sm64pc/src/game/behaviors/bub.inc.c

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// bub.c.inc
// NOTE: These first set of functions spawn a school of bub depending on objF4's
// value. The later action functions seem to check Y distance to Mario and proceed
// to do nothing, which indicates this behavior set is incomplete.
// TODO: Rename these. These have nothing to do with birds.
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void bub_spawner_act_0(void) {
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s32 i;
s32 sp18 = o->oBirdChirpChirpUnkF4;
if (o->oDistanceToMario < 1500.0f) {
for (i = 0; i < sp18; i++)
spawn_object(o, MODEL_BUB, bhvBub);
o->oAction = 1;
}
}
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void bub_spawner_act_1(void) {
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if (gMarioObject->oPosY - o->oPosY > 2000.0f)
o->oAction = 2;
}
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void bub_spawner_act_2(void) {
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o->oAction = 3;
}
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void bub_spawner_act_3(void) {
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o->oAction = 0;
}
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void (*sBirdChirpChirpActions[])(void) = { bub_spawner_act_0, bub_spawner_act_1,
bub_spawner_act_2, bub_spawner_act_3 };
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void bhv_bub_spawner_loop(void) {
cur_obj_call_action_function(sBirdChirpChirpActions);
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}
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void bub_move_vertically(s32 a0) {
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f32 sp1C = o->parentObj->oPosY;
if (sp1C - 100.0f - o->oCheepCheepUnk104 < o->oPosY
&& o->oPosY < sp1C + 1000.0f + o->oCheepCheepUnk104)
o->oPosY = approach_f32_symmetric(o->oPosY, o->oCheepCheepUnkF8, a0);
else {
}
}
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void bub_act_0(void) {
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o->oCheepCheepUnkFC = random_float() * 100.0f;
o->oCheepCheepUnk104 = random_float() * 300.0f;
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o->oAction = 1;
}
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void bub_act_1(void) {
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f32 dy;
if (o->oTimer == 0) {
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o->oForwardVel = random_float() * 2 + 2;
o->oCheepCheepUnk108 = random_float();
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}
dy = o->oPosY - gMarioObject->oPosY;
if (o->oPosY < o->oCheepCheepUnkF4 - 50.0f) {
if (dy < 0.0f)
dy = 0.0f - dy;
if (dy < 500.0f)
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bub_move_vertically(1);
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else
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bub_move_vertically(4);
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} else {
o->oPosY = o->oCheepCheepUnkF4 - 50.0f;
if (dy > 300.0f)
o->oPosY = o->oPosY - 1.0f;
}
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if (800.0f < cur_obj_lateral_dist_from_mario_to_home())
o->oAngleToMario = cur_obj_angle_to_home();
cur_obj_rotate_yaw_toward(o->oAngleToMario, 0x100);
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if (o->oDistanceToMario < 200.0f)
if (o->oCheepCheepUnk108 < 0.5)
o->oAction = 2;
if (o->oInteractStatus & INT_STATUS_INTERACTED)
o->oAction = 2;
}
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void bub_act_2(void) {
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f32 dy;
if (o->oTimer < 20) {
if (o->oInteractStatus & INT_STATUS_INTERACTED)
spawn_object(o, MODEL_WHITE_PARTICLE_SMALL, bhvSmallParticleSnow);
} else
o->oInteractStatus = 0;
if (o->oTimer == 0)
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cur_obj_play_sound_2(SOUND_GENERAL_MOVING_WATER);
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if (o->oForwardVel == 0.0f)
o->oForwardVel = 6.0f;
dy = o->oPosY - gMarioObject->oPosY;
if (o->oPosY < o->oCheepCheepUnkF4 - 50.0f) {
if (dy < 0.0f)
dy = 0.0f - dy;
if (dy < 500.0f)
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bub_move_vertically(2);
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else
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bub_move_vertically(4);
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} else {
o->oPosY = o->oCheepCheepUnkF4 - 50.0f;
if (dy > 300.0f)
o->oPosY -= 1.0f;
}
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if (cur_obj_lateral_dist_from_mario_to_home() > 800.0f)
o->oAngleToMario = cur_obj_angle_to_home();
cur_obj_rotate_yaw_toward(o->oAngleToMario + 0x8000, 0x400);
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if (o->oTimer > 200 && o->oDistanceToMario > 600.0f)
o->oAction = 1;
}
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void (*sCheepCheepActions[])(void) = { bub_act_0, bub_act_1, bub_act_2 };
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void bhv_bub_loop(void) {
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o->oCheepCheepUnkF4 = find_water_level(o->oPosX, o->oPosZ);
o->oCheepCheepUnkF8 = gMarioObject->oPosY + o->oCheepCheepUnkFC;
o->oWallHitboxRadius = 30.0f;
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cur_obj_update_floor_and_walls();
cur_obj_call_action_function(sCheepCheepActions);
cur_obj_move_using_fvel_and_gravity();
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if (o->parentObj->oAction == 2)
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obj_mark_for_deletion(o);
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}