Noah Petherbridge
07cefb6499
* New and completed widgets: Menu, MenuButton and MenuBar. * MenuButton is a kind of Button that opens a popup Menu when clicked. * MenuBar is a container of buttons designed to be attached to the top of an application window ("File, Edit, View, Help") * Supervisor manages the popup menus with its new concept of a Modal Widget. Modal widgets take exclusive event priority for all mouse and key events. The pop-up menu is a modal window, which means you must click an option inside the menu OR clicking outside the menu will close it and eat your click event (widgets outside the modal don't receive events, but the modal itself gets an event that you've done this).
513 lines
14 KiB
Go
513 lines
14 KiB
Go
package ui
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import (
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"errors"
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"sync"
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"git.kirsle.net/go/render"
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"git.kirsle.net/go/render/event"
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)
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// Event is a named event that the supervisor will send.
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type Event int
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// Events.
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const (
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NullEvent Event = iota
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MouseOver
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MouseOut
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MouseDown
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MouseUp
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Click
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KeyDown
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KeyUp
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KeyPress
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// Drag/drop event handlers.
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DragStop // if a widget is being dragged and the drag is done
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DragMove // mouse movements sent to a widget being dragged.
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Drop // a "drop site" widget under the cursor when a drag is done
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// Window Manager events.
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CloseWindow
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MaximizeWindow
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MinimizeWindow
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CloseModal
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// Lifecycle event handlers.
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Compute // fired whenever the widget runs Compute
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Present // fired whenever the widget runs Present
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)
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// EventData carries common data to event handlers.
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type EventData struct {
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// Point is usually the cursor position on click and mouse events.
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Point render.Point
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// Engine is the render engine on Compute and Present events.
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Engine render.Engine
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// Supervisor is the reference to the supervisor who sent the event.
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Supervisor *Supervisor
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}
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// Supervisor keeps track of widgets of interest to notify them about
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// interaction events such as mouse hovers and clicks in their general
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// vicinity.
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type Supervisor struct {
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lock sync.RWMutex
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serial int // ID number of each widget added in order
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widgets map[int]WidgetSlot // map of widget ID to WidgetSlot
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hovering map[int]interface{} // map of widgets under the cursor
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clicked map[int]bool // map of widgets being clicked
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dd *DragDrop
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// Stack of modal widgets that have event priority.
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modals []Widget
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// List of window focus history for Window Manager.
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winFocus *FocusedWindow
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winTop *FocusedWindow // pointer to top-most window
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winBottom *FocusedWindow // pointer to bottom-most window
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}
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// WidgetSlot holds a widget with a unique ID number in a sorted list.
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type WidgetSlot struct {
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id int
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widget Widget
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}
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// NewSupervisor creates a supervisor.
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func NewSupervisor() *Supervisor {
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return &Supervisor{
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widgets: map[int]WidgetSlot{},
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hovering: map[int]interface{}{},
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clicked: map[int]bool{},
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modals: []Widget{},
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dd: NewDragDrop(),
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}
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}
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// DragStart sets the drag state without a widget.
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//
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// An example where you'd use this is if you want a widget to respond to a
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// Drop event (mouse released over a drop-site widget) but the 'thing' being
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// dragged is not a ui.Widget, i.e., for custom app specific logic.
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func (s *Supervisor) DragStart() {
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s.dd.Start()
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}
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// DragStartWidget sets the drag state to true with a target widget attached.
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//
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// The widget being dragged is given DragMove events while the drag is
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// underway. When the mouse button is released, the widget is given a
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// DragStop event and the widget below the cursor is given a Drop event.
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func (s *Supervisor) DragStartWidget(w Widget) {
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s.dd.SetWidget(w)
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s.dd.Start()
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}
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// DragStop stops the drag state.
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func (s *Supervisor) DragStop() {
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s.dd.Stop()
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}
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// IsDragging returns whether the drag state is enabled.
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func (s *Supervisor) IsDragging() bool {
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return s.dd.IsDragging()
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}
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// Error messages that may be returned by Supervisor.Loop()
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var (
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// The caller should STOP forwarding any mouse or keyboard events to any
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// other handles for the remainder of this tick.
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ErrStopPropagation = errors.New("stop all event propagation")
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ErrNoEventHandler = errors.New("no event handler")
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)
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// Loop to check events and pass them to managed widgets.
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//
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// Useful errors returned by this may be:
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// - ErrStopPropagation
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func (s *Supervisor) Loop(ev *event.State) error {
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var (
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XY = render.Point{
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X: ev.CursorX,
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Y: ev.CursorY,
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}
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)
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// See if we are hovering over any widgets.
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hovering, outside := s.Hovering(XY)
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// If we are dragging something around, do not trigger any mouse events
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// to other widgets but DO notify any widget we dropped on top of!
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if s.dd.IsDragging() {
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if !ev.Button1 && !ev.Button3 {
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// The mouse has been released. TODO: make mouse button important?
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for _, child := range hovering {
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child.widget.Event(Drop, EventData{
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Point: XY,
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})
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}
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s.DragStop()
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} else {
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// If we have a target widget being dragged, send it mouse events.
