2019-08-25 04:46:40 +00:00
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// wdw_water_level.c.inc
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// called when WDW is loaded.
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void bhv_init_changing_water_level_loop(void) {
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if (gCurrentObject->oAction == 0) {
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if (gEnvironmentRegions != NULL)
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gCurrentObject->oAction++;
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} else if (gCurrentObject->oTimer < 10)
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*gEnvironmentLevels = gEnvironmentRegions[6];
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else {
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gEnvironmentRegions[6] = *gEnvironmentLevels + sins(o->oWaterLevelTriggerUnkF4) * 20.0f;
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gCurrentObject->oWaterLevelTriggerUnkF4 += 0x200;
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}
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}
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void bhv_water_level_diamond_loop(void) {
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if (gEnvironmentRegions != NULL) {
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switch (o->oAction) {
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case WATER_LEVEL_DIAMOND_ACT_INIT:
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o->oFaceAngleYaw = 0;
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o->oWaterLevelTriggerTargetWaterLevel = (s32) o->oPosY;
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if (o->oTimer > 10)
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o->oAction++; // Sets to WATER_LEVEL_DIAMOND_ACT_IDLE
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break;
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case WATER_LEVEL_DIAMOND_ACT_IDLE:
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2020-03-02 03:42:52 +00:00
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if (obj_check_if_collided_with_object(o, gMarioObject)) {
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2019-08-25 04:46:40 +00:00
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if (gWDWWaterLevelChanging == 0) {
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o->oAction++; // Sets to WATER_LEVEL_DIAMOND_ACT_CHANGE_WATER_LEVEL
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gWDWWaterLevelChanging = 1;
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}
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}
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break;
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case WATER_LEVEL_DIAMOND_ACT_CHANGE_WATER_LEVEL:
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o->oAngleVelYaw = 0;
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*gEnvironmentLevels = (s32) approach_f32_symmetric(
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(f32) *gEnvironmentLevels, (f32) o->oWaterLevelTriggerTargetWaterLevel, 10.0f);
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if (*gEnvironmentLevels == o->oWaterLevelTriggerTargetWaterLevel) {
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if ((s16) o->oFaceAngleYaw == 0)
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o->oAction++; // Sets to WATER_LEVEL_DIAMOND_ACT_IDLE_SPINNING
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else
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o->oAngleVelYaw = 0x800;
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} else {
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if (o->oTimer == 0)
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2020-03-02 03:42:52 +00:00
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cur_obj_play_sound_2(SOUND_GENERAL_WATER_LEVEL_TRIG);
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2019-08-25 04:46:40 +00:00
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else {
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if (*gEnvironmentLevels > o->oWaterLevelTriggerTargetWaterLevel)
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2020-03-02 03:42:52 +00:00
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cur_obj_play_sound_1(SOUND_ENV_WATER_DRAIN);
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2019-08-25 04:46:40 +00:00
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else
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2020-03-02 03:42:52 +00:00
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cur_obj_play_sound_1(SOUND_ENV_WATER_DRAIN); // same as above
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2019-08-25 04:46:40 +00:00
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}
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o->oAngleVelYaw = 0x800;
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2020-04-03 18:57:26 +00:00
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#ifdef VERSION_SH
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reset_rumble_timers_2(2);
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#endif
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2019-08-25 04:46:40 +00:00
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}
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break;
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case WATER_LEVEL_DIAMOND_ACT_IDLE_SPINNING:
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2020-03-02 03:42:52 +00:00
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if (!obj_check_if_collided_with_object(o, gMarioObject)) {
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2019-08-25 04:46:40 +00:00
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gWDWWaterLevelChanging = 0;
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o->oAction = WATER_LEVEL_DIAMOND_ACT_IDLE;
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o->oAngleVelYaw = 0;
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}
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break;
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}
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o->oFaceAngleYaw += o->oAngleVelYaw;
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}
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}
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