A rendering engine library for Go supporting both SDL2 and WebAssembly (HTML Canvas) targets.
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Noah Petherbridge 7f4640b727 Add Switches, Fire/Water Collision and Play Menu
* New doodads: Switches.
  * They come in four varieties: wall switch (background element, with
    "ON/OFF" text) and three side-profile switches for the floor, left
    or right walls.
  * On collision with the player, they flip their state from "OFF" to
    "ON" or vice versa. If the player walks away and then collides
    again, the switch flips again.
  * Can be used to open/close Electric Doors when turned on/off. Their
    default state is "off"
  * If a switch receives a power signal from another linked switch, it
    sets its own state to match. So, two "on/off" switches that are
    connected to a door AND to each other will both flip on/off when one
    of them flips.
* Update the Level Collision logic to support Decoration, Fire and Water
  pixel collisions.
  * Previously, ALL pixels in the level were acting as though solid.
  * Non-solid pixels don't count for collision detection, but their
    attributes (fire and water) are collected and returned.
* Updated the MenuScene to support loading a map file in Play Mode
  instead of Edit Mode. Updated the title screen menu to add a button
  for playing levels instead of editing them.
* Wrote some documentation.
2019-07-06 18:30:03 -07:00
canvas Refactor Render Texture-Cache Interface 2019-06-27 13:01:01 -07:00
sdl Drawing Strokes and Undo/Redo Functionality 2019-07-03 16:25:23 -07:00
color.go Add Switches, Fire/Water Collision and Play Menu 2019-07-06 18:30:03 -07:00
functions.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
interface.go Centralized Tick Counter, Fix Actor Dragging Bug 2019-07-05 16:04:36 -07:00
point_test.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
point.go Play Mode: Fix Level Collision w/ Scrolling 2019-04-14 15:25:03 -07:00
rect_test.go Return False: Solid Collision Between Actors 2019-05-28 21:43:30 -07:00