ui/button.go
Noah Petherbridge 7d9ba79cd2 Window Manager Basics, Work in Progress
* Adds Window Manager support to the Supervisor, so that Window widgets
  can be dragged by their title bar, clicked to focus, etc.
* Create a ui.Window as normal, but instead of Packing or Placing it
  into a parent container as before, you call .Supervise() and give it
  your Supervisor. The window registers itself to be managed and drawn
  by the Supervisor itself.
* Supervisor manages the focused window order using a doubly linked
  list. When a window takes focus it moves to the top of the list.
  Widgets in the active window take event priority.
* Extended DragDrop API to support holding a widget pointer in the drag
  operation.
* Changed widget event Handle functions to return an error: so that they
  could return ErrStopPropagation to prevent events going to more
  widgets once handled (for important events).

Some bugs remain around overlapping windows and event propagation.
2020-04-06 22:57:28 -07:00

130 lines
2.5 KiB
Go

package ui
import (
"errors"
"fmt"
"git.kirsle.net/go/render"
"git.kirsle.net/go/ui/theme"
)
// Button is a clickable button.
type Button struct {
BaseWidget
child Widget
// Private options.
hovering bool
clicked bool
}
// NewButton creates a new Button.
func NewButton(name string, child Widget) *Button {
w := &Button{
child: child,
}
w.IDFunc(func() string {
return fmt.Sprintf("Button<%s>", name)
})
w.Configure(Config{
BorderSize: 2,
BorderStyle: BorderRaised,
OutlineSize: 1,
OutlineColor: theme.ButtonOutlineColor,
Background: theme.ButtonBackgroundColor,
})
w.Handle(MouseOver, func(e EventData) error {
w.hovering = true
w.SetBackground(theme.ButtonHoverColor)
return nil
})
w.Handle(MouseOut, func(e EventData) error {
w.hovering = false
w.SetBackground(theme.ButtonBackgroundColor)
return nil
})
w.Handle(MouseDown, func(e EventData) error {
w.clicked = true
w.SetBorderStyle(BorderSunken)
return nil
})
w.Handle(MouseUp, func(e EventData) error {
w.clicked = false
w.SetBorderStyle(BorderRaised)
return nil
})
return w
}
// Children returns the button's child widget.
func (w *Button) Children() []Widget {
return []Widget{w.child}
}
// Compute the size of the button.
func (w *Button) Compute(e render.Engine) {
// Compute the size of the inner widget first.
w.child.Compute(e)
// Auto-resize only if we haven't been given a fixed size.
if !w.FixedSize() {
size := w.child.Size()
w.Resize(render.Rect{
W: size.W + w.BoxThickness(2),
H: size.H + w.BoxThickness(2),
})
}
w.BaseWidget.Compute(e)
}
// SetText conveniently sets the button text, for Label children only.
func (w *Button) SetText(text string) error {
if label, ok := w.child.(*Label); ok {
label.Text = text
}
return errors.New("child is not a Label widget")
}
// Present the button.
func (w *Button) Present(e render.Engine, P render.Point) {
if w.Hidden() {
return
}
w.Compute(e)
var (
S = w.Size()
ChildSize = w.child.Size()
)
// Draw the widget's border and everything.
w.DrawBox(e, P)
// Offset further if we are currently sunken.
var clickOffset int
if w.clicked {
clickOffset++
}
// Where to place the child widget.
moveTo := render.Point{
X: P.X + w.BoxThickness(1) + clickOffset,
Y: P.Y + w.BoxThickness(1) + clickOffset,
}
// If we're bigger than we need to be, center the child widget.
if S.Bigger(ChildSize) {
moveTo.X = P.X + (S.W / 2) - (ChildSize.W / 2)
}
// Draw the text label inside.
w.child.Present(e, moveTo)
w.BaseWidget.Present(e, P)
}