A rendering engine library for Go supporting both SDL2 and WebAssembly (HTML Canvas) targets.
Noah Petherbridge
03b4441eaa
* Refactor the event system in the WASM render engine to serialize the async JavaScript events into a channel, so that queued events are read off serially in the main loop similar to SDL. This fixes keyboard input issues, altho if you type really fast some input keys get lost. |
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canvas | ||
sdl | ||
color.go | ||
functions.go | ||
interface.go | ||
point_test.go | ||
point.go | ||
rect_test.go |