sm64pc/src/game/behaviors/unused_particle_spawn.inc.c

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/**
* Behavior for bhvUnusedParticleSpawn.
*
* This unused behavior spawns 10 purple particles if Mario collides with its
* associated object.
*/
void bhv_unused_particle_spawn_loop(void) {
s32 i;
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cur_obj_update_floor_and_walls();
cur_obj_move_standard(78);
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if (o->oMoveFlags & OBJ_MOVE_ON_GROUND) {
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obj_mark_for_deletion(o);
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}
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if (obj_check_if_collided_with_object(o, gMarioObject)) {
obj_mark_for_deletion(o);
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for (i = 0; i < 10; i++) {
spawn_object(o, MODEL_PURPLE_MARBLE, bhvPurpleParticle);
}
}
}