ui/widget.go
Noah Petherbridge 36db160533 Window Manager Buttons and Bugfixes
* Fix Supervisor event issues wrt. the window manager feature: if a
  focused window exists and Supervisor is running events for the "other"
  widgets not in managed windows, and the mouse cursor is over the
  rectangle of THE focused window, no widget under the cursor receives
  active (hover, click) events. Prevents being able to click "through"
  the window and interact with widgets and other windows below.
* Adds Close, Maximize and Minimize buttons to windows. Maximize is
  still buggy and Minimize is implementation-defined behavior with no
  default event handler configured.
* eg/windows has an example of the Window Manager for SDL2 and
  WebAssembly targets.
2020-04-08 17:29:04 -07:00

521 lines
13 KiB
Go

package ui
import (
"git.kirsle.net/go/render"
"git.kirsle.net/go/ui/theme"
)
// BorderStyle options for widget.SetBorderStyle()
type BorderStyle string
// Styles for a widget border.
const (
BorderNone BorderStyle = ""
BorderSolid BorderStyle = "solid"
BorderRaised = "raised"
BorderSunken = "sunken"
)
// Widget is a user interface element.
type Widget interface {
ID() string // Get the widget's string ID.
IDFunc(func() string) // Set a function that returns the widget's ID.
String() string
Point() render.Point
MoveTo(render.Point)
MoveBy(render.Point)
Size() render.Rect // Return the Width and Height of the widget.
FixedSize() bool // Return whether the size is fixed (true) or automatic (false)
BoxSize() render.Rect // Return the full size including the border and outline.
Resize(render.Rect)
ResizeBy(render.Rect)
ResizeAuto(render.Rect)
Rect() render.Rect // Return the full absolute rect combining the Size() and Point()
Handle(Event, func(EventData) error)
Event(Event, EventData) error // called internally to trigger an event
// Thickness of the padding + border + outline.
BoxThickness(multiplier int) int
DrawBox(render.Engine, render.Point)
// Widget configuration getters.
Margin() int // Margin away from other widgets
SetMargin(int) //
Background() render.Color // Background color
SetBackground(render.Color) //
Foreground() render.Color // Foreground color
SetForeground(render.Color) //
BorderStyle() BorderStyle // Border style: none, raised, sunken
SetBorderStyle(BorderStyle) //
BorderColor() render.Color // Border color (default is Background)
SetBorderColor(render.Color) //
BorderSize() int // Border size (default 0)
SetBorderSize(int) //
OutlineColor() render.Color // Outline color (default Invisible)
SetOutlineColor(render.Color) //
OutlineSize() int // Outline size (default 0)
SetOutlineSize(int) //
// Visibility
Hide()
Show()
Hidden() bool
// Container widgets like Frames can wire up associations between the
// child widgets and the parent.
Parent() (parent Widget, ok bool)
SetParent(parent Widget) // for the container to assign itself the parent
Children() []Widget // for containers to return their children
// Run any render computations; by the end the widget must know its
// Width and Height. For example the Label widget will render itself onto
// an SDL Surface and then it will know its bounding box, but not before.
Compute(render.Engine)
// Render the final widget onto the drawing engine.
Present(render.Engine, render.Point)
}
// Config holds common base widget configs for quick configuration.
type Config struct {
// Size management. If you provide a non-zero value for Width and Height,
// the widget will be resized and the "fixedSize" flag is set, meaning it
// will not re-compute its size dynamically. To set the size while also
// keeping the auto-resize property, pass AutoResize=true too. This is
// mainly used internally when widgets are calculating their automatic sizes.
AutoResize bool
Width int
Height int
Margin int
MarginX int
MarginY int
Background render.Color
Foreground render.Color
BorderSize int
BorderStyle BorderStyle
BorderColor render.Color
OutlineSize int
OutlineColor render.Color
}
// BaseWidget holds common functionality for all widgets, such as managing
// their widths and heights.
type BaseWidget struct {
id string
idFunc func() string
fixedSize bool
hidden bool
width int
height int
point render.Point
margin int
background render.Color
foreground render.Color
borderStyle BorderStyle
borderColor render.Color
borderSize int
outlineColor render.Color
outlineSize int
handlers map[Event][]func(EventData) error
hasParent bool
parent Widget
}
// SetID sets a string name for your widget, helpful for debugging purposes.
func (w *BaseWidget) SetID(id string) {
w.id = id
}
// ID returns the ID that the widget calls itself by.
func (w *BaseWidget) ID() string {
if w.idFunc == nil {
w.IDFunc(func() string {
return "Widget<Untitled>"
})
}
return w.idFunc()
}
// IDFunc sets an ID function.
func (w *BaseWidget) IDFunc(fn func() string) {
w.idFunc = fn
}
func (w *BaseWidget) String() string {
return w.ID()
}
// Configure the base widget with all the common properties at once. Any
// property left as the zero value will not update the widget.
