Noah Petherbridge
07cefb6499
* New and completed widgets: Menu, MenuButton and MenuBar. * MenuButton is a kind of Button that opens a popup Menu when clicked. * MenuBar is a container of buttons designed to be attached to the top of an application window ("File, Edit, View, Help") * Supervisor manages the popup menus with its new concept of a Modal Widget. Modal widgets take exclusive event priority for all mouse and key events. The pop-up menu is a modal window, which means you must click an option inside the menu OR clicking outside the menu will close it and eat your click event (widgets outside the modal don't receive events, but the modal itself gets an event that you've done this).
170 lines
3.4 KiB
Go
170 lines
3.4 KiB
Go
// +build js,wasm
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// WebAssembly version of the window manager demo.
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// To build: make wasm
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// To test: make wasm-serve
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package main
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import (
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"fmt"
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"time"
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"git.kirsle.net/go/render"
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"git.kirsle.net/go/render/canvas"
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"git.kirsle.net/go/ui"
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)
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// Program globals.
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var (
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ThrottleFPS = 1000 / 60
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// Size of the MainWindow.
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Width = 1024
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Height = 768
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// Cascade offset for creating multiple windows.
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Cascade = render.NewPoint(10, 32)
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CascadeStep = render.NewPoint(24, 24)
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CascadeLoops = 1
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// Colors for each window created.
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WindowColors = []render.Color{
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render.Blue,
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render.Red,
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render.DarkYellow,
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render.DarkGreen,
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render.DarkCyan,
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render.DarkBlue,
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render.DarkRed,
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}
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WindowID int
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OpenWindows int
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)
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func main() {
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mw, err := canvas.New("canvas")
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if err != nil {
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panic(err)
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}
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// Bind DOM event handlers.
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mw.AddEventListeners()
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supervisor := ui.NewSupervisor()
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frame := ui.NewFrame("Main Frame")
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frame.Resize(render.NewRect(mw.WindowSize()))
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frame.Compute(mw)
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_, height := mw.WindowSize()
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lbl := ui.NewLabel(ui.Label{
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Text: "Window Manager Demo",
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Font: render.Text{
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FontFilename: "DejaVuSans.ttf",
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Size: 32,
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Color: render.SkyBlue,
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Shadow: render.SkyBlue.Darken(60),
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},
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})
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lbl.Compute(mw)
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lbl.MoveTo(render.NewPoint(
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20,
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height-lbl.Size().H-20,
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))
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// Menu bar.
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menu := ui.NewMenuBar("Main Menu")
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file := menu.AddMenu("Options")
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file.AddItem("New window", func() {
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addWindow(mw, frame, supervisor)
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})
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file.AddItem("Close all windows", func() {
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OpenWindows -= supervisor.CloseAllWindows()
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})
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menu.Supervise(supervisor)
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menu.Compute(mw)
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frame.Pack(menu, menu.PackTop())
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// Add some windows to play with.
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addWindow(mw, frame, supervisor)
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addWindow(mw, frame, supervisor)
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for {
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mw.Clear(render.RGBA(255, 255, 200, 255))
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start := time.Now()
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ev, err := mw.Poll()
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if err != nil {
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panic(err)
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}
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frame.Present(mw, frame.Point())
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lbl.Present(mw, lbl.Point())
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supervisor.Loop(ev)
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supervisor.Present(mw)
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var delay uint32
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elapsed := time.Now().Sub(start)
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tmp := elapsed / time.Millisecond
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if ThrottleFPS-int(tmp) > 0 {
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delay = uint32(ThrottleFPS - int(tmp))
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}
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mw.Delay(delay)
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}
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}
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// Add a new child window.
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func addWindow(engine render.Engine, parent *ui.Frame, sup *ui.Supervisor) {
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var (
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color = WindowColors[WindowID%len(WindowColors)]
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title = fmt.Sprintf("Window %d", WindowID+1)
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)
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WindowID++
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win1 := ui.NewWindow(title)
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win1.SetButtons(ui.CloseButton)
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win1.ActiveTitleBackground = color
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win1.InactiveTitleBackground = color.Darken(60)
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win1.InactiveTitleForeground = render.Grey
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win1.Configure(ui.Config{
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Width: 320,
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Height: 240,
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})
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win1.Compute(engine)
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win1.Supervise(sup)
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// Re-open a window when the last one is closed.
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OpenWindows++
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win1.Handle(ui.CloseWindow, func(ed ui.EventData) error {
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OpenWindows--
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if OpenWindows <= 0 {
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addWindow(engine, parent, sup)
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}
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return nil
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})
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// Default placement via cascade.
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win1.MoveTo(Cascade)
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Cascade.Add(CascadeStep)
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if Cascade.Y > Height-240-64 {
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CascadeLoops++
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Cascade.Y = 24
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Cascade.X = 24 * CascadeLoops
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}
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// Add a window duplicator button.
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btn2 := ui.NewButton(title+":Button2", ui.NewLabel(ui.Label{
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Text: "New Window",
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}))
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btn2.Handle(ui.Click, func(ed ui.EventData) error {
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addWindow(engine, parent, sup)
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return nil
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})
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sup.Add(btn2)
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win1.Place(btn2, ui.Place{
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Top: 10,
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Right: 10,
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})
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}
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