A rendering engine library for Go supporting both SDL2 and WebAssembly (HTML Canvas) targets.
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Noah Petherbridge 4ad32c6edf SDL2: Cache Bitmaps in Memory, Not on Disk
* Update the SDL2 engine's texture caching to use an sdl.RWops file
  buffer in memory instead of outputting bitmap images to the
  filesystem.
2019-06-27 12:46:35 -07:00
canvas WASM Texture Caching 2019-06-27 12:03:52 -07:00
sdl SDL2: Cache Bitmaps in Memory, Not on Disk 2019-06-27 12:46:35 -07:00
color.go Initial WebAssembly Build Target 2019-06-26 18:40:40 -07:00
functions.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
interface.go WASM Texture Caching 2019-06-27 12:03:52 -07:00
point_test.go Code Layout Refactor 2019-04-09 17:35:44 -07:00
point.go Play Mode: Fix Level Collision w/ Scrolling 2019-04-14 15:25:03 -07:00
rect_test.go Return False: Solid Collision Between Actors 2019-05-28 21:43:30 -07:00