Local fork of go-bindata, because the upstream projects seem tempestuous.
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================================================================================
 bindata
================================================================================

This tool converts any file into managable Go source code. Useful for embedding
binary data into a go program. The file data is gzip compressed before being
converted to a raw byte slice.

If gofmt is available on the system, bindata will invoke it to format the
generated go file.

================================================================================
 DEPENDENCIES
================================================================================

 n/a

================================================================================
 USAGE
================================================================================

    $ goinstall github.com/jteeuwen/go-bindata

 The simplest invocation is to pass it only the input file name.
 The output file and code settings are inferred from this automatically.

    $ bindata -i testdata/gophercolor.png
    [w] No output file specified. Using 'testdata/gophercolor.png.go'.
    [w] No package name specified. Using 'main'.
    [w] No function name specified. Using 'gophercolor_png'.
    [i] Done.

 This creates the "testdata/gophercolor.png.go" file which has a package
 declaration with name 'main' and one function named 'gophercolor_png'.
 It looks like this:

     func gophercolor_png() ([]byte, os.Error) {
          var gz *gzip.Decompressor
          var err os.Error
          if gz, err = gzip.NewReader(bytes.NewBuffer([]byte{
              ...
          })); err != nil {
              return nil, err
          }

          var b bytes.Buffer
          io.Copy(&b, gz)
          gz.Close()
          return b.Bytes(), nil
     }

 You can now simply include the new .go file in your program and call
 gophercolor_png() to get the uncompressed image data.

 Invoke the program with the -h flag for more options.