2019-09-01 19:50:50 +00:00
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// sound_ambient.inc.c
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void bhv_ambient_sounds_init(void) {
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if (gCurrLevelCamera->currPreset == CAMERA_PRESET_BEHIND_MARIO)
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return;
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2019-10-05 19:08:05 +00:00
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play_sound(SOUND_AIR_CASTLE_OUTDOORS_AMBIENT, gDefaultSoundArgs);
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2019-09-01 19:50:50 +00:00
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}
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