* Tooltip can be added to any target widget (e.g. Button) and pop up on
mouse over.
* Refactor the event system. Instead of passing a render.Point to all
event handlers, pass an EventData struct which can hold the Point or
the render.Engine.
* Add event types Computed and Present, so a widget can set a handler on
whenever its Computed or Present method is called.
* Button: do not call MoveTo inside of Compute().
* Label: do not call MoveTo inside of Compute().
* MainWindow: add OnLoop callback function support so you can run custom code
each loop and react to the event.State before the UI updates.
* Supervisor: locate widgets using AbsolutePosition() instead of w.Point()
to play nice with Frame and Window packed widgets.
* Widget interface: rename Adopt() to SetParent() which makes more sense for
what the function actually does.
* Window: set itself as the parent of the body Frame so that the Supervisor
can locate widgets anywhere inside a window's frames.
Frame packing fixes:
* Widgets with Expand:true grow their space with ResizeAuto to preserve the
FixedSize() boolean, instead of being hard-resized to fill the Frame.
* Widgets that Fill their space are resized with ResizeAuto too.
Outstanding bugs:
* Labels don't expand (window title bars, etc.)