bindata/testdata/out/nocompress-nomemcopy.go

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package main
import (
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"fmt"
"reflect"
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"strings"
"unsafe"
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"os"
"time"
"io/ioutil"
"path"
"path/filepath"
)
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func bindata_read(data, name string) ([]byte, error) {
var empty [0]byte
sx := (*reflect.StringHeader)(unsafe.Pointer(&data))
b := empty[:]
bx := (*reflect.SliceHeader)(unsafe.Pointer(&b))
bx.Data = sx.Data
bx.Len = len(data)
bx.Cap = bx.Len
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return b, nil
}
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type asset struct {
bytes []byte
info os.FileInfo
}
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type bindata_file_info struct {
name string
size int64
mode os.FileMode
modTime time.Time
}
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func (fi bindata_file_info) Name() string {
return fi.name
}
func (fi bindata_file_info) Size() int64 {
return fi.size
}
func (fi bindata_file_info) Mode() os.FileMode {
return fi.mode
}
func (fi bindata_file_info) ModTime() time.Time {
return fi.modTime
}
func (fi bindata_file_info) IsDir() bool {
return false
}
func (fi bindata_file_info) Sys() interface{} {
return nil
}
var _in_a_test_asset = "\x2f\x2f\x20\x73\x61\x6d\x70\x6c\x65\x20\x66\x69\x6c\x65\x0a"
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func in_a_test_asset_bytes() ([]byte, error) {
return bindata_read(
_in_a_test_asset,
"in/a/test.asset",
)
}
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func in_a_test_asset() (*asset, error) {
bytes, err := in_a_test_asset_bytes()
if err != nil {
return nil, err
}
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info := bindata_file_info{name: "in/a/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1430781941, 0)}
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a := &asset{bytes: bytes, info: info}
return a, nil
}
var _in_b_test_asset = "\x2f\x2f\x20\x73\x61\x6d\x70\x6c\x65\x20\x66\x69\x6c\x65\x0a"
func in_b_test_asset_bytes() ([]byte, error) {
return bindata_read(
_in_b_test_asset,
"in/b/test.asset",
)
}
func in_b_test_asset() (*asset, error) {
bytes, err := in_b_test_asset_bytes()
if err != nil {
return nil, err
}
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info := bindata_file_info{name: "in/b/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1430781941, 0)}
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a := &asset{bytes: bytes, info: info}
return a, nil
}
var _in_c_test_asset = "\x2f\x2f\x20\x73\x61\x6d\x70\x6c\x65\x20\x66\x69\x6c\x65\x0a"
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func in_c_test_asset_bytes() ([]byte, error) {
return bindata_read(
_in_c_test_asset,
"in/c/test.asset",
)
}
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func in_c_test_asset() (*asset, error) {
bytes, err := in_c_test_asset_bytes()
if err != nil {
return nil, err
}
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info := bindata_file_info{name: "in/c/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1430781941, 0)}
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a := &asset{bytes: bytes, info: info}
return a, nil
}
var _in_test_asset = "\x2f\x2f\x20\x73\x61\x6d\x70\x6c\x65\x20\x66\x69\x6c\x65\x0a"
func in_test_asset_bytes() ([]byte, error) {
return bindata_read(
_in_test_asset,
"in/test.asset",
)
}
func in_test_asset() (*asset, error) {
bytes, err := in_test_asset_bytes()
if err != nil {
return nil, err
}
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info := bindata_file_info{name: "in/test.asset", size: 15, mode: os.FileMode(420), modTime: time.Unix(1430781941, 0)}
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a := &asset{bytes: bytes, info: info}
return a, nil
}
// Asset loads and returns the asset for the given name.
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// It returns an error if the asset could not be found or
// could not be loaded.
func Asset(name string) ([]byte, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err)
}
return a.bytes, nil
}
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return nil, fmt.Errorf("Asset %s not found", name)
}
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// MustAsset is like Asset but panics when Asset would return an error.
