Add SelectBox Widget
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@ -8,14 +8,14 @@ applications (SDL2, for Linux, MacOS and Windows) as well as web browsers
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![Screenshot](docs/guitest.png)
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> _(Screenshot is from Project: Doodle's GUITest debug screen showing a_
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> _(Screenshot is from Sketchy Maze's GUITest debug screen showing a_
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> _Window, several Frames, Labels, Buttons and a Checkbox widget.)_
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It is very much a **work in progress** and may contain bugs and its API may
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change as bugs are fixed or features added.
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This library is being developed in conjunction with my drawing-based maze
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game, [Project: Doodle](https://www.kirsle.net/doodle). The rendering engine
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game, [Sketchy Maze](https://www.sketchymaze.com). The rendering engine
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library is at [go/render](https://git.kirsle.net/go/render) which provides
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the SDL2 and Canvas back-ends.
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(GitHub mirror: [kirsle/render](https://github.com/kirsle/render))
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@ -148,13 +148,13 @@ most complex.
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provides a simple API to add menus and items to it.
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* [x] **Menu**: a frame full of clickable links and separators. Usually used as
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a modal pop-up by the MenuButton and MenuBar.
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* [x] **SelectBox**: a kind of MenuButton that lets the user choose a
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value from a list of possible values.
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**Work in progress widgets:**
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* [ ] **Scrollbar**: a Frame including a trough, scroll buttons and a
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draggable slider.
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* [ ] **SelectBox:** a kind of MenuButton that lets the user choose a value
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from a list of possible values, bound to a string variable.
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**Wish list for the longer-term future:**
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114
eg/forms/main.go
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114
eg/forms/main.go
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@ -0,0 +1,114 @@
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package main
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import (
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"fmt"
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"git.kirsle.net/go/render"
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"git.kirsle.net/go/render/sdl"
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"git.kirsle.net/go/ui"
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)
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func init() {
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sdl.DefaultFontFilename = "../DejaVuSans.ttf"
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}
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func main() {
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mw, err := ui.NewMainWindow("Forms Test")
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if err != nil {
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panic(err)
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}
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mw.SetBackground(render.White)
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// Buttons row.
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{
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frame := ui.NewFrame("Frame 1")
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mw.Pack(frame, ui.Pack{
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Side: ui.N,
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FillX: true,
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Padding: 4,
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})
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label := ui.NewLabel(ui.Label{
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Text: "Buttons:",
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})
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frame.Pack(label, ui.Pack{
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Side: ui.W,
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})
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// Buttons.
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btn := ui.NewButton("Button 1", ui.NewLabel(ui.Label{
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Text: "Click me!",
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}))
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btn.Handle(ui.Click, func(ed ui.EventData) error {
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fmt.Println("Clicked!")
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return nil
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})
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frame.Pack(btn, ui.Pack{
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Side: ui.W,
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PadX: 4,
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})
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mw.Supervisor().Add(btn)
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}
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// Selectbox row.
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{
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frame := ui.NewFrame("Frame 2")
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mw.Pack(frame, ui.Pack{
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Side: ui.N,
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FillX: true,
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Padding: 4,
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})
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label := ui.NewLabel(ui.Label{
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Text: "Set window color:",
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})
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frame.Pack(label, ui.Pack{
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Side: ui.W,
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})
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var colors = []struct{
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Label string
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Value render.Color
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}{
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{"White", render.White},
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{"Yellow", render.Yellow},
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{"Cyan", render.Cyan},
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{"Green", render.Green},
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{"Blue", render.RGBA(0, 153, 255, 255)},
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{"Pink", render.Pink},
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}
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// Create the SelectBox and populate its options.
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sel := ui.NewSelectBox("Select 1", ui.Label{})
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for _, option := range colors {
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sel.AddItem(option.Label, option.Value, func() {
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fmt.Printf("Picked option: %s\n", option.Value)
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})
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}
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// On change: set the window BG color.
