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main.go | ||
README.md |
Example: play
This example uses the SDL2 Mixer engine to implement a simple command line program that plays music and sound files.
Usage
play [options] path/to/file.ogg
Supports file types .ogg
, .mp3
and .wav
.
Default behavior calls LoadSound() or LoadMusic() using the filename given.
Use the -binary
option to go through LoadSoundBin() or LoadMusicBin() to
test initializing it by bytes array instead.
Options
-binary
Opens the file first as a bytes array, and feeds it to the audio engine
as binary data instead of by passing a filename on disk.
-loop <int>
Loop the audio file, default 0 will only play it once. -1 for music will
play forever.