// It simplifies safe initialization of global variables.
func MustAsset(name string) []byte {
a, err := Asset(name)
if (err != nil) {
panic("asset: Asset(" + name + "): " + err.Error())
}
return a
}
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// AssetInfo loads and returns the asset info for the given name.
// It returns an error if the asset could not be found or
// could not be loaded.
func AssetInfo(name string) (os.FileInfo, error) {
cannonicalName := strings.Replace(name, "\\", "/", -1)
if f, ok := _bindata[cannonicalName]; ok {
a, err := f()
if err != nil {
return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err)
}
return a.info, nil
}
return nil, fmt.Errorf("AssetInfo %s not found", name)
}
// AssetNames returns the names of the assets.
func AssetNames() []string {
names := make([]string, 0, len(_bindata))
for name := range _bindata {
names = append(names, name)
}
return names
}
// _bindata is a table, holding each asset generator, mapped to its name.
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var _bindata = map[string]func() (*asset, error){
"in/a/test.asset": in_a_test_asset,
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"in/b/test.asset": in_b_test_asset,
"in/c/test.asset": in_c_test_asset,
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"in/test.asset": in_test_asset,
}
// AssetDir returns the file names below a certain
// directory embedded in the file by go-bindata.
// For example if you run go-bindata on data/... and data contains the
// following hierarchy:
// data/
// foo.txt
// img/
// a.png
// b.png
// then AssetDir("data") would return []string{"foo.txt", "img"}
// AssetDir("data/img") would return []string{"a.png", "b.png"}
// AssetDir("foo.txt") and AssetDir("notexist") would return an error
// AssetDir("") will return []string{"data"}.
func AssetDir(name string) ([]string, error) {
node := _bintree
if len(name) != 0 {
cannonicalName := strings.Replace(name, "\\", "/", -1)
pathList := strings.Split(cannonicalName, "/")
for _, p := range pathList {
node = node.Children[p]
if node == nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
}
}
if node.Func != nil {
return nil, fmt.Errorf("Asset %s not found", name)
}
rv := make([]string, 0, len(node.Children))
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for childName := range node.Children {
rv = append(rv, childName)
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}
return rv, nil
}
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type _bintree_t struct {
Func func() (*asset, error)
Children map[string]*_bintree_t
}
var _bintree = &_bintree_t{nil, map[string]*_bintree_t{
"in": &_bintree_t{nil, map[string]*_bintree_t{
"a": &_bintree_t{nil, map[string]*_bintree_t{
"test.asset": &_bintree_t{in_a_test_asset, map[string]*_bintree_t{
}},
}},
"b": &_bintree_t{nil, map[string]*_bintree_t{
"test.asset": &_bintree_t{in_b_test_asset, map[string]*_bintree_t{
}},
}},
"c": &_bintree_t{nil, map[string]*_bintree_t{
"test.asset": &_bintree_t{in_c_test_asset, map[string]*_bintree_t{
}},
}},
"test.asset": &_bintree_t{in_test_asset, map[string]*_bintree_t{
}},
}},
}}
// Restore an asset under the given directory
func RestoreAsset(dir, name string) error {
data, err := Asset(name)
if err != nil {
return err
}
info, err := AssetInfo(name)
if err != nil {
return err
}
err = os.MkdirAll(_filePath(dir, path.Dir(name)), os.FileMode(0755))
if err != nil {
return err
}
err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode())
if err != nil {
return err
}
err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime())
if err != nil {
return err
}
return nil
}
// Restore assets under the given directory recursively
func RestoreAssets(dir, name string) error {
children, err := AssetDir(name)
if err != nil { // File
return RestoreAsset(dir, name)
} else { // Dir
for _, child := range children {
err = RestoreAssets(dir, path.Join(name, child))
if err != nil {
return err
}
}
}
return nil
}
func _filePath(dir, name string) string {
cannonicalName := strings.Replace(name, "\\", "/", -1)
return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
}