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sel.Handle(ui.Change, func(ed ui.EventData) error {
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if val, ok := sel.GetValue(); ok {
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if color, ok := val.Value.(render.Color); ok {
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fmt.Printf("Set background to: %s\n", val.Label)
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mw.SetBackground(color)
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} else {
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fmt.Println("Not a valid color!")
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}
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} else {
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fmt.Println("Not a valid SelectBox value!")
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}
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return nil
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})
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frame.Pack(sel, ui.Pack{
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Side: ui.W,
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PadX: 4,
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})
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sel.Supervise(mw.Supervisor())
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mw.Supervisor().Add(sel) // TODO: ideally Supervise() is all that's needed,
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// but w/o this extra Add() the Button doesn't react.
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}
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mw.MainLoop()
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}
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31
glyphs.go
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31
glyphs.go
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package ui
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/*
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Glyph images as Base64 encoded PNGs.
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*/
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import (
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"encoding/base64"
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"image"
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"image/png"
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"bytes"
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)
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// List of available glyphs.
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const (
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// Downward pointed black arrow 9x9 pixels.
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GlyphDownArrow9x9 = `iVBORw0KGgoAAAANSUhEUgAAAAkAAAAJCAYAAADgkQYQAAAABmJLR0QA/wD/AP+gvaeTAAAACXBI
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WXMAAC4jAAAuIwF4pT92AAAAKklEQVQY02NgoBZgZGBg+E+MIgYCChkZkTj/cRnCiCb4H4stWMF/
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BpoBAGQSBQOpAugRAAAAAElFTkSuQmCC`
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)
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// GetGlyph loads a PNG image from a hard-coded glyph.
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func GetGlyph(b64 string) (image.Image, error) {
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data, err := base64.StdEncoding.DecodeString(b64)
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if err != nil {
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return nil, err
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}
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scanner := bytes.NewReader(data)
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return png.Decode(scanner)
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}
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14
image.go
14
image.go
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@ -46,6 +46,20 @@ func NewImage(c Image) *Image {
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return w
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}
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// ImageFromImage creates an Image from a Go standard library image.Image.
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func ImageFromImage(e render.Engine, im image.Image) (*Image, error) {
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tex, err := e.StoreTexture("imgbin.png", im)
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if err != nil {
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return nil, err
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}
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return &Image{
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Type: PNG,
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Image: im,
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texture: tex,
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}, nil
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}
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// ImageFromTexture creates an Image from a texture.
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func ImageFromTexture(tex render.Texturer) *Image {
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return &Image{
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178
selectbox.go
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178
selectbox.go
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package ui
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import (
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"fmt"
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"git.kirsle.net/go/render"
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"git.kirsle.net/go/ui/theme"
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)
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// SelectBox is a kind of MenuButton which allows choosing a value from a list.
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type SelectBox struct {
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MenuButton
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name string
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// Configurables after SelectBox creation.
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AlwaysChange bool // always call the Change event, even if selection not changed.
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// Child widgets specific to the SelectBox.
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frame *Frame
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label *Label
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arrow *Image
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// Data storage.
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textVariable string
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values []SelectValue
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}
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// SelectValue holds a mapping between a text label for a SelectBox and
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// its underlying value (an arbitrary data type).
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type SelectValue struct {
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Label string
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Value interface{}
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}
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// NewSelectBox creates a new SelectBox.
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//
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// The Label configuration passed in should be used to set font styles
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// and padding; the Text, TextVariable and IntVariable of the Label will
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// all be ignored, as SelectBox will handle the values internally.
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func NewSelectBox(name string, withLabel Label) *SelectBox {
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w := &SelectBox{
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name: name,
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textVariable: "Choose one",
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values: []SelectValue{},
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}
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// Ensure the label has no text of its own.
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withLabel.Text = ""
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withLabel.TextVariable = &w.textVariable
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withLabel.IntVariable = nil
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w.frame = NewFrame(name + " Frame")
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w.Button.child = w.frame
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w.label = NewLabel(withLabel)
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w.frame.Pack(w.label, Pack{
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Side: W,
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})
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// arrow, _ := GetGlyph(GlyphDownArrow9x9)
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// w.image = ImageFromImage(arrow, )
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// Configure the button's appearance.
