Add MenuScene with New Level UI

* Debug mode: no longer enables the DebugOverlay (F3) by default, but
  does now insert the current FPS counter into the window title bar.
* ui.Frame: set a default "mostly transparent" BG color so the frame
  background doesn't render as white.
* Add the MenuScene which will house the game's main menus.
* The "New Level" menu is first to be added.
  * UI lets you pick Page Type and Wallpaper using radio buttons.
  * Page Type: Unbounded, Bounded (default), No Negative Space, Bordered
  * Fix bugs in uix.Canvas to fully support all these page types.
This commit is contained in:
Noah 2019-06-25 14:57:11 -07:00
parent 7b264dffba
commit 5e9443bcff
2 changed files with 7 additions and 0 deletions

View File

@ -22,6 +22,7 @@ type Engine interface {
// Clear the full canvas and set this color.
Clear(Color)
SetTitle(string)
DrawPoint(Color, Point)
DrawLine(Color, Point, Point)
DrawRect(Color, Rect)

View File

@ -84,6 +84,12 @@ func (r *Renderer) Setup() error {
return nil
}
// SetTitle sets the SDL window title.
func (r *Renderer) SetTitle(title string) {
r.title = title
r.window.SetTitle(title)
}
// GetTicks gets SDL's current tick count.
func (r *Renderer) GetTicks() uint32 {
return sdl.GetTicks()