */ 2,
/* radius: */ 100,
/* height: */ 60,
/* hurtboxRadius: */ 70,
/* hurtboxHeight: */ 50,
};
struct ObjectHitbox sSnufitBulletHitbox = {
/* interactType: */ INTERACT_SNUFIT_BULLET,
/* downOffset: */ 50,
/* damageOrCoinValue: */ 1,
/* health: */ 0,
/* numLootCoins: */ 0,
/* radius: */ 100,
/* height: */ 50,
/* hurtboxRadius: */ 100,
/* hurtboxHeight: */ 50,
};
Gfx *Geo18_8030D93C(s32 arg0, struct GraphNode *node, UNUSED void *arg2) {
struct Object *sp4;
struct GraphNodeTranslationRotation *sp0;
if (arg0 == 1) {
sp4 = (struct Object *) gCurGraphNodeObject;
sp0 = (struct GraphNodeTranslationRotation *) node->next;
sp0->translation[0] = sp4->OBJECT_FIELD_S16(0x49, 0);
sp0->translation[1] = sp4->OBJECT_FIELD_S16(0x49, 1);
sp0->translation[2] = sp4->OBJECT_FIELD_S16(0x4A, 0);
}
return NULL;
}
Gfx *Geo18_8030D9AC(s32 arg0, struct GraphNode *node, UNUSED void *arg2) {
struct Object *sp4;
struct GraphNodeScale *sp0;
if (arg0 == 1) {
sp4 = (struct Object *) gCurGraphNodeObject;
sp0 = (struct GraphNodeScale *) node->next;
sp0->scale = sp4->OBJECT_FIELD_S16(0x4A, 1) / 1000.0f;
}
return NULL;
}
void snufit_act_0(void) {
s32 sp1C;
sp1C = (s32)(o->oDistanceToMario / 10.0f);
if (o->oTimer > sp1C && o->oDistanceToMario < 800.0f) {
o->oSnufitUnk104 = approach_s16_symmetric(o->oSnufitUnk104, 0, 1500);
o->oSnufitUnk108 = approach_s16_symmetric(o->oSnufitUnk108, 600, 15);
if ((s16) o->oSnufitUnk104 == 0 && o->oSnufitUnk108 == 600) {
o->oAction = 1;
o->oSnufitUnk10C = 0;
}
} else {
o->oSnufitUnk100 += 400;
}
}
void snufit_act_1(void) {
o->oSnufitUnk104 = approach_s16_symmetric(o->oSnufitUnk104, -0x8000, 3000);
o->oSnufitUnk108 = approach_s16_symmetric(o->oSnufitUnk108, 0xA7, 20);
if ((u16) o->oSnufitUnk104 == 0x8000 && o->oSnufitUnk108 == 0xA7) {
o->oAction = 0;
} else if (o->oSnufitUnk10C < 3 && o->oTimer >= 3) {
o->oSnufitUnk10C += 1;
PlaySound2(SOUND_OBJECT_SNUFITSHOOT);
spawn_object_relative(0, 0, -20, 40, o, MODEL_BOWLING_BALL, bhvSnufitBalls);
o->oSnufitUnkF4 = -30;
o->oTimer = 0;
}
}
void bhv_snufit_loop(void) {
if (!(o->activeFlags & 0x0008)) {
o->oDeathSound = SOUND_OBJECT_SNUFITDEATH;
if (o->oDistanceToMario < 800.0f) {
obj_turn_pitch_toward_mario(120.0f, 2000);
if ((s16) o->oMoveAnglePitch > 0x2000) {
o->oMoveAnglePitch = 0x2000;
} else if ((s16) o->oMoveAnglePitch < -0x2000) {
o->oMoveAnglePitch = -0x2000;
}
obj_rotate_yaw_toward(o->oAngleToMario, 2000);
} else {
obj_move_pitch_approach(0, 0x200);
o->oMoveAngleYaw += 200;
}
o->oFaceAnglePitch = o->oMoveAnglePitch;
switch (o->oAction) {
case 0:
snufit_act_0();
break;
case 1:
snufit_act_1();
break;
}
o->oPosX = o->oHomeX + 100.0f * coss(o->oSnufitUnk100);
o->oPosY = o->oHomeY + 8.0f * coss(4000 * gGlobalTimer);
o->oPosZ = o->oHomeZ + 100.0f * sins(o->oSnufitUnk100);
o->oSnufitUnk1AE = -0x20;
o->oSnufitUnk1B0 = o->oSnufitUnkF4 + 180;
o->oSnufitUnk1B2 = (s16)(o->oSnufitUnk108 + 666 + o->oSnufitUnk108 * coss(o->oSnufitUnk104));
if (o->oSnufitUnk1B2 > 1000) {
o->oSnufitUnkF8 = (o->oSnufitUnk1B2 - 1000) / 1000.0f + 1.0f;
o->oSnufitUnk1B2 = 1000;
} else {
o->oSnufitUnkF8 = 1.0f;
}
obj_scale(o->oSnufitUnkF8);
obj_check_attacks(&sSnufitHitbox, o->oAction);
}
}
void bhv_snufit_balls_loop(void) {
if ((o->activeFlags & 0x0008) || (o->oTimer != 0 && o->oDistanceToMario > 1500.0f)) {
mark_object_for_deletion(o);
}
if (o->oGravity == 0.0f) {
obj_update_floor_and_walls();
obj_compute_vel_from_move_pitch(40.0f);
if (obj_check_attacks(&sSnufitBulletHitbox, 1)) {
o->oMoveAngleYaw += 0x8000;
o->oForwardVel *= 0.05f;
o->oVelY = 30.0f;
o->oGravity = -4.0f;
obj_become_intangible();
} else if (o->oAction == 1 || (o->oMoveFlags & 0x00000203)) {
o->oDeathSound = -1;
obj_die_if_health_non_positive();
}
obj_move_standard(78);
} else {
obj_move_using_fvel_and_gravity();
}
}