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w.Button.Configure(Config{
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BorderSize: 2,
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BorderStyle: BorderSunken,
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Background: render.White,
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})
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// Set sensible default padding on the label.
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if w.label.Font.Padding == 0 && w.label.Font.PadX == 0 && w.label.Font.PadY == 0 {
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w.label.Font.PadX = 4
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w.label.Font.PadY = 2
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}
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w.IDFunc(func() string {
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return fmt.Sprintf("SelectBox<%s>", name)
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})
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w.setup()
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return w
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}
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// AddItem adds a new option to the SelectBox's menu.
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// The label is the text value to display.
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// The value is the underlying value (string or int) for the TextVariable or IntVariable.
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// The function callback runs when the option is picked.
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func (w *SelectBox) AddItem(label string, value interface{}, f func()) {
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// Add this label and its value mapping to the SelectBox.
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w.values = append(w.values, SelectValue{
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Label: label,
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Value: value,
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})
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// Call the inherited MenuButton.AddItem.
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w.MenuButton.AddItem(label, func() {
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// Set the bound label.
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var changed = w.textVariable != label
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w.textVariable = label
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if changed || w.AlwaysChange {
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w.Event(Change, EventData{
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Supervisor: w.MenuButton.supervisor,
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})
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}
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})
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// If the current text label isn't in the options, pick
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// the first option.
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if _, ok := w.GetValue(); !ok {
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w.textVariable = w.values[0].Label
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}
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}
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// TODO: RemoveItem()
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// Value returns the currently selected item in the SelectBox.
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//
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// Returns the SelectValue and true on success, and the Label or underlying Value
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// can be read from the SelectValue struct. If no valid option is selected, the
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// bool value returns false.
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func (w *SelectBox) GetValue() (SelectValue, bool) {
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for _, row := range w.values {
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if w.textVariable == row.Label {
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return row, true
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}
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}
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return SelectValue{}, false
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}
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// Compute to re-evaluate the button state (in the case of radio buttons where
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// a different button will affect the state of this one when clicked).
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func (w *SelectBox) Compute(e render.Engine) {
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w.MenuButton.Compute(e)
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}
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// setup the UI components and event handlers.
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func (w *SelectBox) setup() {
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w.Configure(Config{
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BorderSize: 1,
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BorderStyle: BorderSunken,
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Background: theme.InputBackgroundColor,
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})
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w.Handle(MouseOver, func(ed EventData) error {
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w.hovering = true
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w.SetBackground(theme.ButtonHoverColor)
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return nil
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})
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w.Handle(MouseOut, func(ed EventData) error {
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w.hovering = false
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w.SetBackground(theme.InputBackgroundColor)
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return nil
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})
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w.Handle(MouseDown, func(ed EventData) error {
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w.clicked = true
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w.SetBackground(theme.ButtonBackgroundColor)
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return nil
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})
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w.Handle(MouseUp, func(ed EventData) error {
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w.clicked = false
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w.SetBackground(theme.InputBackgroundColor)
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return nil
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})
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w.Handle(Click, func(ed EventData) error {
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// Are we properly configured?
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if w.supervisor != nil && w.menu != nil {
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w.menu.Show()
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w.supervisor.PushModal(w.menu)
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}
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return nil
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})
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}
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@ -37,6 +37,9 @@ const (
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// Lifecycle event handlers.
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Compute // fired whenever the widget runs Compute
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Present // fired whenever the widget runs Present
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// Form field events.
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Change
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)
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// EventData carries common data to event handlers.
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@ -10,6 +10,7 @@ var (
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ButtonBackgroundColor = render.RGBA(200, 200, 200, 255)
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ButtonHoverColor = render.RGBA(200, 255, 255, 255)
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ButtonOutlineColor = render.Black
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InputBackgroundColor = render.White
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BorderColorOffset = 40
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)
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