Bugfix: Window focus linked list
It used to be possible to confuse the window manager in the CloseActiveWindow() function and the linked list got all broken. Seems more reliable now! Added function PrintWindows() to inspect the linked lists.
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@ -87,7 +87,6 @@ type Supervisor struct {
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// List of window focus history for Window Manager.
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winFocus *FocusedWindow
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winTop *FocusedWindow // pointer to top-most window
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winBottom *FocusedWindow // pointer to bottom-most window
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}
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@ -66,7 +66,6 @@ func (s *Supervisor) addWindow(win *Window) {
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s.winFocus = &FocusedWindow{
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window: win,
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}
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s.winTop = s.winFocus
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s.winBottom = s.winFocus
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win.SetFocus(true)
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} else {
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@ -138,7 +137,6 @@ func (s *Supervisor) FocusWindow(win *Window) error {
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s.winFocus = target
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// Fix the top and bottom pointers.
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s.winTop = s.winFocus
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if newBottom != nil {
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s.winBottom = newBottom
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}
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@ -184,13 +182,44 @@ func (s *Supervisor) CloseAllWindows() int {
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func (s *Supervisor) CloseActiveWindow() bool {
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var node = s.winFocus
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if node != nil {
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node.window.Destroy()
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node.window.Hide()
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s.winFocus = node.next
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s.winFocus.window.SetFocus(true)
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}
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// Find the next visible window to focus.
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for node != nil {
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if !node.window.Hidden() {
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s.FocusWindow(node.window)
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break
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}
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node = node.next
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}
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return true
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}
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return false
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// PrintWindows is a debug function that walks the window tree and prints them to your console.
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func (s *Supervisor) PrintWindows() {
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var (
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node = s.winBottom
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i int
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)
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fmt.Println("From the bottom:")
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for node != nil {
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i++
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fmt.Printf("%d. %s focused=%+v hidden=%+v\n", i, node.window, node.window.Focused(), node.window.Hidden())
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node = node.prev
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}
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node = s.winFocus
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i = 0
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fmt.Println("Focus order:")
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for node != nil {
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i++
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fmt.Printf("%d. %s focused=%+v hidden=%+v\n", i, node.window, node.window.Focused(), node.window.Hidden())
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node = node.next
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}
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}
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// presentWindows draws the windows from bottom to top.
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