125 lines
3.4 KiB
C
125 lines
3.4 KiB
C
|
// heave_ho.c.inc
|
||
|
|
||
|
s16 D_8032F460[][2] = { { 30, 0 }, { 42, 1 }, { 52, 0 }, { 64, 1 }, { 74, 0 },
|
||
|
{ 86, 1 }, { 96, 0 }, { 108, 1 }, { 118, 0 }, { -1, 0 } };
|
||
|
|
||
|
void bhv_heave_ho_throw_mario_loop(void) {
|
||
|
o->oParentRelativePosX = 200.0f;
|
||
|
o->oParentRelativePosY = -50.0f;
|
||
|
o->oParentRelativePosZ = 0.0f;
|
||
|
o->oMoveAngleYaw = o->parentObj->oMoveAngleYaw;
|
||
|
switch (o->parentObj->oUnknownUnk88) {
|
||
|
case 0:
|
||
|
break;
|
||
|
case 1:
|
||
|
break;
|
||
|
case 2:
|
||
|
PlaySound2(SOUND_OBJECT_HEAVEHOTOSSED);
|
||
|
gMarioObject->oInteractStatus |= INT_STATUS_MARIO_UNK2;
|
||
|
gMarioStates->forwardVel = -45.0f;
|
||
|
gMarioStates->vel[1] = 95.0f;
|
||
|
o->parentObj->oUnknownUnk88 = 0;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ActionHeaveHo1(void) {
|
||
|
s32 sp1C = 0;
|
||
|
o->oForwardVel = 0.0f;
|
||
|
func_8029F6F0();
|
||
|
while (1) {
|
||
|
if (D_8032F460[sp1C][0] == -1) {
|
||
|
o->oAction = 2;
|
||
|
break;
|
||
|
}
|
||
|
if (o->oTimer < D_8032F460[sp1C][0]) {
|
||
|
func_8029ED98(2, D_8032F460[sp1C][1]);
|
||
|
break;
|
||
|
}
|
||
|
sp1C++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ActionHeaveHo2(void) {
|
||
|
UNUSED s32 unused;
|
||
|
s16 angleVel;
|
||
|
if (1000.0f < obj_lateral_dist_from_mario_to_home())
|
||
|
o->oAngleToMario = obj_angle_to_home();
|
||
|
if (o->oTimer > 150) {
|
||
|
o->oHeaveHoUnkF4 = (302 - o->oTimer) / 152.0f;
|
||
|
if (o->oHeaveHoUnkF4 < 0.1) {
|
||
|
o->oHeaveHoUnkF4 = 0.1;
|
||
|
o->oAction = 1;
|
||
|
}
|
||
|
} else
|
||
|
o->oHeaveHoUnkF4 = 1.0f;
|
||
|
func_8029ED98(0, o->oHeaveHoUnkF4);
|
||
|
o->oForwardVel = o->oHeaveHoUnkF4 * 10.0f;
|
||
|
angleVel = o->oHeaveHoUnkF4 * 0x400;
|
||
|
o->oMoveAngleYaw = approach_s16_symmetric(o->oMoveAngleYaw, o->oAngleToMario, angleVel);
|
||
|
}
|
||
|
|
||
|
void ActionHeaveHo3(void) {
|
||
|
o->oForwardVel = 0.0f;
|
||
|
if (o->oTimer == 0)
|
||
|
o->oUnknownUnk88 = 2;
|
||
|
if (o->oTimer == 1) {
|
||
|
func_8029ED98(1, 1.0f);
|
||
|
o->numCollidedObjs = 20;
|
||
|
}
|
||
|
if (func_8029F788())
|
||
|
o->oAction = 1;
|
||
|
}
|
||
|
|
||
|
void ActionHeaveHo0(void) {
|
||
|
obj_set_pos_to_home();
|
||
|
if (find_water_level(o->oPosX, o->oPosZ) < o->oPosY && o->oDistanceToMario < 4000.0f) {
|
||
|
obj_become_tangible();
|
||
|
obj_unhide();
|
||
|
o->oAction = 1;
|
||
|
} else {
|
||
|
obj_become_intangible();
|
||
|
obj_hide();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void (*sHeaveHoActions[])(void) = { ActionHeaveHo0, ActionHeaveHo1, ActionHeaveHo2, ActionHeaveHo3 };
|
||
|
|
||
|
void func_802B18B4(void) {
|
||
|
obj_update_floor_and_walls();
|
||
|
obj_call_action_function(sHeaveHoActions);
|
||
|
obj_move_standard(-78);
|
||
|
if (o->oMoveFlags & (0x40 | 0x20 | 0x10 | 0x8))
|
||
|
o->oGraphYOffset = -15.0f;
|
||
|
else
|
||
|
o->oGraphYOffset = 0.0f;
|
||
|
if (o->oForwardVel > 3.0f)
|
||
|
PlaySound(SOUND_CH6_HEAVEHOMOVE);
|
||
|
if (o->oAction != 0 && o->oMoveFlags & (0x40 | 0x20 | 0x10 | 0x8))
|
||
|
o->oAction = 0;
|
||
|
if (o->oInteractStatus & INT_STATUS_GRABBED_MARIO) {
|
||
|
o->oInteractStatus = 0;
|
||
|
o->oUnknownUnk88 = 1;
|
||
|
o->oAction = 3;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void bhv_heave_ho_loop(void) {
|
||
|
obj_scale(2.0f);
|
||
|
switch (o->oHeldState) {
|
||
|
case HELD_FREE:
|
||
|
func_802B18B4();
|
||
|
break;
|
||
|
case HELD_HELD:
|
||
|
func_8029FA5C(0, 0);
|
||
|
break;
|
||
|
case HELD_THROWN:
|
||
|
obj_get_dropped();
|
||
|
break;
|
||
|
case HELD_DROPPED:
|
||
|
obj_get_dropped();
|
||
|
break;
|
||
|
}
|
||
|
o->oInteractStatus = 0;
|
||
|
}
|