186 lines
3.8 KiB
Go
186 lines
3.8 KiB
Go
package sdl
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import (
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"fmt"
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"sync"
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"git.kirsle.net/go/render"
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"github.com/veandco/go-sdl2/sdl"
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"github.com/veandco/go-sdl2/ttf"
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)
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// TODO: font filenames
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var DefaultFontFilename = "DejaVuSans.ttf"
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// Font holds cached SDL_TTF structures for loaded fonts. They are created
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// automatically when fonts are either preinstalled (InstallFont) or loaded for
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// the first time as demanded by the DrawText method.
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type Font struct {
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Filename string
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data []byte // raw binary data of font
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ttf *ttf.Font
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}
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var (
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fonts = map[string]*ttf.Font{} // keys like "DejaVuSans@14" by font size
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installedFont = map[string][]byte{} // installed font files' binary handles
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fontsMu sync.RWMutex
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)
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// InstallFont preloads the font cache using TTF binary data in memory.
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func InstallFont(filename string, binary []byte) {
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fontsMu.Lock()
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installedFont[filename] = binary
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fontsMu.Unlock()
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}
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// LoadFont loads and caches the font at a given size.
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func LoadFont(filename string, size int) (*ttf.Font, error) {
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if filename == "" {
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filename = DefaultFontFilename
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}
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// Cached font available?
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keyName := fmt.Sprintf("%s@%d", filename, size)
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if font, ok := fonts[keyName]; ok {
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return font, nil
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}
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// Do we have this font in memory?
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var (
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font *ttf.Font
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err error
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)
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fontsMu.Lock()
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defer fontsMu.Unlock()
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if binary, ok := installedFont[filename]; ok {
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var RWops *sdl.RWops
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RWops, err = sdl.RWFromMem(binary)
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if err != nil {
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return nil, fmt.Errorf("LoadFont(%s): RWFromMem: %s", filename, err)
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}
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font, err = ttf.OpenFontRW(RWops, 0, size)
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} else {
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font, err = ttf.OpenFont(filename, size)
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}
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// Error opening the font?
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if err != nil {
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return nil, fmt.Errorf("LoadFont(%s): %s", filename, err)
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}
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// Cache this font name and size.
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fonts[keyName] = font
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return font, nil
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}
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// ComputeTextRect computes and returns a Rect for how large the text would
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// appear if rendered.
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func (r *Renderer) ComputeTextRect(text render.Text) (render.Rect, error) {
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var (
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rect render.Rect
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font *ttf.Font
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surface *sdl.Surface
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color = ColorToSDL(text.Color)
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err error
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)
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if font, err = LoadFont(text.FontFilename, text.Size); err != nil {
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return rect, err
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}
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if surface, err = font.RenderUTF8Blended(text.Text, color); err != nil {
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return rect, err
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}
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defer surface.Free()
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rect.W = int(surface.W)
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rect.H = int(surface.H)
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return rect, err
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}
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// DrawText draws text on the canvas.
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func (r *Renderer) DrawText(text render.Text, point render.Point) error {
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var (
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font *ttf.Font
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surface *sdl.Surface
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tex *sdl.Texture
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err error
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)
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if font, err = LoadFont(text.FontFilename, text.Size); err != nil {
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return err
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}
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write := func(dx, dy int32, color sdl.Color) {
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if surface, err = font.RenderUTF8Blended(text.Text, color); err != nil {
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return
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}
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defer surface.Free()
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if tex, err = r.renderer.CreateTextureFromSurface(surface); err != nil {
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return
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}
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defer tex.Destroy()
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tmp := &sdl.Rect{
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X: int32(point.X) + dx,
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Y: int32(point.Y) + dy,
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W: surface.W,
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H: surface.H,
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}
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r.renderer.Copy(tex, nil, tmp)
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}
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// Does the text have a stroke around it?
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if text.Stroke != render.Invisible {
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color := ColorToSDL(text.Stroke)
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write(-1, -1, color)
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write(-1, 0, color)
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write(-1, 1, color)
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write(1, -1, color)
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write(1, 0, color)
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write(1, 1, color)
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write(0, -1, color)
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write(0, 1, color)
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}
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// Does it have a drop shadow?
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if text.Shadow != render.Invisible {
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write(1, 1, ColorToSDL(text.Shadow))
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}
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// Draw the text itself.
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write(0, 0, ColorToSDL(text.Color))
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return err
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}
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// shiftMap maps keys to their Shift versions.
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var shiftMap = map[string]string{
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"`": "~",
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"1": "!",
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"2": "@",
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"3": "#",
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"4": "$",
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"5": "%",
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"6": "^",
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"7": "&",
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"8": "*",
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"9": "(",
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"0": ")",
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"-": "_",
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"=": "+",
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"[": "{",
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"]": "}",
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`\`: "|",
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";": ":",
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`'`: `"`,
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",": "<",
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".": ">",
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"/": "?",
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}
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