ui/menu.go
Noah Petherbridge 07cefb6499 Menus and Menu Bars
* New and completed widgets: Menu, MenuButton and MenuBar.
* MenuButton is a kind of Button that opens a popup Menu when clicked.
* MenuBar is a container of buttons designed to be attached to the top
  of an application window ("File, Edit, View, Help")
* Supervisor manages the popup menus with its new concept of a Modal
  Widget. Modal widgets take exclusive event priority for all mouse and
  key events. The pop-up menu is a modal window, which means you must
  click an option inside the menu OR clicking outside the menu will
  close it and eat your click event (widgets outside the modal don't
  receive events, but the modal itself gets an event that you've done
  this).
2020-06-04 00:50:23 -07:00

289 lines
6.3 KiB
Go

package ui
import (
"fmt"
"git.kirsle.net/go/render"
"git.kirsle.net/go/ui/theme"
)
// MenuWidth sets the width of all popup menus. TODO, widths should be automatic.
var MenuWidth = 180
// Menu is a frame that holds menu items. It is the
type Menu struct {
BaseWidget
Name string
supervisor *Supervisor
body *Frame
items []*MenuItem
}
// NewMenu creates a new Menu. It is hidden by default. Usually you'll
// use it with a MenuButton or in a right-click handler.
func NewMenu(name string) *Menu {
w := &Menu{
Name: name,
body: NewFrame(name + ":Body"),
items: []*MenuItem{},
}
w.body.Configure(Config{
Width: MenuWidth,
Height: 100,
BorderSize: 0,
BorderStyle: BorderRaised,
Background: theme.ButtonBackgroundColor,
})
w.body.SetParent(w)
w.IDFunc(func() string {
return fmt.Sprintf("Menu<%s>", w.Name)
})
return w
}
// Children returns the child frame of the menu.
func (w *Menu) Children() []Widget {
return []Widget{
w.body,
}
}
// Supervise the Menu. This will add all current and future MenuItem widgets
// to the supervisor.
func (w *Menu) Supervise(s *Supervisor) {
w.supervisor = s
for _, item := range w.items {
w.supervisor.Add(item)
}
}
// Compute the menu
func (w *Menu) Compute(e render.Engine) {
w.body.Compute(e)
// TODO: ideally the Frame Pack Compute would fix the size of the body
// for the height to match the height of the menu items... but for now
// manually set the height.
var maxWidth int
var height int
for _, child := range w.body.Children() {
size := child.Size()
if size.W > maxWidth {
maxWidth = size.W
}
height += child.Size().H
}
w.body.Resize(render.NewRect(maxWidth, height))
// Call the BaseWidget Compute in case we have subscribers.
w.BaseWidget.Compute(e)
}
// Present the menu
func (w *Menu) Present(e render.Engine, p render.Point) {
w.body.Present(e, p)
// Call the BaseWidget Present in case we have subscribers.
w.BaseWidget.Present(e, p)
}
// AddItem quickly adds an item to a menu.
func (w *Menu) AddItem(label string, command func()) *MenuItem {
menu := NewMenuItem(label, "", command)
// Add a Click handler that closes the menu when a selection is made.
menu.Handle(Click, w.menuClickHandler)
w.Pack(menu)
return menu
}
// AddItemAccel quickly adds an item to a menu with a shortcut key label.
func (w *Menu) AddItemAccel(label string, accelerator string, command func()) *MenuItem {
menu := NewMenuItem(label, accelerator, command)
// Add a Click handler that closes the menu when a selection is made.
menu.Handle(Click, w.menuClickHandler)
w.Pack(menu)
return menu
}
// Click handler for all menu items, to also close the menu behind them.
func (w *Menu) menuClickHandler(ed EventData) error {
if w.supervisor != nil {
w.supervisor.PopModal(w)
}
return nil
}
// AddSeparator adds a separator bar to the menu to delineate items.
func (w *Menu) AddSeparator() *MenuItem {
sep := NewMenuSeparator()
w.Pack(sep)
return sep
}
// Pack a menu item onto the menu.
func (w *Menu) Pack(item *MenuItem) {
w.items = append(w.items, item)
w.body.Pack(item, Pack{
Side: N,
FillX: true,
})
if w.supervisor != nil {
w.supervisor.Add(item)
}
}
// Size returns the size of the menu's body.
func (w *Menu) Size() render.Rect {
return w.body.Size()
}
// Rect returns the rect of the menu's body.
func (w *Menu) Rect() render.Rect {
// TODO: the height reports wrong (0), manually add up the MenuItem sizes.
// This manifests in Supervisor.runWidgetEvents when checking if the cursor
// clicked outside the rect of the active menu modal.
rect := w.body.Rect()
rect.H = 0
for _, child := range w.body.Children() {
rect.H += child.Size().H
}
return rect
}
// MenuItem is an item in a Menu.
type MenuItem struct {
Button
Label string
Accelerator string
Command func()
separator bool
button *Button
// store of most recent bg color set on a menu item
cacheBg render.Color
cacheFg render.Color
}
// NewMenuItem creates a new menu item.
func NewMenuItem(label, accelerator string, command func()) *MenuItem {
w := &MenuItem{
Label: label,
Accelerator: accelerator,
Command: command,
}
w.IDFunc(func() string {
return fmt.Sprintf("MenuItem<%s>", w.Label)
})
font := DefaultFont
font.Color = render.Black
font.PadX = 12
font.PadY = 2
// The button child will be a Frame so we can have a left-aligned label
// and a right-aligned accelerator.
frame := NewFrame(label + ":Frame")
frame.Configure(Config{
Width: MenuWidth,
})
{
// Left of frame: menu item label
lbl := NewLabel(Label{
Text: label,
Font: font,
})
frame.Pack(lbl, Pack{
Side: W,
})
// On the right: accelerator shortcut key
if accelerator != "" {
accel := NewLabel(Label{
Text: accelerator,
Font: font,
})
frame.Pack(accel, Pack{
Side: E,
})
}
}
w.Button.child = frame
w.Button.Configure(Config{
BorderSize: 0,
Background: theme.ButtonBackgroundColor,
})
w.Button.Handle(MouseOver, func(ed EventData) error {
w.setHoverStyle(true)
return nil
})
w.Button.Handle(MouseOut, func(ed EventData) error {
w.setHoverStyle(false)
return nil
})
w.Button.Handle(Click, func(ed EventData) error {
w.Command()
return nil
})
// Assign the button
return w
}
// NewMenuSeparator creates a separator menu item.
func NewMenuSeparator() *MenuItem {
w := &MenuItem{
separator: true,
}
w.IDFunc(func() string {
return "MenuItem<separator>"
})
w.Button.child = NewFrame("Menu Separator")
w.Button.Configure(Config{
Width: MenuWidth,
Height: 2,
BorderSize: 1,
BorderStyle: BorderSunken,
BorderColor: render.Grey,
})
return w
}
// Set the hover styling (text/bg color)
func (w *MenuItem) setHoverStyle(hovering bool) {
// Note: this only works if the MenuItem is using the standard
// Frame and Labels layout created by AddItem(). If not, this function
// does nothing.
// BG color.
if hovering {
w.cacheBg = w.Background()
w.SetBackground(render.SkyBlue)
} else {
w.SetBackground(w.cacheBg)
}
frame, ok := w.Button.child.(*Frame)
if !ok {
return
}
for _, widget := range frame.Children() {
if label, ok := widget.(*Label); ok {
if hovering {
w.cacheFg = label.Font.Color
label.Font.Color = render.White
} else {
label.Font.Color = w.cacheFg
}
}
}
}