func (w *BaseWidget) Configure(c Config) {
if c.Width != 0 || c.Height != 0 {
w.fixedSize = !c.AutoResize
if c.Width != 0 {
w.width = c.Width
}
if c.Height != 0 {
w.height = c.Height
}
}
if c.Margin != 0 {
w.margin = c.Margin
}
if c.Background != render.Invisible {
w.background = c.Background
}
if c.Foreground != render.Invisible {
w.foreground = c.Foreground
}
if c.BorderColor != render.Invisible {
w.borderColor = c.BorderColor
}
if c.OutlineColor != render.Invisible {
w.outlineColor = c.OutlineColor
}
if c.BorderSize != 0 {
w.borderSize = c.BorderSize
}
if c.BorderStyle != BorderNone {
w.borderStyle = c.BorderStyle
}
if c.OutlineSize != 0 {
w.outlineSize = c.OutlineSize
}
}
// Rect returns the widget's absolute rectangle, the combined Size and Point.
func (w *BaseWidget) Rect() render.Rect {
return render.Rect{
X: w.point.X,
Y: w.point.Y,
W: w.width,
H: w.height,
}
}
// Point returns the X,Y position of the widget on the window.
func (w *BaseWidget) Point() render.Point {
return w.point
}
// MoveTo updates the X,Y position to the new point.
func (w *BaseWidget) MoveTo(v render.Point) {
w.point = v
}
// MoveBy adds the X,Y values to the widget's current position.
func (w *BaseWidget) MoveBy(v render.Point) {
w.point.X += v.X
w.point.Y += v.Y
}
// Size returns the box with W and H attributes containing the size of the
// widget. The X,Y attributes of the box are ignored and zero.
func (w *BaseWidget) Size() render.Rect {
return render.Rect{
W: w.width,
H: w.height,
}
}
// BoxSize returns the full rendered size of the widget including its box
// thickness (border, padding and outline).
func (w *BaseWidget) BoxSize() render.Rect {
return render.Rect{
W: w.width + w.BoxThickness(2),
H: w.height + w.BoxThickness(2),
}
}
// FixedSize returns whether the widget's size has been hard-coded by the user
// (true) or if it automatically resizes based on its contents (false).
func (w *BaseWidget) FixedSize() bool {
return w.fixedSize
}
// Resize sets the size of the widget to the .W and .H attributes of a rect.
func (w *BaseWidget) Resize(v render.Rect) {
w.fixedSize = true
w.width = v.W
w.height = v.H
}
// ResizeBy resizes by a relative amount.
func (w *BaseWidget) ResizeBy(v render.Rect) {
w.fixedSize = true
w.width += v.W
w.height += v.H
}
// ResizeAuto sets the size of the widget but doesn't set the fixedSize flag.
func (w *BaseWidget) ResizeAuto(v render.Rect) {
w.width = v.W
w.height = v.H
}
// BoxThickness returns the full sum of the padding, border and outline.
// m = multiplier, i.e., 1 or 2. If m=1 this returns the box thickness of one
// edge of the widget, if m=2 it would account for both edges of the widget.
func (w *BaseWidget) BoxThickness(m int) int {
if m == 0 {
m = 1
}
return (w.Margin() * m) + (w.BorderSize() * m) + (w.OutlineSize() * m)
}
// Parent returns the parent widget, like a Frame, and a boolean indicating
// whether the widget had a parent.
func (w *BaseWidget) Parent() (Widget, bool) {
return w.parent, w.hasParent
}
// SetParent sets the widget's parent. This function is called by container
// widgets like Frame when they add a child widget to their care.
// Pass a nil parent to unset the parent.
func (w *BaseWidget) SetParent(parent Widget) {
if parent == nil {
w.hasParent = false
w.parent = nil
} else {
w.hasParent = true
w.parent = parent
}
}
// Children returns the widget's children, to be implemented by containers.
// The default implementation returns an empty slice.
func (w *BaseWidget) Children() []Widget {
return []Widget{}
}
// Hide the widget from being rendered.
func (w *BaseWidget) Hide() {
w.hidden = true
}
// Show the widget.
func (w *BaseWidget) Show() {
w.hidden = false
}
// Hidden returns whether the widget is hidden. If this widget is not hidden,
// but it has a parent, this will recursively crawl the parents to see if any
// of them are hidden.
func (w *BaseWidget) Hidden() bool {
if w.hidden {
return true
}
if parent, ok := w.Parent(); ok {
return parent.Hidden()
}
return false
}
// DrawBox draws the border and outline.
