Noah Petherbridge
f9b305679a
* Tooltip can be added to any target widget (e.g. Button) and pop up on mouse over. * Refactor the event system. Instead of passing a render.Point to all event handlers, pass an EventData struct which can hold the Point or the render.Engine. * Add event types Computed and Present, so a widget can set a handler on whenever its Computed or Present method is called.
187 lines
4.1 KiB
Go
187 lines
4.1 KiB
Go
// +build !js
|
|
|
|
package ui
|
|
|
|
import (
|
|
"fmt"
|
|
"time"
|
|
|
|
"git.kirsle.net/go/render"
|
|
"git.kirsle.net/go/render/event"
|
|
"git.kirsle.net/go/render/sdl"
|
|
)
|
|
|
|
// Target frames per second for the MainWindow to render at.
|
|
var (
|
|
FPS = 60
|
|
)
|
|
|
|
// Default width and height for MainWindow.
|
|
var (
|
|
DefaultWidth = 640
|
|
DefaultHeight = 480
|
|
)
|
|
|
|
// MainWindow is the parent window of a UI application.
|
|
type MainWindow struct {
|
|
Engine render.Engine
|
|
supervisor *Supervisor
|
|
frame *Frame
|
|
loopCallbacks []func(*event.State)
|
|
w int
|
|
h int
|
|
}
|
|
|
|
// NewMainWindow initializes the MainWindow. You should probably only have one
|
|
// of these per application. Dimensions are the width and height of the window.
|
|
//
|
|
// Example: NewMainWindow("Title Bar") // default 640x480 window
|
|
// NewMainWindow("Title", 800, 600) // both required
|
|
func NewMainWindow(title string, dimensions ...int) (*MainWindow, error) {
|
|
var (
|
|
width = DefaultWidth
|
|
height = DefaultHeight
|
|
)
|
|
|
|
if len(dimensions) > 0 {
|
|
if len(dimensions) != 2 {
|
|
return nil, fmt.Errorf("provide width and height dimensions, like NewMainWindow(title, 800, 600)")
|
|
}
|
|
width, height = dimensions[0], dimensions[1]
|
|
}
|
|
|
|
mw := &MainWindow{
|
|
w: width,
|
|
h: height,
|
|
supervisor: NewSupervisor(),
|
|
loopCallbacks: []func(*event.State){},
|
|
}
|
|
|
|
mw.Engine = sdl.New(
|
|
title,
|
|
mw.w,
|
|
mw.h,
|
|
)
|
|
if err := mw.Engine.Setup(); err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
// Add a default frame to the window.
|
|
mw.frame = NewFrame("MainWindow Body")
|
|
mw.frame.SetBackground(render.RGBA(0, 153, 255, 100))
|
|
|
|
// Compute initial window size.
|
|
mw.resized()
|
|
|
|
return mw, nil
|
|
}
|
|
|
|
// SetTitle changes the title of the window.
|
|
func (mw *MainWindow) SetTitle(title string) {
|
|
mw.Engine.SetTitle(title)
|
|
}
|
|
|
|
// Add a child widget to the window.
|
|
func (mw *MainWindow) Add(w Widget) {
|
|
mw.supervisor.Add(w)
|
|
}
|
|
|
|
// Pack a child widget into the window's default frame.
|
|
func (mw *MainWindow) Pack(w Widget, pack Pack) {
|
|
mw.Add(w)
|
|
mw.frame.Pack(w, pack)
|
|
}
|
|
|
|
// Place a child widget into the window's default frame.
|
|
func (mw *MainWindow) Place(w Widget, config Place) {
|
|
mw.Add(w)
|
|
mw.frame.Place(w, config)
|
|
}
|
|
|
|
// Frame returns the window's main frame, if needed.
|
|
func (mw *MainWindow) Frame() *Frame {
|
|
return mw.frame
|
|
}
|
|
|
|
// resized handles the window being resized.
|
|
func (mw *MainWindow) resized() {
|
|
mw.frame.Resize(render.Rect{
|
|
W: mw.w,
|
|
H: mw.h,
|
|
})
|
|
}
|
|
|
|
// SetBackground changes the window's frame's background color.
|
|
func (mw *MainWindow) SetBackground(color render.Color) {
|
|
mw.frame.SetBackground(color)
|
|
}
|
|
|
|
// Present the window.
|
|
func (mw *MainWindow) Present() {
|
|
mw.supervisor.Present(mw.Engine)
|
|
}
|
|
|
|
// OnLoop registers a function to be called on every loop of the main window.
|
|
// This enables your application to register global event handlers or whatnot.
|
|
// The function is called between the event polling and the updating of any UI
|
|
// elements.
|
|
func (mw *MainWindow) OnLoop(callback func(*event.State)) {
|
|
mw.loopCallbacks = append(mw.loopCallbacks, callback)
|
|
}
|
|
|
|
// MainLoop starts the main event loop and blocks until there's an error.
|
|
func (mw *MainWindow) MainLoop() error {
|
|
for true {
|
|
if err := mw.Loop(); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// Loop does one loop of the UI.
|
|
func (mw *MainWindow) Loop() error {
|
|
mw.Engine.Clear(render.White)
|
|
|
|
// Record how long this loop took.
|
|
start := time.Now()
|
|
|
|
// Poll for events.
|
|
ev, err := mw.Engine.Poll()
|
|
if err != nil {
|
|
return fmt.Errorf("event poll error: %s", err)
|
|
}
|
|
|
|
if ev.WindowResized {
|
|
w, h := mw.Engine.WindowSize()
|
|
if w != mw.w || h != mw.h {
|
|
mw.w = w
|
|
mw.h = h
|
|
mw.resized()
|
|
}
|
|
}
|
|
|
|
// Ping any loop callbacks.
|
|
for _, cb := range mw.loopCallbacks {
|
|
cb(ev)
|
|
}
|
|
|
|
mw.frame.Compute(mw.Engine)
|
|
|
|
// Render the child widgets.
|
|
mw.supervisor.Loop(ev)
|
|
mw.frame.Present(mw.Engine, mw.frame.Point())
|
|
mw.Engine.Present()
|
|
|
|
// Delay to maintain target frames per second.
|
|
var delay uint32
|
|
var targetFPS = 1000 / FPS
|
|
elapsed := time.Now().Sub(start) / time.Millisecond
|
|
if targetFPS-int(elapsed) > 0 {
|
|
delay = uint32(targetFPS - int(elapsed))
|
|
}
|
|
mw.Engine.Delay(delay)
|
|
|
|
return nil
|
|
}
|