ui/eg/windows/main_wasm.go
Noah Petherbridge 07cefb6499 Menus and Menu Bars
* New and completed widgets: Menu, MenuButton and MenuBar.
* MenuButton is a kind of Button that opens a popup Menu when clicked.
* MenuBar is a container of buttons designed to be attached to the top
  of an application window ("File, Edit, View, Help")
* Supervisor manages the popup menus with its new concept of a Modal
  Widget. Modal widgets take exclusive event priority for all mouse and
  key events. The pop-up menu is a modal window, which means you must
  click an option inside the menu OR clicking outside the menu will
  close it and eat your click event (widgets outside the modal don't
  receive events, but the modal itself gets an event that you've done
  this).
2020-06-04 00:50:23 -07:00

170 lines
3.4 KiB
Go

// +build js,wasm
// WebAssembly version of the window manager demo.
// To build: make wasm
// To test: make wasm-serve
package main
import (
"fmt"
"time"
"git.kirsle.net/go/render"
"git.kirsle.net/go/render/canvas"
"git.kirsle.net/go/ui"
)
// Program globals.
var (
ThrottleFPS = 1000 / 60
// Size of the MainWindow.
Width = 1024
Height = 768
// Cascade offset for creating multiple windows.
Cascade = render.NewPoint(10, 32)
CascadeStep = render.NewPoint(24, 24)
CascadeLoops = 1
// Colors for each window created.
WindowColors = []render.Color{
render.Blue,
render.Red,
render.DarkYellow,
render.DarkGreen,
render.DarkCyan,
render.DarkBlue,
render.DarkRed,
}
WindowID int
OpenWindows int
)
func main() {
mw, err := canvas.New("canvas")
if err != nil {
panic(err)
}
// Bind DOM event handlers.
mw.AddEventListeners()
supervisor := ui.NewSupervisor()
frame := ui.NewFrame("Main Frame")
frame.Resize(render.NewRect(mw.WindowSize()))
frame.Compute(mw)
_, height := mw.WindowSize()
lbl := ui.NewLabel(ui.Label{
Text: "Window Manager Demo",
Font: render.Text{
FontFilename: "DejaVuSans.ttf",
Size: 32,
Color: render.SkyBlue,
Shadow: render.SkyBlue.Darken(60),
},
})
lbl.Compute(mw)
lbl.MoveTo(render.NewPoint(
20,
height-lbl.Size().H-20,
))
// Menu bar.
menu := ui.NewMenuBar("Main Menu")
file := menu.AddMenu("Options")
file.AddItem("New window", func() {
addWindow(mw, frame, supervisor)
})
file.AddItem("Close all windows", func() {
OpenWindows -= supervisor.CloseAllWindows()
})
menu.Supervise(supervisor)
menu.Compute(mw)
frame.Pack(menu, menu.PackTop())
// Add some windows to play with.
addWindow(mw, frame, supervisor)
addWindow(mw, frame, supervisor)
for {
mw.Clear(render.RGBA(255, 255, 200, 255))
start := time.Now()
ev, err := mw.Poll()
if err != nil {
panic(err)
}
frame.Present(mw, frame.Point())
lbl.Present(mw, lbl.Point())
supervisor.Loop(ev)
supervisor.Present(mw)
var delay uint32
elapsed := time.Now().Sub(start)
tmp := elapsed / time.Millisecond
if ThrottleFPS-int(tmp) > 0 {
delay = uint32(ThrottleFPS - int(tmp))
}
mw.Delay(delay)
}
}
// Add a new child window.
func addWindow(engine render.Engine, parent *ui.Frame, sup *ui.Supervisor) {
var (
color = WindowColors[WindowID%len(WindowColors)]
title = fmt.Sprintf("Window %d", WindowID+1)
)
WindowID++
win1 := ui.NewWindow(title)
win1.SetButtons(ui.CloseButton)
win1.ActiveTitleBackground = color
win1.InactiveTitleBackground = color.Darken(60)
win1.InactiveTitleForeground = render.Grey
win1.Configure(ui.Config{
Width: 320,
Height: 240,
})
win1.Compute(engine)
win1.Supervise(sup)
// Re-open a window when the last one is closed.
OpenWindows++
win1.Handle(ui.CloseWindow, func(ed ui.EventData) error {
OpenWindows--
if OpenWindows <= 0 {
addWindow(engine, parent, sup)
}
return nil
})
// Default placement via cascade.
win1.MoveTo(Cascade)
Cascade.Add(CascadeStep)
if Cascade.Y > Height-240-64 {
CascadeLoops++
Cascade.Y = 24
Cascade.X = 24 * CascadeLoops
}
// Add a window duplicator button.
btn2 := ui.NewButton(title+":Button2", ui.NewLabel(ui.Label{
Text: "New Window",
}))
btn2.Handle(ui.Click, func(ed ui.EventData) error {
addWindow(engine, parent, sup)
return nil
})
sup.Add(btn2)
win1.Place(btn2, ui.Place{
Top: 10,
Right: 10,
})
}