cca9f8e6b7
is no point to this. All output (including TOC) is now written to a single output file. This allows us to have different output file names to be specified. Each for a different version generated code with its own build tags. Consequently offering much greater flexibility in the way generated code is to be used in a host application. Fixes test outputs to match all these changes.
87 lines
2.1 KiB
Go
87 lines
2.1 KiB
Go
package main
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import (
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"bytes"
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"compress/gzip"
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"io"
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"log"
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)
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func bindata_read(data []byte, name string) []byte {
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gz, err := gzip.NewReader(bytes.NewBuffer(data))
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if err != nil {
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log.Fatalf("Read %q: %v", name, err)
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}
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var buf bytes.Buffer
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_, err = io.Copy(&buf, gz)
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gz.Close()
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if err != nil {
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log.Fatalf("Read %q: %v", name, err)
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}
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return buf.Bytes()
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}
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func in_b_test_asset() []byte {
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return bindata_read([]byte{
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0x1f, 0x8b, 0x08, 0x00, 0x00, 0x09, 0x6e, 0x88, 0x00, 0xff, 0xd2, 0xd7,
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0x57, 0x28, 0x4e, 0xcc, 0x2d, 0xc8, 0x49, 0x55, 0x48, 0xcb, 0xcc, 0x49,
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0xe5, 0x02, 0x04, 0x00, 0x00, 0xff, 0xff, 0x8a, 0x82, 0x8c, 0x85, 0x0f,
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0x00, 0x00, 0x00,
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},
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"in/b/test.asset",
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)
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}
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func in_test_asset() []byte {
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return bindata_read([]byte{
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0x1f, 0x8b, 0x08, 0x00, 0x00, 0x09, 0x6e, 0x88, 0x00, 0xff, 0xd2, 0xd7,
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0x57, 0x28, 0x4e, 0xcc, 0x2d, 0xc8, 0x49, 0x55, 0x48, 0xcb, 0xcc, 0x49,
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0xe5, 0x02, 0x04, 0x00, 0x00, 0xff, 0xff, 0x8a, 0x82, 0x8c, 0x85, 0x0f,
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0x00, 0x00, 0x00,
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},
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"in/test.asset",
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)
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}
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func in_a_test_asset() []byte {
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return bindata_read([]byte{
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0x1f, 0x8b, 0x08, 0x00, 0x00, 0x09, 0x6e, 0x88, 0x00, 0xff, 0xd2, 0xd7,
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0x57, 0x28, 0x4e, 0xcc, 0x2d, 0xc8, 0x49, 0x55, 0x48, 0xcb, 0xcc, 0x49,
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0xe5, 0x02, 0x04, 0x00, 0x00, 0xff, 0xff, 0x8a, 0x82, 0x8c, 0x85, 0x0f,
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0x00, 0x00, 0x00,
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},
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"in/a/test.asset",
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)
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}
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func in_c_test_asset() []byte {
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return bindata_read([]byte{
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0x1f, 0x8b, 0x08, 0x00, 0x00, 0x09, 0x6e, 0x88, 0x00, 0xff, 0xd2, 0xd7,
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0x57, 0x28, 0x4e, 0xcc, 0x2d, 0xc8, 0x49, 0x55, 0x48, 0xcb, 0xcc, 0x49,
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0xe5, 0x02, 0x04, 0x00, 0x00, 0xff, 0xff, 0x8a, 0x82, 0x8c, 0x85, 0x0f,
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0x00, 0x00, 0x00,
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},
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"in/c/test.asset",
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)
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}
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// Asset loads and returns the asset for the given name.
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// This returns nil of the asset could not be found.
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func Asset(name string) []byte {
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if f, ok := _bindata[name]; ok {
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return f()
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}
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return nil
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}
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// _bindata is a table, holding each asset generator, mapped to its name.
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var _bindata = map[string]func() []byte{
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"in/b/test.asset": in_b_test_asset,
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"in/test.asset": in_test_asset,
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"in/a/test.asset": in_a_test_asset,
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"in/c/test.asset": in_c_test_asset,
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}
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