ui/functions.go
Noah Petherbridge 4ba563d48d Supervisor, Frame Pack and Misc Fixes
* Button: do not call MoveTo inside of Compute().
* Label: do not call MoveTo inside of Compute().
* MainWindow: add OnLoop callback function support so you can run custom code
  each loop and react to the event.State before the UI updates.
* Supervisor: locate widgets using AbsolutePosition() instead of w.Point()
  to play nice with Frame and Window packed widgets.
* Widget interface: rename Adopt() to SetParent() which makes more sense for
  what the function actually does.
* Window: set itself as the parent of the body Frame so that the Supervisor
  can locate widgets anywhere inside a window's frames.

Frame packing fixes:

* Widgets with Expand:true grow their space with ResizeAuto to preserve the
  FixedSize() boolean, instead of being hard-resized to fill the Frame.
* Widgets that Fill their space are resized with ResizeAuto too.

Outstanding bugs:

* Labels don't expand (window title bars, etc.)
2019-12-29 00:00:03 -08:00

41 lines
737 B
Go

package ui
import (
"git.kirsle.net/go/render"
)
// AbsolutePosition computes a widget's absolute X,Y position on the
// window on screen by crawling its parent widget tree.
func AbsolutePosition(w Widget) render.Point {
abs := w.Point()
var (
node = w
ok bool
)
for {
node, ok = node.Parent()
if !ok { // reached the top of the tree
return abs
}
abs.Add(node.Point())
}
}
// AbsoluteRect returns a Rect() offset with the absolute position.
func AbsoluteRect(w Widget) render.Rect {
var (
P = AbsolutePosition(w)
R = w.Rect()
)
return render.Rect{
X: P.X,
Y: P.Y,
W: R.W + P.X,
H: R.H, // TODO: the Canvas in EditMode lets you draw pixels
// below the status bar if we do `+ R.Y` here.
}
}