func (w *BaseWidget) DrawBox(e render.Engine, P render.Point) {
var (
S = w.Size()
outline = w.OutlineSize()
border = w.BorderSize()
borderColor = w.BorderColor()
highlight = borderColor.Lighten(theme.BorderColorOffset)
shadow = borderColor.Darken(theme.BorderColorOffset)
color render.Color
box = render.Rect{
X: P.X,
Y: P.Y,
W: S.W,
H: S.H,
}
)
if borderColor == render.Invisible {
borderColor = render.Red
}
// Draw the outline layer as the full size of the widget.
if outline > 0 && w.OutlineColor() != render.Invisible {
e.DrawBox(w.OutlineColor(), render.Rect{
X: P.X,
Y: P.Y,
W: S.W,
H: S.H,
})
}
box.X += outline
box.Y += outline
box.W -= outline * 2
box.H -= outline * 2
// Highlight on the top left edge.
if border > 0 {
if w.BorderStyle() == BorderRaised {
color = highlight
} else if w.BorderStyle() == BorderSunken {
color = shadow
} else {
color = borderColor
}
e.DrawBox(color, box)
}
// Shadow on the bottom right edge.
box.X += border
box.Y += border
box.W -= border
box.H -= border
if w.BorderSize() > 0 {
if w.BorderStyle() == BorderRaised {
color = shadow
} else if w.BorderStyle() == BorderSunken {
color = highlight
} else {
color = borderColor
}
e.DrawBox(color, box)
}
// Background color of the button.
box.W -= border
box.H -= border
if w.Background() != render.Invisible {
e.DrawBox(w.Background(), box)
}
}
// Margin returns the margin width.
func (w *BaseWidget) Margin() int {
return w.margin
}
// SetMargin sets the margin width.
func (w *BaseWidget) SetMargin(v int) {
w.margin = v
}
// Background returns the background color.
func (w *BaseWidget) Background() render.Color {
return w.background
}
// SetBackground sets the color.
func (w *BaseWidget) SetBackground(c render.Color) {
w.background = c
}
// Foreground returns the foreground color.
func (w *BaseWidget) Foreground() render.Color {
return w.foreground
}
// SetForeground sets the color.
func (w *BaseWidget) SetForeground(c render.Color) {
w.foreground = c
}
// BorderStyle returns the border style.
func (w *BaseWidget) BorderStyle() BorderStyle {
return w.borderStyle
}
// SetBorderStyle sets the border style.
func (w *BaseWidget) SetBorderStyle(v BorderStyle) {
w.borderStyle = v
}
// BorderColor returns the border color, or defaults to the background color.
func (w *BaseWidget) BorderColor() render.Color {
if w.borderColor == render.Invisible {
return w.Background()
}
return w.borderColor
}
// SetBorderColor sets the border color.
func (w *BaseWidget) SetBorderColor(c render.Color) {
w.borderColor = c
}
// BorderSize returns the border thickness.
func (w *BaseWidget) BorderSize() int {
return w.borderSize
}
// SetBorderSize sets the border thickness.
func (w *BaseWidget) SetBorderSize(v int) {
w.borderSize = v
}
// OutlineColor returns the background color.
func (w *BaseWidget) OutlineColor() render.Color {
return w.outlineColor
}
// SetOutlineColor sets the color.
func (w *BaseWidget) SetOutlineColor(c render.Color) {
w.outlineColor = c
}
// OutlineSize returns the outline thickness.
func (w *BaseWidget) OutlineSize() int {
return w.outlineSize
}
// SetOutlineSize sets the outline thickness.
func (w *BaseWidget) SetOutlineSize(v int) {
w.outlineSize = v
}
// Compute calls the base widget's Compute function, which just triggers
// events on widgets that want to be notified when the widget computes.
func (w *BaseWidget) Compute(e render.Engine) {
w.Event(Compute, EventData{
Engine: e,
})
}
// Present calls the base widget's Present function, which just triggers
// events on widgets that want to be notified when the widget presents.
func (w *BaseWidget) Present(e render.Engine, p render.Point) {
w.Event(Present, EventData{
Point: p,
Engine: e,
})
}
// Event is called internally by Doodle to trigger an event.
// Handlers can return ErrStopPropagation to prevent further widgets being
// notified of events.
func (w *BaseWidget) Event(event Event, e EventData) error {
if handlers, ok := w.handlers[event]; ok {
for _, fn := range handlers {
res := fn(e)
if res == ErrStopPropagation {
return res
}
}
}
return ErrNoEventHandler
}
// Handle an event in the widget.
func (w *BaseWidget) Handle(event Event, fn func(EventData) error) {
if w.handlers == nil {
w.handlers = map[Event][]func(EventData) error{}
}
if _, ok := w.handlers[event]; !ok {
w.handlers[event] = []func(EventData) error{}
}
w.handlers[event] = append(w.handlers[event], fn)
}
// OnMouseOut should be overridden on widgets who want this event.
func (w *BaseWidget) OnMouseOut(render.Point) {}