IsPointInWindow: not in hidden windows
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@ -156,7 +156,7 @@ func (s *Supervisor) FocusWindow(win *Window) error {
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func (s *Supervisor) IsPointInWindow(point render.Point) bool {
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node := s.winFocus
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for node != nil {
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if point.Inside(AbsoluteRect(node.window)) {
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if point.Inside(AbsoluteRect(node.window)) && !node.window.hidden {
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return true
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}
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node = node.next
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