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Add MenuScene with New Level UI

* Debug mode: no longer enables the DebugOverlay (F3) by default, but
  does now insert the current FPS counter into the window title bar.
* ui.Frame: set a default "mostly transparent" BG color so the frame
  background doesn't render as white.
* Add the MenuScene which will house the game's main menus.
* The "New Level" menu is first to be added.
  * UI lets you pick Page Type and Wallpaper using radio buttons.
  * Page Type: Unbounded, Bounded (default), No Negative Space, Bordered
  * Fix bugs in uix.Canvas to fully support all these page types.
master
Noah Petherbridge 2 years ago
parent
commit
5e9443bcff
2 changed files with 7 additions and 0 deletions
  1. +1
    -0
      interface.go
  2. +6
    -0
      sdl/sdl.go

+ 1
- 0
interface.go View File

@@ -22,6 +22,7 @@ type Engine interface {

// Clear the full canvas and set this color.
Clear(Color)
SetTitle(string)
DrawPoint(Color, Point)
DrawLine(Color, Point, Point)
DrawRect(Color, Rect)


+ 6
- 0
sdl/sdl.go View File

@@ -84,6 +84,12 @@ func (r *Renderer) Setup() error {
return nil
}

// SetTitle sets the SDL window title.
func (r *Renderer) SetTitle(title string) {
r.title = title
r.window.SetTitle(title)
}

// GetTicks gets SDL's current tick count.
func (r *Renderer) GetTicks() uint32 {
return sdl.GetTicks()


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