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if target := s.dd.Widget(); target != nil {
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target.Event(DragMove, EventData{
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Point: XY,
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})
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}
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}
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return ErrStopPropagation
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}
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// Check if the top focused window has been closed and auto-focus the next.
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if s.winFocus != nil && s.winFocus.window.Hidden() {
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next := s.winFocus.next
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for next != nil {
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if !next.window.Hidden() {
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s.FocusWindow(next.window)
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break
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}
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next = next.next
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}
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}
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// Run events in managed windows first, from top to bottom.
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// Widgets in unmanaged windows will be handled next.
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// err := s.runWindowEvents(XY, ev, hovering, outside)
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// Only run if there is no active modal (modals have top priority)
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if len(s.modals) == 0 {
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handled, err := s.runWidgetEvents(XY, ev, hovering, outside, true)
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if err == ErrStopPropagation || handled {
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// A widget in the active window has accepted an event. Do not pass
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// the event also to lower widgets.
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return err
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}
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}
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// Run events for the other widgets not in a managed window.
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// (Modal event priority is handled in runWidgetEvents)
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s.runWidgetEvents(XY, ev, hovering, outside, false)
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return nil
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}
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// Hovering returns all of the widgets managed by Supervisor that are under
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// the mouse cursor. Returns the set of widgets below the cursor and the set
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// of widgets not below the cursor.
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func (s *Supervisor) Hovering(cursor render.Point) (hovering, outside []WidgetSlot) {
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var XY = cursor // for shorthand
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hovering = []WidgetSlot{}
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outside = []WidgetSlot{}
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// Check all the widgets under our care.
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for child := range s.Widgets() {
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var (
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w = child.widget
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P = AbsolutePosition(w)
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S = w.Size()
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P2 = render.Point{
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X: P.X + S.W,
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Y: P.Y + S.H,
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}
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)
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if XY.X >= P.X && XY.X < P2.X && XY.Y >= P.Y && XY.Y < P2.Y {
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// Cursor intersects the widget.
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hovering = append(hovering, child)
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} else {
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outside = append(outside, child)
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}
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}
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return hovering, outside
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}
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// runWindowEvents is a subroutine of Supervisor.Loop().
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//
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// After determining the widgets below the cursor (hovering) and outside the
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// cursor, transmit mouse events to the widgets.
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//
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// This function has two use cases:
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// - In runWindowEvents where we run events for the top-most focused window of
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// the window manager.
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// - In Supervisor.Loop() for the widgets that are NOT owned by a managed
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// window, so that these widgets always get events.
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//
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// Parameters:
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// XY (Point): mouse cursor position as calculated in Loop()
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// ev, hovering, outside: values from Loop(), self explanatory.
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// behavior: indicates how this method is being used.
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//
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// behavior options:
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// 0: widgets NOT part of a managed window. On this pass, if a widget IS
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// a part of a window, it gets no events triggered.
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// 1: widgets are part of the active focused window.
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func (s *Supervisor) runWidgetEvents(XY render.Point, ev *event.State,
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hovering, outside []WidgetSlot, toFocusedWindow bool) (bool, error) {
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// Do we run any events?
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var (
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stopPropagation bool
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ranEvents bool
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)
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// Do we have active modals? Modal widgets have top event priority given
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// only to the top-most modal.
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var modal Widget
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if len(s.modals) > 0 {
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modal = s.modals[len(s.modals)-1]
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}
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// If we're running this method in "Phase 2" (to widgets NOT in the focused
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// window), only send mouse events to widgets if the cursor is NOT inside
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// the bounding box of the active focused window. Prevents clicking "thru"
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// the window and activating widgets/other windows behind it.
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var cursorInsideFocusedWindow bool
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if !toFocusedWindow && s.winFocus != nil {
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// Get the bounding box of the focused window.
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if XY.Inside(AbsoluteRect(s.winFocus.window)) {
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cursorInsideFocusedWindow = true
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}
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}
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// Handler for an Event response errors.
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handle := func(err error) {
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// Did any event handler run?
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if err != ErrNoEventHandler {
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ranEvents = true
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}
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// Are we stopping propagation?
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if err == ErrStopPropagation {
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stopPropagation = true
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}
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}
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for _, child := range hovering {
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if stopPropagation {
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break
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}
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// If the cursor is inside the box of the focused window, don't trigger
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// active (hovering) mouse events. MouseOut type events, below, can still
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// trigger.
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// Does not apply when a modal widget is active.
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if cursorInsideFocusedWindow && modal == nil {
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break
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}
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var (
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id = child.id
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w = child.widget
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)
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if w.Hidden() {
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// TODO: somehow the Supervisor wasn't triggering hidden widgets
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// anyway, but I don't know why. Adding this check for safety.
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continue
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}
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// If we have a modal active, validate this widget is a child of
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// the modal widget.
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if modal != nil {
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if !HasParent(w, modal) {
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continue
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}
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}
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// Check if the widget is part of a Window managed by Supervisor.
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isManaged, isFocused := widgetInFocusedWindow(w)
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// Are we sending events to it?
