212 lines
4.1 KiB
Go
212 lines
4.1 KiB
Go
package ui
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import (
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"fmt"
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"image"
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"image/jpeg"
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"image/png"
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"os"
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"path/filepath"
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"strings"
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"git.kirsle.net/go/render"
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"golang.org/x/image/bmp"
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)
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// ImageType for supported image formats.
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type ImageType string
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// Supported image formats.
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const (
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BMP ImageType = "bmp"
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PNG = "png"
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JPEG = "jpg"
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)
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// Image is a widget that is backed by an image file.
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type Image struct {
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BaseWidget
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// Configurable fields for the constructor.
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Type ImageType
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Image image.Image // a Go image version
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texture render.Texturer // (SDL2) Texture, lazy inited on Present.
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}
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// NewImage creates a new Image.
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func NewImage(c Image) *Image {
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w := &Image{
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Type: c.Type,
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}
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if w.Type == "" {
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w.Type = BMP
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}
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w.IDFunc(func() string {
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return fmt.Sprintf(`Image<"%s">`, w.Type)
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})
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return w
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}
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// ImageFromImage creates an Image from a Go standard library image.Image.
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func ImageFromImage(im image.Image) (*Image, error) {
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return &Image{
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Type: PNG,
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Image: im,
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}, nil
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}
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// ImageFromTexture creates an Image from a texture.
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func ImageFromTexture(tex render.Texturer) *Image {
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return &Image{
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texture: tex,
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Image: tex.Image(),
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}
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}
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// ImageFromFile creates an Image by opening a file from disk.
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func ImageFromFile(filename string) (*Image, error) {
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fh, err := os.Open(filename)
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if err != nil {
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return nil, err
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}
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img, err := jpeg.Decode(fh)
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if err != nil {
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return nil, err
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}
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return &Image{
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Image: img,
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}, nil
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}
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// ReplaceFromImage replaces the image with a new image.
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func (w *Image) ReplaceFromImage(im image.Image) error {
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// Free the old texture.
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if w.texture != nil {
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if err := w.texture.Free(); err != nil {
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return err
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}
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w.texture = nil
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}
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w.Image = im
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return nil
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}
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// OpenImage initializes an Image with a given file name.
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//
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// The file extension is important and should be a supported ImageType.
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func OpenImage(e render.Engine, filename string) (*Image, error) {
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w := &Image{}
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switch strings.ToLower(filepath.Ext(filename)) {
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case ".bmp":
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w.Type = BMP
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case ".png":
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w.Type = PNG
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case ".jpg":
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w.Type = JPEG
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case ".jpeg":
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w.Type = JPEG
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default:
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return nil, fmt.Errorf("OpenImage: %s: not a supported image type", filename)
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}
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// Open the file from disk.
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fh, err := os.Open(filename)
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if err != nil {
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return nil, err
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}
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// Parse it.
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switch w.Type {
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case PNG:
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img, err := png.Decode(fh)
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if err != nil {
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return nil, err
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}
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w.Image = img
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case JPEG:
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img, err := jpeg.Decode(fh)
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if err != nil {
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return nil, err
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}
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w.Image = img
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case BMP:
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img, err := bmp.Decode(fh)
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if err != nil {
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return nil, err
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}
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w.Image = img
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}
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return w, nil
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}
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// GetRGBA returns an image.RGBA from the image data.
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func (w *Image) GetRGBA() *image.RGBA {
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var bounds = w.Image.Bounds()
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var rgba = image.NewRGBA(bounds)
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for x := bounds.Min.X; x < bounds.Max.X; x++ {
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for y := bounds.Min.Y; y < bounds.Max.Y; y++ {
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color := w.Image.At(x, y)
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rgba.Set(x, y, color)
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}
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}
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return rgba
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}
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// Size returns the dimensions of the image which is also the widget's size.
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func (w *Image) Size() render.Rect {
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if w.Image != nil {
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bounds := w.Image.Bounds().Canon()
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return render.Rect{
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W: bounds.Max.X,
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H: bounds.Max.Y,
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}
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}
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return w.BaseWidget.Size()
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}
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// Counter for unique SDL2 texture names.
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var __imageID int
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// Present the widget. This should be called on your main thread
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// if using SDL2 in case it needs to generate textures.
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func (w *Image) Present(e render.Engine, p render.Point) {
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// Lazy load the (e.g. SDL2) texture from the stored bitmap.
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if w.texture == nil {
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if w.Image == nil {
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return
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}
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__imageID++
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tex, err := e.StoreTexture(fmt.Sprintf("ui.Image(%d).png", __imageID), w.Image)
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if err != nil {
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fmt.Printf("ui.Image.Present(): could not make texture: %s\n", err)
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return
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}
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w.texture = tex
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}
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size := w.texture.Size()
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dst := render.Rect{
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X: p.X,
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Y: p.Y,
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W: size.W,
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H: size.H,
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}
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e.Copy(w.texture, size, dst)
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// Call the BaseWidget Present in case we have subscribers.
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w.BaseWidget.Present(e, p)
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}
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// Destroy cleans up the image and releases textures.
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func (w *Image) Destroy() {
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if w.texture != nil {
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w.texture.Free()
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w.texture = nil
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}
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}
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