render/sdl
Noah Petherbridge e682bb27c0 Demo Running Level as Title Screen Wallpaper
* Load SDL2 fonts from go-bindata storage so we don't have to ship
  external font files on disk.
* Dedupe names of doodads so we don't show double on the front-end
  (go-bindata bundled doodads + those on local filesystem)
* Use go-bindata for accessing wallpaper images.
* Better flashed messages walking you through the Link Tool.
* Stylize the title screen (MainScene) by rendering a live example level
  as the background wallpaper, with mobile doodads in motion.
2019-06-27 22:59:36 -07:00
..
canvas.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
events.go Demo Running Level as Title Screen Wallpaper 2019-06-27 22:59:36 -07:00
sdl.go SDL2: Cache Bitmaps in Memory, Not on Disk 2019-06-27 12:46:35 -07:00
text.go Demo Running Level as Title Screen Wallpaper 2019-06-27 22:59:36 -07:00
texture.go Refactor Render Texture-Cache Interface 2019-06-27 13:01:01 -07:00
utils.go Code Layout Refactor 2019-04-09 17:35:44 -07:00