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if toFocusedWindow {
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// Only sending events to widgets owned by the focused window.
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if !(isManaged && isFocused) {
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continue
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}
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} else {
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// Sending only to widgets NOT managed by a window. This can include
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// Window widgets themselves, so lower unfocused windows may be
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// brought to foreground.
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window, isWindow := w.(*Window)
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if isManaged && !isWindow {
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continue
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}
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// It is a window, but can only be the non-focused window.
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if isWindow && window.focused {
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continue
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}
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}
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// Cursor has intersected the widget.
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if _, ok := s.hovering[id]; !ok {
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handle(w.Event(MouseOver, EventData{
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Point: XY,
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}))
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s.hovering[id] = nil
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}
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isClicked, _ := s.clicked[id]
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if ev.Button1 {
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if !isClicked {
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err := w.Event(MouseDown, EventData{
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Point: XY,
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})
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handle(err)
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s.clicked[id] = true
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}
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} else if isClicked {
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handle(w.Event(MouseUp, EventData{
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Point: XY,
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}))
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handle(w.Event(Click, EventData{
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Point: XY,
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}))
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delete(s.clicked, id)
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}
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}
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for _, child := range outside {
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var (
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id = child.id
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w = child.widget
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)
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// If we have a modal active, validate this widget is a child of
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// the modal widget.
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if modal != nil {
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if !HasParent(w, modal) {
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continue
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}
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}
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// Cursor is not intersecting the widget.
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if _, ok := s.hovering[id]; ok {
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handle(w.Event(MouseOut, EventData{
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Point: XY,
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}))
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delete(s.hovering, id)
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}
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if _, ok := s.clicked[id]; ok {
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handle(w.Event(MouseUp, EventData{
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Point: XY,
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}))
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delete(s.clicked, id)
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}
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}
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// If a modal is active and a click was registered outside the modal's
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// bounding box, send the CloseModal event.
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if modal != nil && !XY.Inside(AbsoluteRect(modal)) {
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if ev.Button1 {
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modal.Event(CloseModal, EventData{
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Supervisor: s,
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})
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}
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}
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// If a stopPropagation was called, return it up the stack.
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if stopPropagation {
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return ranEvents, ErrStopPropagation
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}
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// If ANY event handler was called, return nil to signal
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return ranEvents, nil
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}
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// Widgets returns a channel of widgets managed by the supervisor in the order
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// they were added.
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func (s *Supervisor) Widgets() <-chan WidgetSlot {
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pipe := make(chan WidgetSlot)
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go func() {
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for i := 0; i < s.serial; i++ {
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if w, ok := s.widgets[i]; ok {
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pipe <- w
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}
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}
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close(pipe)
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}()
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return pipe
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}
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// Present all widgets managed by the supervisor.
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//
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// NOTE: only the Window Manager feature uses this method, and this method
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// will render the windows from bottom to top with the focused window on top.
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// For other widgets, they should be added to a parent Frame that will call
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// Present on them each time the parent Presents, or otherwise you need to
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// manage the presentation of widgets outside the Supervisor.
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func (s *Supervisor) Present(e render.Engine) {
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s.lock.RLock()
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defer s.lock.RUnlock()
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// Render the window manager windows from bottom to top.
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s.presentWindows(e)
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// Render the modals from bottom to top.
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if len(s.modals) > 0 {
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for _, modal := range s.modals {
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modal.Present(e, modal.Point())
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}
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}
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}
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// Add a widget to be supervised. Has no effect if the widget is already
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// under the supervisor's care.
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func (s *Supervisor) Add(w Widget) {
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s.lock.Lock()
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// Check it's not already there.
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for _, child := range s.widgets {
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if child.widget == w {
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return
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}
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}
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// Add it.
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s.widgets[s.serial] = WidgetSlot{
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id: s.serial,
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widget: w,
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}
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s.serial++
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s.lock.Unlock()
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}
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// PushModal sets the widget to be a "modal" for the Supervisor.
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//
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// Modal widgets have top-most event priority: mouse and click events go ONLY
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// to the modal and its descendants. Modals work as a stack: the most recently
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// pushed widget is the active modal, and popping the modal will make the
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// next most-recent widget be the active modal.
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//
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// If a Click event registers OUTSIDE the bounds of the modal widget, the
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// widget receives a CloseModal event.
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//
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// Returns the length of the modal stack.
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func (s *Supervisor) PushModal(w Widget) int {
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s.modals = append(s.modals, w)
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return len(s.modals)
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}
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// PopModal attempts to pop the modal from the stack, but only if the modal
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// is at the top of the stack.
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//
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// A widget may safely attempt to PopModal itself on a CloseModal event to
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// close themselves when the user clicks outside their box. If there were a
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// newer modal on the stack, this PopModal action would do nothing.
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func (s *Supervisor) PopModal(w Widget) bool {
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// only can pop if the topmost widget is the one being asked for
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if len(s.modals) > 0 && s.modals[len(s.modals)-1] == w {
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modal := s.modals[len(s.modals)-1]
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modal.Hide()
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// pop it off
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s.modals = s.modals[:len(s.modals)-1]
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return true
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}
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return false
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}
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